CG6 - Coalition Time

Looks like everything is turnign around. Nice work. Now, who's up? :)

Sorry I've been delayed posting, I just got Wind Waker and work is crazy...:o
 
Inherited turn:

Why are we sitting on 2,000 gold in the treasury? Put it to use!

Research raised to 60% to get Chemistry in 3.

Temples rushed in Zimbabwe and Bapedi to greatly reduce flip risk.

Nottingham swapped to Palace to prebuild for Magellan's and our Golden Age.

I think we may have gone a bit too fast through Greece. There's a half-dozen cities with a number of resisters and at significant flip risk (Greek national culture more than doubles ours.) I'll push no farther than Athens and Corinth, which has gems that would be nice to acquire. Actually, Greece will cede Herakleia, which also controls gems, so I'll leave Corinth and apply all our force to capturing Athens.

=======

670 AD: Twelve knights are positioned to attack Athens next turn.

Mycenae flips back to Greece - losing us Sistine Chapel. :mad:

680 AD: I have only two knights that can reach Mycenae this turn, but fortunately the first one wins and we control Sistine again.

Athens has a total of six hoplites, but we lose only one knight in taking the city, thanks to four of them retreating.

It also worked out that I had five knights that couldn't reach Athens this turn, but they could reach Corinth, so we take that city too. I raze it, though, because it's under terrible cultural pressure.

For peace, Greece gives us Herakleia, his 61 gold, and 3/turn.

We have Chemistry, but it isn't enough to trade to Brennus for Astronomy (he wants 1000 gold in addition.) I order up 80% research to get us Metallurgy in 5 turns.

690 AD: Rush a settler in Athens to accomplish the dual purpose of reducing that city's Greek population and replacing Corinth. All the other Greek cities are also on starvation diets.

Zululand declares war on the Celts. :smoke: :goodjob:

700 AD: A colony gets us Gems hooked up, which is enough to drop lux to 10% and get Metallurgy a turn sooner.

710 AD: Cambridge founded to replace Corinth.

Brennus no longer has a monopoly on Astronomy. We trade Chemistry to Spain for it, and also to the Celts for 46/turn (he had more, so that was market value.)

720 AD: Metallurgy is in. Military Tradition ordered up.

730-740 AD: More starvation of Greek cities and lots of worker management.

750 AD: Military Tradition is due in one turn. I assume you guys know what to do now. :hammer: :hammer:

The Zulu can be eliminated in about four turns, and half of that will be moving our military back over from Greece to the west. After that, we can probably crush everybody else on our continent before anyone reaches the Industrial Age and riflemen. Can you guys win this thing before it even gets back around to me? :hammer:

Plus, whenever someone gets Navigation, swap Nottingham over to Magellan's and we'll have an instant Golden Age. :goodjob: Don't bother doing any more research ourselves; just keep the cash to rush cavalry and culture in captured cities.

http://www.civfanatics.net/uploads4/cg6-750ad.zip
 
Nice work T-Hawk. I don't know about winning in 40 turns, but...we'll see. :p

Anyway, I have it, I'll play tonight. I was ready to get skipped, but it ends up the huge project I had due tomorrow was postponed. Nice. :D
 
Here are my 10. The Zulu War II started, the Zulu War II finished. All in all, a fun, quick war. Here you are:

[Inherited Turn] What's this? Someone left music on? NEVER! ;) Anyway, I'm kind of sad that we made peace with the Greeks - we had them on the ropes. However, I can see why. Its OK, we'll get them later. What is the goal of my administration? Shifting the army to the West, getting ready to take on the Zulu once and for all, and carry that over to the Celts. :D Lets see how it turns out, shall we?

