CG7 - Diety Attempt!

OK, here are my 10 turns. Play 10 turns from now on, OK? :)

[Inherited Turn] Everything looks good. We're down a couple of techs, but its nothing to serious. Just hope to creep back up. :)

[1250 BC - Turn 1] Barracks->Spear in Canton. Worker->Spear in Nanking. That plain on the east looks promising - an irrigated plain is pretty good, and there is a nice open stretch of it to the east. Hmm...no one has Republic yet. Unfortunately there is no way we could research it on our own. I'm tempted to trade for Map Making, but no one seems to be willing to deal.

[1225 BC - Turn 2] Barracks->Spear in Xinjiang. I want a Settler, but we have to get another defender in there or else it will probably riot. Settler built in Beijing - I'll send him out to the East without a defender for two reasons - I don't want Beijing to riot, and there should be no Barbs over there. Our economy has dropped, we're getting Republic in 30 at 4gpt. Luckily though some of our deals are ending soon. We're getting another 5gpt in 3 turns and another 10gpt in 10 turns. I think that's when we should try getting techs again, because 4gpt isn't gonna cut it.

[1200 BC - Turn 3] Celts declared war on the Zulu. That makes the Celts and Russia against the Zulu. I check around for techs - Shaka will give Horseback Riding for 78g and 1gpt. I take it. Unfortunately I can't trade it with anyone. I want to get Poly from one of the larger Civs, because then I could sell it to two other Civs, but they won't deal. Why must we be poor!!! ;)

[1175 BC - Turn 4] Arabia signs an MA with the Zulu against the Celts. That makes Arabia and the Zulu against the Celts and Russia. Now, if only Korea can get drawn in...:mischief: Shanghai riots. This is a sticky situation - either I raise Lux a notch until the Temple is built, but that puts us at -1gpt, or I put on an entertainer for the time it takes for the Temple to build, which will make Shanghai stagnant. I'll take the entertainer.

(Inter-Turn) The Zulu sign on Babylon to their side. They offer us an MA against the Celts and an RoP. I'd do it if I could get a tech, but they won't give us a tech. I refuse. Babylon demands our TM and 4g. Fearing war I'll let them take it.

[1150 BC - Turn 5] Hmm. I underestimated corruption in Shanghai - Temple in 27 turns! I switch it off to a Spear, wasting 13 shields, but that means Shanghai can start growing again. Our deals end, we're up to 10gpt now. I go back to the Diplomacy screen. :) However, NO ONE will sell Poly to me! Damn it! I know Poly isn't that good of a tech, but I could probably get tech parity by selling Poly to Korea and Celts. Oh well, I'll wait a while longer.

[1125 BC - Turn 6] Shanghai builds a Spear, it grows again. Our Settler reaches its final destination, Settler-Settler built in Beijing. I think after this next Settler, due in 5, we could take a break, build a few workers and some infrastructure. That newly built Settler brought our gpt down to +6, which is why we need to take a break after this last Settler.

[1100 BC - Turn 7] Babylon and Zulu MA against the Celts. Xinjian riots, I'll put on an entertainer until the Spear is built in a few turns. I move our Settler in the East one more square to put a little cultural pressure on Korea's Pusan.

[1075 BC - Turn 8] Spear->Granary in Xinjian, the entertainer comes off. Spear->Settler in Canton. Macao built in the NE. I decide to get the fog-busting fortified Warrior to move there for protection. Our gpt is up to 11, so I try trading again. They STILL won't trade Poly to me, and Korea has Poly now. Damn. However, they will trade Map Making, but its very expensive - all our gold and 10gpt. With no re-trade value, its not worth buying.

[1050 BC - Turn 9] Anyang built, starts building a Warrior. We have 13gpt now.

[1025 BC - Turn 10] Settler->Barracks in Beijing. I'm not sure where to put him...I'll leave him unmoved and they'll be a discussion about this.

