CFC User's Mod: Unit requests, previews and more!

Dom Pedro II
Requested by:Vbraun | vbraun Nuke | Unit Maker: none
Requested by:Dom Pedro II | Turtle van | Unit Maker: Dom Pedro II/Dease

The Vbraun Nuke is just going to use the V2 graphics which is already made. (cant rember whou made it :blush: sry)
 
Weasel Op said:
I would like to be an advanced covert ops units, like my avatar, but completely black and semi-transparent (random transparent pixels in body).
Weasel Op 10/10/1, bombard 10/0/1, invisible, stealth attack, no nationality, radar, very expensive, -2 HP
that may change, just ideas for now.
what would it replace in the epic game?
 
Edit: Gad, I hate my $%@#%$! internet connection sometimes.
 
Speak for yourself, Hikaro; I redid mine in just 2 hours :p. And to think, I did the attacks, victory, fidget, and default in just 1 :rolleyes:. Anyway, thanks a lot Dease, that animation really did help. I had the toes uncurling too fast before they hit the ground, and some graphical glitches at the begining and end of the animation ("graphical glitches" as in "my screw-ups" :D).

Here it is (it's from the side, the other view didn't show the right leg very well). Tell me what you like, what you hate, and what you think... Or don't, whatever :). Lets see, how many more emoticons can I fit in here :lol:...

EDIT: Whoops, forgot to move the cape any. Oh well, please ignore that.
 

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A Viking Yeti said:
Speak for yourself, Hikaro; I redid mine in just 2 hours :p. And to think, I did the attacks, victory, fidget, and default in just 1 :rolleyes:.

Yeah, but unlike OpenFX and most other mesh type 3d programs, Bryce doesn't have a skeleton system. The best I can do to emulate something like that is what I've already done, namely linking objects. Basically, the ball joints connecting the legs to the body (nothing more than a simple sphere, really) are linked to the main body, so If I rotate or move the body, the spheres move with it. The cylinders making up the uper legs are, in turn, linked to the "hip joints", and the spheres making up the knees are linked to them, but with one difference: they will follow the rest of the upper leg, but will not rotate. The reason for this is that the lower leg, is linked to that, so I can move the body and rotate the hip without the lower leg rotating to wierd angles (but it will still follow the rest of the body, and maintain contact with the rest of the leg). The ankle ball is linked to the lower leg in a similar fashion, and the foot is linked to the ankle. Basically, this will allow me to animate this guy in a kind of claymation method, but it's going to take a while to get right.

If you really want to know, it took me about 4 hours to get the attack animation right. Animating 7 individual missiles so they don't pass through each other or collide was a real pain in the butt. The good news is that my next animation, the Attack B (W-Machine gun) will be realatively simple, since I've already done a similar animation on my first unit.
 
From the library:

Unique Units: two of them with stats listed

Grinter (Great International Fighter)
Replaces the Guerrilla and DOESN'T upgrade to TOW infantry
Stats: 12/8/1 Cost: 160
Special abilities: Hidden nationality, Treats all the terrain as roads, successful enslavment creates a normal Guerrilla unit.

Herithaner (City fighter in Elirian language)
Replaces Swordsman
Stats: 3/2/1 Cost: 25
Requires iron, doesn't require maintenance.


The Grinter is a modern, fast, flexible infantry unit with a red uniform and a strong rifle. The creator add whatever he wants: but it should look like a modern commando.

The Herithaner is a normal Greek-roman styled swordsman with a light armor. I can use for him Firaxis' legionary, Kinboat's centurion or Kinboat's Achilles if you want.
 
Dease said:
what would it replace in the epic game?
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.......
I was thinking a new unit available to all civs with Robotics, or Laser or something.
I can actually make this one myself if nobody with actual skills wants to try it out- I'll just paint Piernik's covert ops units black and spray transparent color over it. :D
Or just the outline would be cool too.
Or just a completely invisible unit! :crazyeye:
 
In openfx all youd ahave to do is find a model with only greyscale colours and set the transparency to something like 5 and just make the unit like you normally would

@ AVY - better, but still looks like hes skipping :( if you don't have a program that can view gifs frame-by-frame then DL neopaint (use google ;) ) it works very well, I think the problem is that his leg movements are too uniform and he doesn't bounce enough,
sorry if I sound picky :(, just trying to help, but the current one would probably be acceptable at civlevel if you wanted it to be :)
 
wouldn't it be easy if most of the UUs were existing units?

i can understand those who take up requests (may God bless them) but what about the ones that are sitting out there? we could be waiting quite a while if these unwanted requests just sit there.

btw, nice job to all the CFC Users Mod unit creators. if it weren't for you guys, this project would not have the legs that it has :-)
 
someone could jsut make a generic unit that says CFC MOD and all units that don't have graphics yet could just be linked to that, so that we could have a working version before all the units are made :)
But most of the UU's are units that already exist, only the rather strange ones will take awhile to get made
 
Since you're going to have the Takayama RFV replace the Modern Armor, here's a few changes/more info for the unit.

First, the base stats:

ADM: 22,14,2
Cost: 120
Bombardment: 20, range:2, bombard FX
Zone of Control
Resources: Iron, Oil, Aluminum
Tech: Robotics

AI Strats: Offense, Artillery

Ignore move cost on all terrain except Volcano and Marsh

Unit Abilities: Ranged attack anim, Blitz

Civilopedia:

PTRO_RFV
^
^
^The Takayama RFV was originally invented by King Shuichi Takayama and Sir Rufus Shinra of the Takayama Royal armories in the Seiryu kingdom. Originally a top secret weapons project, one of the design team leaders, a man named Sephiroth, defected and sold the design to several different countries, who then began their own production programs. These automated weapons platforms use the latest robotic technology, and thanks to their gyroscopically stabilized walking frames, can go almost anywhere in the world with realative ease and swiftness. The Takayama RFV is armed with a multi-missile launcher, twin 25mm heavy machineguns, and a recently developed needle gauss gun.
 
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