[760 AD - Turn 1] Military Tradition discovered, Physics due in 6 turns. We have 28 Knights, and we need 560g to upgrade them all. That's not that bad of a price, we can get that in about 6 turns. I just have to shift our Knights to Barracks-ready cities. A loose settler is sent to fill in a whole in our empire. We have 2 Saltpeter hooked up and 1 that can be hooked up, so we have no problem there. The army shift is going to be tricky, because our frontier Greek cities are so close to their captial. However, with all of them starved to size 1, it shouldn't be that bad. The majority of our Knight army will be ready to be upgraded on the Zulu front in about 6 turns. Maybe 10 Knights were left on the Greek front for MP duty, and I hope to build about 10 Cavs (at least) before the war starts. That should be a good amount for a wasted civ.

(IT) Carthage offers us RoP for RoP. I can't squeeze more then his WM out of him (he's broke) so I deny the deal. It would be a waste. The Iroquois offer us RoP, and I deny again. I'm guessing this are renegoitions for a MA deal? ;)

[770 AD - Turn 2] Nothing much. Our Knights travel across our empire, a couple for Cavs ordered. +185/5 on Physics, and we should have sufficent funds to upgrade in about 2 turns. I play around with the Sci and the Lux slider, but we seem to be at a great position now, so I don't change it.

[780 AD - Turn 3] Gloucester founded, a filler city. Workers work. Knights continue to move. Overall, not much. :zzz:

[790 AD - Turn 4] A bunch of Cavs built. I stop our Knights off in Newcastle and upgrade 25 of them into Cavs. I figure it will save time in the long run, because Cavs are faster. :p

[800 AD - Turn 5] Cavs move about. We should have about 20 Cavs going into West Zululand and a Knight Army and a Cav or two taking the lone Zulu city in the east.

[810 AD - Turn 6] Cavs should be ready to move next turn. I'll make the MA run then.

(IT) :lol: I swear, the AI can read minds!!! The Zulu offer us an RoP and an MA against the Celts. Well, uh, no Shaka. Sorry, but I plan to raze your country. But...I'll take the Celts out for you later. :p

[820 AD - Turn 7] Physics->Magentism. More Cavs built. There are 7 civs besides the Zulu who we can get an MA from. Rounded up, that makes 4 MAs needed. I declare war on the Zulu, first off, to get cheaper MA prices. I first call up the Celts, because they are already at war, so they'll be cheap. I notice they have Banking, so our trade is MA and Banking for MA and Physics. One MA down. I don't want to get Greece, because they are a potential target, and I don't want anyone major to suck up some land. Russia is willing, but for a load of stuff. I try Spain. Willing, but for stuff. Everyone will only do it for a tech or money, etc, so I have my pick of everybody. Spain (2nd MA) gets Physics and Gems for an MA. The Aztecs (3rd) get Gunpowder. And finally, the Iroquois get Gunpowder for an MA. The coalition is complete. This is my second Zulu war, ironic isn't it? :p (Post Note: I would have rather had Russia then the Iroquois, because they are at least on the same island and can do some damage, but they were really expensive - two techs and a lux.) With the coalition complete, troops move. A Knight and a Cav move within range of Iswandlhwana. A Cav kills an Archer on the West Front. I see the Celts are running all over the Zulu. Two Cavs fall short of Intombe (they were checking to scout) and four engage. They all win, and Intombe is captuured and kept. One Cav scouts around Isipez. We need to build a road to make that attack feasible, but the nearest workers are 4 turns away. (Damn, should of thought of this!!!) Its alright, it will just make that attack a two-turn event rather then one. Argh. A stack of Cavs are left outsie of Isipez.

(IT) No sight of Zulu counterattack. In fact, no sight of Zulu troop movements AT ALL.

[830 AD - Turn 8] From now on, all new Cav troops will be sent towards Greece. I want to finish them without taking our Cav army away from the Zulu/Celtic front. That, and the Zulu look so wasted that reinforcements won't be needed. Isandhlwana falls after being attacked by Knight Army and the Cav, with no losses. Isipez is auto-razed. We only had one wounded. Troops stop outside of Tugela. Troops pause to heal in Intombe.