Here is the save:



And a dotmap of possible spots we could put the Settler. The red dot is one spot I was seriously considering. The red arrow is a black area that could be promising, and the circled areas are places we could put some cultural pressure on.



EDIT: I'm having trouble getting the Upload thing to load, server must be overloaded. I'll try again in a few minutes.
 
Originally posted by cgannon64

Shanghai riots

Xinjian riots, I'll put on an entertainer until the Spear is built in a few turns.

I move our Settler in the East one more square to put a little cultural pressure on Korea's Pusan.



Lurker comments
To survive at deity you can't afford a single riot during the early expansion phase. This can be the kiss of death at deity.


Forget trying to flip an AI city in deity. I have never head it happen in any game. The danger will be YOUR city flipping to Korea. Never overlap the borders.
 
Originally posted by LKendter



Lurker comments
To survive at deity you can't afford a single riot during the early expansion phase. This can be the kiss of death at deity.

I know. My one weak point when it comes to Civving is that I'm too lazy to check for riots. :o


Forget trying to flip an AI city in deity. I have never head it happen in any game. The danger will be YOUR city flipping to Korea. Never overlap the borders.

I think that was a little misleading of me. I had two locations in mind - one on the left side of the river, one on the right side. The right side of the river had less overlap with our cities and was slightly closer to Korea's city - closer in the sense that the two city halo's (squares) touched at the tip. Even with expansion, its not much. I should have said "I moved the Settler one square East to get less overlap with our cities."

If I get the map up, you'll see that it really isn't that dangerous. :)
 
OK, finally its up. Here is the save:

http://www.civfanatics.net/uploads4/CG7-1025BC.sav

And here is the map. Arrow is an interesting area to investigate, circles are areas where we could put cultural pressure (although maybe not, for LKendter's reasons...) and the red dot is a filler spot we could use.

Dotmap.JPG


EDIT: Grr, I have NO LUCK! The link is on there, but its blank..:o
 
We definitely don't want to settle in the red circles, for the reasons LKendter mentioned. Likewise the red arrow doesn't look like it will fit a city either. The red dot is only 1 unused tile and not worth putting another city in there that would just increase corruption in our core. I think we're done settling cities, we have enough for an FP which was our primary objective for now. After our FP is online we'll capture more. I'd join that settler back into Beijing, getting Beijing down to size 2 = bad. How did it manage that anyway? It should have been able to stay size 4 even continually producing settlers.

I don't agree with buying horseback riding. It's a deadend tech that we didn't need at the moment. We need to keep trying to buy multiple techs for the price of one. We'll never catch up if we're buying each tech for full price, even if it's a devalued tech. I would have saved that money and looked for an opportunity to buy currency/literature/poly. I see you did that with poly but you never mentioned currency or literature. I don't know if that's because they all learned currency/literature at the same time or what. I do notice that one civ doesn't have lit and one doesn't have currency. We don't have enough money for currency but we do for lit. I doubt buying lit will get us any other techs though, because it's not a very valuable tech.

edit: Couple more comments after looking at the save some more. First, why are you connecting the iron? We don't need iron for a while and Chengdu isn't going to be working the hill anytime soon. Meanwhile there are lots of tiles being worked that aren't improved which would benefit more from the worker turns. Hooking up iron before you need it is almost always bad. We might want to build some more cheap warriors for mp or something. Second, we should change Shanghai to a worker factory since it has all those floodplains and the game. I had it building a temple myself but I just realized it would be of much more use continually producing workers until we have enough. It doesn't need the temple for a while anyway.
 
Originally posted by Shillen

I don't agree with buying horseback riding. It's a deadend tech that we didn't need at the moment. We need to keep trying to buy multiple techs for the price of one. We'll never catch up if we're buying each tech for full price, even if it's a devalued tech. I would have saved that money and looked for an opportunity to buy currency/literature/poly. I see you did that with poly but you never mentioned currency or literature. I don't know if that's because they all learned currency/literature at the same time or what. I do notice that one civ doesn't have lit and one doesn't have currency. We don't have enough money for currency but we do for lit. I doubt buying lit will get us any other techs though, because it's not a very valuable tech.

