CFC User's Mod: Unit requests, previews and more!

kulade said:
Red Alert, how far are you on the map, if you have started at all?
I'm anxious to see it. :)

Sorry kulade, I have not started it yet, so you'll have to wait to see it :(

I am still waiting on a few people to get their maps up - I will wait a little longer and then I decide for them :p

I will probably start it in a day or two...
 
Dease said:
@ redalert - what's your second UU?

Did I forget? I posted it in the library... :confused: I thought I did here as well.

Anyway, it's nothing to worry about: The FEF (Fedelian Expeditionary Force) Infantry is already done. It uses the industrial legion graphics found here

Edit: it appears kulade has beat me to providing my own UU! :lol:
 
kulade said:
Kulade [resourse] is a luxury that adds 1 food and 1 commerce. Once you have it, you can build Kulade Factories, which make a Kulade man every 10 turns [5/2/1]. With Economics, you can build a Kraft food small wonder which adds a kulade factory in all cities. With Synthetic Fibers you can upgrade Kulade man to [12/8/1].

that is WAY too overpowered! you'll win in the medieval ages :eek: anyways, that's 2 units right there, the pimp'd be a third. tone it down a bit! :p
 
I don't think having it as an improvement is a good idea, jsut have hte kraft thing as a wonder or something
and you can't have 3 UU's :p

@ redalert - stats?
 
Okay... this may work if...

1) What tech makes "kulade" available? If it's not standard, where does the tech fit in the tree?
2) How much does a "Kulade Factory" cost?
 
1. No tech
2. A lot. Not as much as a wonder but way more than a usual improvement... ...of corse.
 
Definitely too powerful still... if this resource came in around Feudalism, I could say okay. But even a few kulades running around before 0 AD will be incredibly unbalancing.
 
how 'bout this, kulade wonder, buildable anytime with access to kool-aid resource, wonder is exrtemely expensive ~700shields, auto produces a 12/5/1 kulade unit ever 40 turns, this would make the kulade kinda like the "star" of the battle (like greek titans) also, due to its low defence it could be killed by a few knights fairly easily :)
 
Dease said:
I don't think having it as an improvement is a good idea, jsut have hte kraft thing as a wonder or something
and you can't have 3 UU's :p

@ redalert - stats?

Hmm... I haven't even thought of that yet - I've always had trouble giving units stats in the past, so any suggestions? I'll tell you about my units:

Voyager - Replaces scout. Requires coyotes (my special resource). Has attack and defense values, and settle ability (so I guess it would be more expensive, but not too expensive, because it does require a resource, right?)

FEF Infantry - Very strong modern unit, has around equal attack and defense (so should it replace TOW Infantry?) It should also have a bonus such as quicker movement, or ignores movement cost through all terrains, or stealth attack? Something like that as it is the expedition ary force.
 
Dease said:
how 'bout this, kulade wonder, buildable anytime with access to kool-aid resource, wonder is exrtemely expensive ~700shields, auto produces a 12/5/1 kulade unit ever 40 turns, this would make the kulade kinda like the "star" of the battle (like greek titans) also, due to its low defence it could be killed by a few knights fairly easily :)

That could work. In my Final Fantasy mod, I have a Mage tower city improvement that produces 1 Mage every 15 turns, and costs 270 shields. The mage has 20 attack, 16 bombardment and 2 movement, but only 4 defense. That way one of the 5-3-1 Paladins, 4-4-1 Gladiators, 5-3-2 Chocobo Knights, 7-5-2 Dwarven Battle Wagons, or the 7-5-2 airship can defeat a Mage, provided they can get the first attack in.

I'd suggest 12-4-1 for the Kulade man, so Medieval infantry (or my Arashi Ninjas), Knights and Longbowmen have a good shot at taking these guys down.
 
Dom Pedro II said:
Kool-Aid man steamroller....... gee, that'll be fun...

I also find it amusing that NOBODY has taken any of my previews for units...

i surely would've but the right wing faction of Los Justos demanded a sleeveless grunt instead :D

as for civilopedia entries, post every single civilopedia entry that you may want included in the game in the library thread on one (1) post w/ all of your other stuff. ONE POST>>>NOT FOUR DIFFERENT THREADS PLEASE!!!!!!!

thank you
 
I've been uncovering some lost unit requests in my travels through the old thread while making the library. I'll post them here as I find them.

Mobilize said:
All I need is some Arabic/Indian looking rifleman wearing a green vest, white pants, and a black turban and then voila.. the Mustela Infantry.

Pre-Civilopedia Information on Mustela Infantry:
Emir Bajjin Aldul Yevor I set up the Mustela (which means weasel in Yevoric) Corps before the Battle of Merev, one week after the proclaimation of the Emirate of Amtsa Yevor.

The Mustela Corps at Merev comprised of 6,000 soldiers and laid a strong offensive on the enemies entrenches. Each soldier was equipped with a bayonet fitted rifle, two bullets, a spear, and officers were given swords. Early in the morning the Mustelas fired their two shots, and charged the enemy lines while throwing spears towards the Merevans, which had comprised of 18,000 men. The Merevans had fired two rounds before falling back into their entrenchments. The fearless Mustelas fought their way through with their swords, spears, and bayonets while chanting their holy scripture. The remainder of Bajjin I's forces attacked Merev and by noon the battle was won.

The Mustelas were nearly wiped out by the end of the battle but within the next year grew into a force of 10,000 men, now better equipped and armed. Mustela Infantry were the pride and joy of Amtsa Yevor's military force and when Bajjin II finally united all of the penninsula into Amtsa Yevor thirty years after Merev he turned the corps into the Emir Gaurd where they are still in service today.
 
This is an extremely weird project, but I support it fully!

I could be a wonder, "The Great Library" :p

- GIDustin
 
Here's another one

WS78 said:
I'd like to be a jet fighter!

#PRTO_WS-78
^
^
^[WS-78's] may execute all $LINK<air missions=GCON_Air_Missions> except precision bombing.
They may be based in any city or aircraft carrier on the map.
^
^
^The WS-78 has Lethal Sea Bombardment.
^
^
^A city needs $LINK<oil=GOOD_Oil> and $LINK<aluminum=GOOD_aluminum> in its $LINK<Strategic Resource=GCON_ResourcesS> box to build a WS-78.
#DESC_PRTO_WS-78
^
^
^The WS-78 (Winged Snake) first came into service in the British Royal Navy.
It was produced in '78 by a joint effort by Northrop and Lockheed. It was primarily designed as a naval interceptor.
Primary ordnance are AzKi-7 self-guided missiles, heatseeking missiles and standard sidewinders.
It's finest hour was the battle of Malakka, when three squadrons were able to press back five squadrons of Indian Su-27's and downed seven fighter/bombers attacking the HMS Hermes II.
 
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