[840 AD - Turn 9] WW hits Norwich. An Archer tries to ambush Isandhlwana, but a Cav takes it out first. Tugela falls easily, with no casualties. An amazing stat: So far we have lost ZERO troops. Pretty nice, eh? The wounded stop to rest in Tugela while 9 Cav go to take Ibabango. Its the last Zulu city within our reach - the only other is up by Russia. Ibabango falls with no casualties, we keep it and capture two workers. So, the 3 turn campaign is over. This has been one of the quickest and easiest wars in my Civving life: three turns of fighting, about 7 of preperation, with no casualities and only ONE unit redlined. Wow! I won't make peace with the Zulu, and I'll let Russia take out their last city. Now its just time to prepare for war against the Celts, or the Greacians, or both - but that is for the next player to decide. :)

[850 AD - Turn 10] Nothing. Notes: Uh...win! ;) Seriously, I think Greece should be a definite next target, and if they aren't enough tiles for Domination, then the Celts. But hold off on them until we are ready. Good luck!

And the save:

http://www.civfanatics.net/uploads4/CG6_850AD.sav
 
Inherited turn: Why are we researching magnetism ? Sure, it brings in our UU but we can only hope we can find something to attack it with. We could always have researched navigation on our own and got Magellan's. Furthermore, as T-Hawk pointed out, it doesn't make much sense to do research now. Even if we still make 178 gpt at 50% research, hurring cavs after one turn costs 250-300 gold, so we need more income to do the rushing of necessary units. I'll let the research finish but after that, it will be turned off.
I'd also have preferred not to have allied with the Celts against the Zulu as with our forces in Zululand, they are the obvious next target. I don't think we can get domination with anything less than Greece, Azteca and Celtia and probably Spain too. As it is, I'll have to wait with attacking the Celts until the last Zulu city is wiped out. Cavs are hurried in Eridu and Smolensk to speed up the process.
We have 3 turns left on our peace treaty with the Greeks and 7 turns on a deal where they are paying us 12 gpt for something (I can't tell what from the reports). I'll honour the peace treaty, but not the other deal. I'm sure the Greeks won't mind their payments being cut short - until they find out they themselves will be cut short themselves of course :lol:
Anyway, Oxford, Birmingham are swapped over to caravels, these will come in useful to bypass the jungles to either Azteca or Celtia. A musket is hurried in empty Eretria. Troops are reshuffled to garrison empty Warwick and Pharsalos. Sure, we are the most powerful civ, but please don't leave cities empty ! Empty cities are an open invitation to the AI to sneakattack us and we always want to go to war on our terms, not theirs.

860 AD (1) Hurry some temples

870 AD (2) The Spanish destroy the Zulu. All our alliances are now void and we can go after the Celts - or, well, they're still paying us 46 gpt for four turns. I'll keep them around until then to get more cavs in the area. Rush some more military.

IT Iro's start Copernicus, Celts started it last turn.

880 AD (3) Magnetism comes in, science turned off to net us +650 gpt. We declare war on the Greeks and sign in the Iro's, Carthaginians and the Russians. The Iro's get saltpeter (we aren't going to fight them anyway), the Carthaginians get engineering and the Russians get a ROP and some gold. Thessalonica and Thermopylae fall right away, only Ephesus is left now. Hurry a Man-O-War near where an Aztec galley is spotted. They'll be next (we can easily fight both the Aztecs and the Celts once our GA is triggered). A number of workers is moved (as in earlier turns) in the direction of Azteca to serve as Combat Engineers.

890 AD (4) A few cities riot because of the Greek war -weird, I thought WW dissipated after 20 turns ? Things return to normal when we kill of the Greeks though - Ephesus was their last city, and no settlers on boats, thank God. I hate those.
Now seems like a good time to go to war with the Aztecs - the declaration is made. The same team as assembled against the Greeks is drafted in again. Our hurried ManoWar destroys an Aztec galley and we get our GA (OK, so maybe researching magnetism was not such a bad idea after all) ! Our income jumps to +957 gpt.
2 cavs die against a pike and a spear (!) in Troy, even though the city wasn't walled as far as I could see. The Aztecs also have a 6hp Army with a longbow in there

900 AD (5) The Celtic deal has run out so it's time to take them on, too. War is honorably declared. Since I want useful alliances here, the Spanish and the Russians are drafted in along with the Carthaginians. We lose 3 cavs but Ngome, Zunguin and Umfolozi are taken and we kill 4 elite knights, among others. Our forces also move on Burdigala with workers on the way to connect its dyes. More workers move up to link up our road network to the path the Celts have cleared through the jungle.

