CG6 - Coalition Time

Preturn Buy a Russian worker because I can. Sign a ROP with the Aztecs. The Celts now have education too but I'll wait a few turns until the Spanish have it too before I buy it.
Switch Canterbury to barracks from knight. Switch Brighton & Hastings to pike. Wake up some workers in Newcastle and send them to do useful things. MM Newcastle for growth. Shave 2 turns off Sun Tzu by working a hill instead of a non-bonus grass. Coventry is working a regular hill instead of the mined gold hill -changed.

360 AD (1) York knight -> pikeman. Hurry a temple in Umtata and set it to starve.

IT The Babs come calling for an alliance vs the Aztecs. As if we would turn on our allies.

370 AD (2) Warwick courthouse -> market. Oxford courthouse -> library as it needs some culture. We capture Mpondo along with 2 workers and a catapult. I notice our northern cities are still empty and hurry troops in them for 64 gold.

380 AD (3) Several cities start markets, knights. The Zulu now have iron hooked up; Med Inf spotted.

390 AD (4) 13 Knights advance on Zimbabwe.

400 AD (5) Greeks start Leonardo's. It costs us 4 knights but Zimbabwe is ours, along with the Great Wall and, more usefully, the Hanging Gardens.

IT The Zulu have knights, too. One kills a 1hp knight that I mismoved last turn, another impales itself upon Zimbabwe.

410 AD (6) Kill a Zulu knight and move troops into Zimbabwe to quell the resistance. Hurry the library in Oxford.

420 AD (7)

&

430 AD (8) No major combat. Cities producing infrastructure, mostly.

440 AD (9) Zulu sign peace with Aztecs & Russians. Aztecs sign peace with Babylonians. While picking off some Zulu archers near Zimbabwe, one of our two elite knights produces this:

CG6-GL2.jpg


The unit is renamed Merchant's Marauders and will form the core of the newly formed Army. I add two more vet knights into the army.

450 AD (10) Our Army wins its first victory. The HE is started in Nottingham, our second-highest producing city. We capture Bapedi.

Thoughts/ideas for the next player: I didn't buy education yet, but we will have to do so soon. Only the Greeks and the Celts are capable of doing any kind of research at all on our continent.
If we buy it via gpt, we cannot attack the civ we buy it from. We do have enough money to buy it for straight up cash though (an alternative plan is to steal invention from the Greeks and trade it for education with the Celts).
We have more than enough money to do our own research if we so choose. However, before we do so, we will need libraries in pretty much all our cities.
I'm divided on our next target. Once we finish off the Zulu our troops will be nearer to Celtia, but I think Greece may actually be more dangerous. Also, to get at the Celts, we have to move through a thick patch of jungle, so our supply lines will be incredibly tenous and casualties will likely be heavy.

the save
 
Good work Jack. Looks like the Zulu are down but not yet out.

I agree with your thoughts about the next target - the Greeks are a much more pressing threat then the Celts. The Greeks are now the second best civ in the world, and we can't handle rivalry, right? :p I think they'll be a tough fight, but it will be necessary. But we'll need a much bigger knight army first. :p

I beleive Shillen is up? Or is it Aggie?
 
I think the Greek's should be next, yeah. But I don't think we'll be ready to attack them for a long time. We're still building infrastructure in most of our cities and our attack force against the Zulu is thinning without any reinforcements coming.

We might think about starting our own research after invention. I think we have pretty solid cores now and should be able to learn techs in like 4-6 turns without running a defecit. We can buy education and get universities up and we should be ready to go on that.

We need more luxuries badly though so we can turn the slider down. The Aztecs and Babylonians are both very weak, Babylon has silks, and Aztecs have dyes. We could possibly acquire them from them. The coalitions would be a pain in the butt though. If not for the variant I'd say we could just take those two cities and sign peace a few turns later. But since we need to form a coalition the war would have to go at least 20 turns and cost us money in alliances. Probably not worth it.

I got it btw, should be done this afternoon sometime.
 
Bad news. Greece declared war on us on the first turn. I got Aztecs, Celts, Spain, and Babylon in MA against Greece. All our attack force is in Zululand though. Should we make peace with Zululand and focus on Greece now? Those hoplites are going to pillage us like crazy if I don't get some offensive units over there to kill them. Besides we captured all the Zulu cities we needed to get our second core up and going and WW will probably set in soon from the Zulu war. What do you think? I'll delay my turn until I get some responses.

edit: Forgot about alliances vs Zulu. I just checked and the only alliance still standing is with Babylon which goes on for another 7 turns. I don't think it would be so bad to break that alliance, but I'm not sure if it's against the rules or not.
 
CG, is it ok to make peace with Zulu even though we still have an MA with Babylon going?
 
Originally posted by Shillen
CG, is it ok to make peace with Zulu even though we still have an MA with Babylon going?

Yeah, I think that would be alright. It will hurt our rep though won't it? Do you think a damaged rep is worth it?
 
I'd say do NOT break the alliance. We still need to bbuy some later on.. Just rush knights like crazy -we have enough gold to.
 
