jack merchant
Internationalist
Preturn Buy a Russian worker because I can. Sign a ROP with the Aztecs. The Celts now have education too but I'll wait a few turns until the Spanish have it too before I buy it.
Switch Canterbury to barracks from knight. Switch Brighton & Hastings to pike. Wake up some workers in Newcastle and send them to do useful things. MM Newcastle for growth. Shave 2 turns off Sun Tzu by working a hill instead of a non-bonus grass. Coventry is working a regular hill instead of the mined gold hill -changed.
360 AD (1) York knight -> pikeman. Hurry a temple in Umtata and set it to starve.
IT The Babs come calling for an alliance vs the Aztecs. As if we would turn on our allies.
370 AD (2) Warwick courthouse -> market. Oxford courthouse -> library as it needs some culture. We capture Mpondo along with 2 workers and a catapult. I notice our northern cities are still empty and hurry troops in them for 64 gold.
380 AD (3) Several cities start markets, knights. The Zulu now have iron hooked up; Med Inf spotted.
390 AD (4) 13 Knights advance on Zimbabwe.
400 AD (5) Greeks start Leonardo's. It costs us 4 knights but Zimbabwe is ours, along with the Great Wall and, more usefully, the Hanging Gardens.
IT The Zulu have knights, too. One kills a 1hp knight that I mismoved last turn, another impales itself upon Zimbabwe.
410 AD (6) Kill a Zulu knight and move troops into Zimbabwe to quell the resistance. Hurry the library in Oxford.
420 AD (7)
&
430 AD (8) No major combat. Cities producing infrastructure, mostly.
440 AD (9) Zulu sign peace with Aztecs & Russians. Aztecs sign peace with Babylonians. While picking off some Zulu archers near Zimbabwe, one of our two elite knights produces this:
The unit is renamed Merchant's Marauders and will form the core of the newly formed Army. I add two more vet knights into the army.
450 AD (10) Our Army wins its first victory. The HE is started in Nottingham, our second-highest producing city. We capture Bapedi.
Thoughts/ideas for the next player: I didn't buy education yet, but we will have to do so soon. Only the Greeks and the Celts are capable of doing any kind of research at all on our continent.
If we buy it via gpt, we cannot attack the civ we buy it from. We do have enough money to buy it for straight up cash though (an alternative plan is to steal invention from the Greeks and trade it for education with the Celts).
We have more than enough money to do our own research if we so choose. However, before we do so, we will need libraries in pretty much all our cities.
I'm divided on our next target. Once we finish off the Zulu our troops will be nearer to Celtia, but I think Greece may actually be more dangerous. Also, to get at the Celts, we have to move through a thick patch of jungle, so our supply lines will be incredibly tenous and casualties will likely be heavy.
the save
Switch Canterbury to barracks from knight. Switch Brighton & Hastings to pike. Wake up some workers in Newcastle and send them to do useful things. MM Newcastle for growth. Shave 2 turns off Sun Tzu by working a hill instead of a non-bonus grass. Coventry is working a regular hill instead of the mined gold hill -changed.
360 AD (1) York knight -> pikeman. Hurry a temple in Umtata and set it to starve.
IT The Babs come calling for an alliance vs the Aztecs. As if we would turn on our allies.
370 AD (2) Warwick courthouse -> market. Oxford courthouse -> library as it needs some culture. We capture Mpondo along with 2 workers and a catapult. I notice our northern cities are still empty and hurry troops in them for 64 gold.
380 AD (3) Several cities start markets, knights. The Zulu now have iron hooked up; Med Inf spotted.
390 AD (4) 13 Knights advance on Zimbabwe.
400 AD (5) Greeks start Leonardo's. It costs us 4 knights but Zimbabwe is ours, along with the Great Wall and, more usefully, the Hanging Gardens.
IT The Zulu have knights, too. One kills a 1hp knight that I mismoved last turn, another impales itself upon Zimbabwe.
410 AD (6) Kill a Zulu knight and move troops into Zimbabwe to quell the resistance. Hurry the library in Oxford.
420 AD (7)
&
430 AD (8) No major combat. Cities producing infrastructure, mostly.
440 AD (9) Zulu sign peace with Aztecs & Russians. Aztecs sign peace with Babylonians. While picking off some Zulu archers near Zimbabwe, one of our two elite knights produces this:

The unit is renamed Merchant's Marauders and will form the core of the newly formed Army. I add two more vet knights into the army.
450 AD (10) Our Army wins its first victory. The HE is started in Nottingham, our second-highest producing city. We capture Bapedi.
Thoughts/ideas for the next player: I didn't buy education yet, but we will have to do so soon. Only the Greeks and the Celts are capable of doing any kind of research at all on our continent.
If we buy it via gpt, we cannot attack the civ we buy it from. We do have enough money to buy it for straight up cash though (an alternative plan is to steal invention from the Greeks and trade it for education with the Celts).
We have more than enough money to do our own research if we so choose. However, before we do so, we will need libraries in pretty much all our cities.
I'm divided on our next target. Once we finish off the Zulu our troops will be nearer to Celtia, but I think Greece may actually be more dangerous. Also, to get at the Celts, we have to move through a thick patch of jungle, so our supply lines will be incredibly tenous and casualties will likely be heavy.
the save