IT we lose one cav to counterattack, the Celts lose a knight and a longbow.

910 AD (6) We capture Lindum at the cost of one cav. Burdigala still stands, the knight army moves up to put an end to that. On the Aztec front, we capture Troy losing another cav to a pike. It turns out that even an income of 900 gpt can be spent down quite easily :D

IT The Spanish want to trade us their tm for our tm and metallurgy. I wouldn't even trade it for mucho gpt as we don't want to speed anyone towards cavs.

920 AD (7) Reinforce some cities, gather troops for offensive. We capture Burdigala.

930 AD (8) We capture Marathon.

IT The Aztecs want to talk already :lol:

940 AD (9) Troops advance on Camulodonum. Dyes will be online next turn. Our combat engineers continue building roads to Lindum and Azteca proper.

IT On defense against a Celt longbow, we get the GL Boudicca ! RNG-wise, our cavs seem to defend better against Celtic longbows than Aztec ones.

950 AD (10) The Iroquis have discovered the remaining civs: Vikings and Arabs. I buy contact with both and incense for Chemistry and silks. This should inure us further against WW. The Vikes and the Arabs are pathetic; neither is out of the Ancient age yet. Looking at their territory, we will need to conquer our entire content for domination. I gift the Arabs contact with the Celts in order to allow them to declare war on them :)
Camulodonum, Cataractonium and Teotithuacan fall.

I left our GL Boudicca active; she is in Camulodonum with movement left, so you van use her this turn. We can use her for an army, a palace move if you can find a better site than London or you can rush Copernicus on the spot for denial and instant culture.
I have been rushing culture wherever necessary to bring us closer to domination and military elsewhere. Progress has been slower than hoped for, mainly due to bad terrain and lack of roads. Nearly every city is building military and should probably continue to do so. With most of our cities now defended, our income can be used to rush cavalry instead of defensive units (it may have been :smoke: to rush defensive units in the first place, but I seem to have a pathological distaste for undefended cities :D ) I also 'wasted' 4 turns by allowing the Celtic gpt payment to run out - on second thought, that perhaps wasn't necessary.
By and large though, this game is so won that it's almost not funny.

the save
 
20 turns ? mmm, maybe it's possible. I think we will need our entire continent and the logistics aren't great - but at least I didn't steal the glory from under your nose this time :blush:

One tip for you and/or Shillen: It may be a good idea to turn 'always build previously built unit' on - we basically need only cavalry from here on out.

I forgot to mention we have some ships that can ferry troops over to our northern holdings once Azteca is, erm, pacified :D Should be much faster than running them through all our lands...

edit - another oversight - we should probably be able to turn off the luxury tax - I forgot to do so.
 
Sorry about the research thing. I got Banking (which is what I was researching) in a trade and forgot to change it off the default. Caught up in the war fever. :p My bad. :o

Anyway, good work Jack. This game is in our hands, just time to finish it off.

Now, I need an idea for CG7!!! :lol:
 
Originally posted by Aggie


Deity? We very easily beat emperor with a terrible civ...the English

That would be a HUGE step up for me. I've never even tried a Diety game. But I think we'll give it a shot.

How does straight Diety, no variants, good civ sound for my first Diety game and first Diety SG? :)
 
I got it. Will play tomorrow. I been really busy with GOTM18 the last couple days. Really fun game this month and I been losin a lot of sleep hehe.

One tip for you and/or Shillen: It may be a good idea to turn 'always build previously built unit' on - we basically need only cavalry from here on out.