I've broken MA's in other games and not had a noticeably damaged rep. I don't have any proof, but I suspect that your rep is only temporarily damaged when you break an MA, and it returns to normal after so many turns. What led me to believe this is attitude. I always notice right after I break an MA with a civ their attitude drops to annoyed or whatever. But about 30 turns later in the game they're back to polite even though I never gifted them anything, or signed any ROP's or anything that would have increased it.

But to be safe I guess I'll keep that war going for 7 more turns. It will just suck to have to fend off the Zulu MDI's. And impis with their 2 movement are pretty good at pillaging too.
 
Originally posted by cgannon64
Hasn't this been a rule the whole time? :confused:

on my comments:

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Do I understand correctly that we just got a new rule: war is only allowed if we are able to get at least the half of the world behind us before declaring? That will add a little spice to the game! Please confirm or deny this rule cgannon
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I re-read your rules. You only state that you need at least half of the civs next to you when at war. I read: you may first declare war and then get other nations to join. This will almost always work imho.

However, it seems that you meant the following: first check if you are able to get at least half the world behind you. If you got enough number, declare war and get the alliances...

This is something totaly different. The second is far more difficult than the first.
 
Rocky start, but didn't turn out too badly.

Preturn: Turn lux slider down to 20%. Hire a couple entertainers, fire a couple entertainers. Scientist moved to York. Sun Tzu in 5, HE in 8. 287gpt. Smolensk changed from temple to settler and rushed settler. Eridu changed from temple to spearman and rushed spearman. Canterbury changed from courthouse to knight. York changed from library to knight. Upgrade some warriors and spearmen. Wake up the MDI’s in Brighton and move them towards the war front.

IT: Greece declared war on us.

460 AD (1): Sign MA with Celts against Greece for furs, wm, 15 gpt, and 6g. Sign MA with Aztecs against Greece for feudalism. Sign MA with Babylon against Greece for currency. Sign MA with Spain against Greece for wm, 18gpt, and 3g. Brighton and Oxford switched to produce knights. Eridu spearman=>temple. Smolensk settler=>temple.

IT: Great, Aztecs and Greece duel it out a lot in our territory, lots of Greek units die. Forgot to move the workers on the gold hill near Greek territory so they were captured. :( They didn’t disband em so we’ll get em back eventually I guess.

470 AD (2): Warwick marketplace => knight. Ouch lost 2 veteran knights to an impi on desert.

IT: Our pikeman loses to Greek swordsman, Ulundi captured.

480 AD (3): Leeds marketplace=>knight. Reading temple=>knight.

490 AD (4): Dover knight=>knight. Somehow Greece got 3 hoplites in Ulundi, they must be rushing them or something because there was only 1 when they captured it. Knight army only takes 1 hp off hoplite, thank god it retreated at 1hp.

500 AD (5): Ok this is messed up. London was going to complete Sun Tzu but it rioted for no apparent reason. It didn’t grow, it’s stuck at size 12, I didn’t touch the lux slider, it didn’t have an entertainer originally, and there’s no war weariness. Whatever. Ulundi captured finally. Capture a Greek catapult too. Knight hurried in Brighton.

510 AD (6): Newcastle marketplace=>knight. Brighton knight=>knight. Norwich aqueduct=>marketplace. I can fire the entertainer in London without rioting again but I leave him just to be safe, this really doesn’t make any sense to me. Exeter founded on silks in NW.

IT: Zululand has knights now.

520 AD (7): Sun Tzu completed 2 turns later than it should have but at least we got it. Lots of knights finish. Wonder cascade to Leo’s mostly. Temple rushed in Exeter. Upgrade the remaining spearmen to pikes. Knight rushed in Brighton.

530 AD (8): Heroic Epic completed. Exeter temple=>harbor. Damn Odessa expanded as we finished our temple, bad flip chance. We’ll be capturing silks from Greece soon anyway. If I knew they were going to declare war I wouldn’t have bothered settling this. Athens completes Leonardo’s Workshop. Mycenae comletes Sistine Chapel. This will be ours easily. Temples hurried in Eridu and Smolensk. Cancel MA with Babylon against Zululand. Get invention, world map, and 54 gold from Zululand for peace. Research set to gunpowder at 70% (6t/-52gpt). Can trade gunpowder for education once we get it.

540 AD (9): Hlobane temple=>pikeman. Smolensk temple=>worker. Eridu temple=>worker. We capture Delphi. Harbor not needed in Exeter, cool. Hurry library instead. Fire a bunch of entertainers. :)

550 AD (10): Exeter library=>worker. We capture Pharsalos.

Diplomacy check reveals Greece has gunpowder. Celts don’t have it yet. Greek treasury is empty so they won’t be upgrading any hoplites anytime soon assuming they even have saltpeter. We have 27 knights now and lots more on the way. You might want to change some of those to pikemen or infrastructure Aggie. I was just trying to get mobilized for war with Greece. We should just destroy Greece now while we're already at war. War weariness will be minimal since they declared war on us.

Good luck.

Here's the save, CG6-550AD.zip.
 
Nice going Shillen ! Two Greek cities down and silks in range for 2 extra happy faces.

One thing about WW I have learned is that it does not initially manifest itself as unhappy citizens protesting the war - rather, formerly happy citizens become content and content citizens become unhappy. thus, cities riot even if the unhappy citizens don't yet say to stop the war.
 
Got it. I will play tomorrow.

Great job Shillen! We have got a lot of knights. This will be 10 turns of fun! Sistine in Mycenae is great! We can use a bit of happiness :)

EDIT: reaction to Shillen's comment below: I know that Sistine helps once we have cathedrals. But when we do own them, it's one of the best wonders imho. Leo is also great. And Athens is not far ;)
 
I already hooked up silks in the NW Jack. :) Not a stable city since it only occupies 6 tiles, but hopefully will hold up until we take the Greek silks.

You're probably right on the war weariness thing. I never checked other cities to see if they had any, but no other cities rioted.

Sistine's won't help us until we get cathedrals built though.
 
Oh I forgot to sell off barracks. Not a big deal but you can probably get about 50g from em.
 
War weariness can actually start off as negative ("war thirstiness") - declaring war - especially if someone else declares on you like Greece did - creates extra HAPPY faces for a while.

Those happy faces wear off after a number of turns, and that's when you can have cities rioting for no reason but without any war weariness showing up among the unhappy citizens.
 
We are building a lot of troops and we are aleready stronger than the Greeks! The science slider goes from 60 to 50%. Now we make money and still have gunpowder in 4. I kill the Greek knight east of Pharsalos.

IT: The Aztecs make us to renew our ROP. I decline. But he also has contact with the Carthaginians and Iroquois. I'm not going to buy the contact now, but wait until it's my turn... Spain makes peace with Greece... A Greek knight kills one of ours.

Turn 1 (560 AD) We get the contacts from the Aztecs plus w/m and 3 gold per turn for Theology. The Iroquois and Carthaginians are backward people... They live on a continent east of us. It looks like controlling our own continent is enough for domination. But we still have to meet 2 other civs. I establish embassies for 103 and 53 gpt. They pay a total of 56 gpt for ROP's. Carthage pays 3 pgt for... Literature.

War on Greece: Massive troop replacement. 5 knights move to Mycenae. An elite knight kills a Greek vet knight.

Turn 2 (570 AD) The Zulu pay us 4 gpt for the contacts.

War on Greeks: the siege of Mycanea has begun. One of our knights dies, two retreat and two Greek pikes a killed.

IT: The Greeks approach us with three Knights.

Turn 3 (580 AD) Birmingham: knight->knight. War weariness kicks in: I raise lux with 10%.

War on Greeks: We lose one knight, but we get:
CG6mycenaesistine.JPG

Three more knights are killed while getting rid of the Greek intruders.

IT: The Greeks want peace: no way! Then they send in wounded troops. That's a good sign.

Turn 4 (590 AD) We discover gunpowder. Start researching chemistry (in 10 at 54 gpt). We've got two sources of saltpeter! The Greeks don't have it. Swazi, Umtata: temple->courthouse. We buy education from the Celts for gunpowder. They have nothing else for us to buy. Same for the Greeks.

Hlobane: pike->library.

War on Greeks:
- During the siege of Eretria two knights are killed. Waiting for new troops there.
- Rhodes falls. One knight will be remembered.

Those hoplites are tough!

IT: The Babylon city of Alipa is razed by the Celts. They get a leader from it.

Turn 5 (600 AD) London: knight->library.

War on Greeks:
- Eretria falls. Our army was a big help here.
- Our troops move to Knossos and Sparta.

Turn 6 (610 AD) York: libary->knight. 7 more knights built. We lose one of our saltpeter sources. We have two others in our borders. Smolensk riots.

War on Greeks:
- Troop movement.
- more war weariness: lux to 40%

Turn 7 (620 AD)
CG6deposed.JPG

We lose a pike here...

- re-capture of Delphi: a knights dies. We haven't got the city back yet... One relined hoplite left
- Two knights die during the siege of Sparta. Here also one redlined hoplite left...
- near Knossos we see two knights die
- Our army besieges Argos.

IT: The siege of Knossos is halted. We have to retreat there.

Turn 8 (630 AD)

- Argos is captured with use of the army.
- We re-capture Delphi with no losses.
- The RNG is on my side this turn: get Sparta with no losses!

IT: The Celts want tribute. I decline. They back down.

Turn 9 (650 AD) The Celts have astronomy now. We can't afford it just yet.

IT: The Celts destroy the Babylonians

Turn 10 (660 AD)

- Knossos falls at last.

Our MA's vs Greece expire in one turn. I would suggest to at least capture Athens for Leo. The Celts have navigation to trade. We have Chemistry in 4.

650 AD save
 
Sistine's, yay ! I think building cathedrals may actually make sense when we have peace.
Could we try to build Magellan's in Nottingham for our GA ?
 
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