I never turn this option off. :p

Oh and CG I'm the one who turns the music on. I like it. :) If I had my choice I'd get rid of the graphics mod too. It's even harder to tell jungle/forest apart with this, and mountains/hills aren't easy either. Regular graphics look more real to me. I've never touched the editor though so I don't know if it's possible to change the graphics just for my turn and have them still there for the next person. Doesn't matter really, I'm gettin used to them even if I don't like them. :)
 
Originally posted by Shillen
I got it. Will play tomorrow. I been really busy with GOTM18 the last couple days. Really fun game this month and I been losin a lot of sleep hehe.


Absolutely - I do however suspect from this game that monarch may be the highest level at which the Celts can succeed with their Gallics though.
 
Originally posted by Shillen
Oh and CG I'm the one who turns the music on. I like it. :) If I had my choice I'd get rid of the graphics mod too. It's even harder to tell jungle/forest apart with this, and mountains/hills aren't easy either. Regular graphics look more real to me. I've never touched the editor though so I don't know if it's possible to change the graphics just for my turn and have them still there for the next person. Doesn't matter really, I'm gettin used to them even if I don't like them. :)

I prefer Snoopy, but that's just me. And about the music - for some reason I play better with regular music on. Incubus rules! :D ;)
 
Preturn: Turn lux to 0% and fire some entertainers. Looking at the map I really think we’re going to have to hit the arabs and scandanavians for domination. But no need to worry about that now I guess. Leader used to build army. Nottingham switched to Copernicus, nothing for it to be prebuilding for anymore, wasted 253 shields.

960 AD (1): Richborough captured. Texcoco razed. Not sure what to do with all these stacked workers. Move galleon and caravels towards celtland, the last few Celt cities will be unreachable without going through Russian or Spanish territory and we need to finish off the celts before we can attack them. Oops sent a cavalry to attack a Spanish town, too early in the morning. :p

970 AD (2): Lapurdum captured. Entremont captured along with Great Library oh boy.

980 AD (3): Alesia captured with 4 casualties. Gotta hate hill cities. Gergovia captured also with heavy casualties, another hill town. :( Ttatelolco captured. Switched some cities to produce galleons in case we have to attack the arabs, we’ve got plenty of cavalry.

990 AD (4): Tlaxcala captured. Amatikulu captured.

IT: Darn, Iroquois are building JS Bach’s Cathedral. I would rather have built that than Copernicus. Oh well.

1000 AD (5): Tinochtitlan captured along with Great Lighthouse. Ninevah captured. Blah Babylon pikeman defeated 4 cavalry, all retreated but now they’ll have to heal. Eboracarum captured.

1010 AD (6): Verulamium captured (man I’m hating these long city names). Calixtslksafjkl captured. Are these guys lizardmen?

IT:
Russia.jpg


1020 AD (7): New Zimbabwe captured. Tlacopan captured. Xochicalco captured. Aztecs destroyed. WW 35%, lux raised to 10%.

IT: Spain builds knight army. They have a pretty strong military, they won’t be that easy to kill.

1030 AD (8): Babylon captured.

1040 AD (9): Tolosa captured. Celts destroyed. Declare war on Russians. Sign MA with Spain (gems, dyes), Iroquois (furs, dyes), and Carthage (furs, wines)

IT: Blah Spain takes a Russian city I had 7 cavalry outside of.

1050 AD (10): Everyone celebrates, turn lux slider down to 0 again. Ratae Coritanorum captured. Minsk captured. Tblisi captured. Kiev captured.

Ok you should be able to destroy Russia in 1-2 turns. That leaves 8-9 turns to kill off the Spanish and maybe attack the Arabs too. According to mapstat we need 563 more tiles for domination. Spain has 254 tiles and Russia has 117 tiles. There are some spaces that can be filled in with cultural expansion, but I think we're going to fall about 100 tiles short without attacking Arabia.

CG6-1060AD_minimap.jpg


Have fun, Spain has a pretty nice sized army. But no cavalry so they shouldn't be too hard.

CG6-1050_AD.SAV
 
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