I kept on trying to get Poly, but the AIs wouldn't deal. However, I didn't see anyone with Literature or Currency. When I was trading, everyone had Construction, Map Making, and Polytheism - they wouldn't trade Construction or Map Making, and Poly was too expensive and soon all Civs had it. I guess they all got Lit and Currency on the last turn, because I never saw anyone with it from turns 1-9, the turns I tried to trade.

And about buying Horseback Riding: Normally I wouldn't have bought Horseback Riding for the reasons you mentioned, but it was only 1gpt - barely anything out of our budget. In fact, the Settler producing fluctuations in Beijing probably hurt our budget more than Horseback Riding did.
 
Originally posted by cgannon64
And about buying Horseback Riding: Normally I wouldn't have bought Horseback Riding for the reasons you mentioned, but it was only 1gpt - barely anything out of our budget.

Actually it was 78g + 1gpt which equates to ~5gpt. Not expensive, but might have put us over the top to purchase poly or currency.
 
Well if we join the settler, turn lux and science down to 0 we can just barely buy currency with 22g leftover. Turning science back up to 10% results in a -1gpt income. We can then trade currency for polytheism from Korea. This will allow us to get some marketplaces built and increase our economy. We should still be selling our wm for 1g to each civ each turn. This increases our income by 6gpt.
 
Just a heads-up: I'm sorry that I missed my first turn :blush: but RL issues made playing Civ impossible for the last few days. I should be on schedule from now on. (For those team members also in Hot3, this does mean that I'm playing right now. Finally.)

I agree with Shillen about the cultural pressure- the PTW AI is far too smart about rushing culture, and will be irritated at any cultural pushes, caused by us or them, that occur. If we don't have any spots that wouldn't have more than 1 or 2 tiles overlapping, don't settle there and keep the settler. Merge the settler if we have to, although I wince at the shields lost that way.

Also- how are we doing on workers? The screenshot I see above doesn't look that developed, and if we're getting markets, we need cities that can grow to 6+ working developed tiles.
 
OK, Borealis, you take it. But, Aggie, you're on deck. But the roster is still the same:

Jack
Me
Aggie
Shillen
Borealis

EDIT: BTW guys I'm going down to my summer house today until about Tuesday or Wednesday or so. I'll have Civ3, but no internet. So skip me if my turn comes up. :) Good luck!
 
1025 BC (0): Domestically: Why do we have lux tax on when our cities don't need it? :nono: We have seven native workers, and should probably get more. Cities that need temples to avert flip risk/pull in luxuries are swapped to them, and empty cities have units sent to them. We need to keep at least one defensive unit, even if it's only a warrior, in each city to help reduce threats that empty our treasury, much less sneak attacks.

Diplo check: Most of of the AI civs are in the Middle Ages, and everyone but the Koreans know Currency. The best price for Currency, even with so many civs knowing it, is WM + 14gpt + 47 gold. I bite the bullet and buy it from Babylon, as the posts I've seen seem to agree with me that we need markets fast. Wang Kon won't give Construction for Currency, but Currency does get Polytheism + 1 gold + TM from him. We are missing Construction and Map Making to get out of the Ancient era, but we still have 10% research going on Republic. The AI are busy fighting each other right now, with Zululand being the big dog with a massive war chest.

It won't be written down, but I am selling our WM every turn for 1 gold as this adds 6gpt to our income.

(IT): Korea starts the Great Library.

1000 BC (1): Lux tax to 10% while the temples are building. We'll probably end up pop-rushing some of these, as we have severe happiness problems until the silks near Nanking come online. A Russian galley wanders by us, another reason not to leave cities empty. Shanghai gets a temporary entertainer now that it's grown, as it's not worth going to 20% lux for one city.

975 BC (2): Chengdu spear->temple.

950 BC (3): Canton spear->temple.

925 BC (4): :sleep:

(IT): Zimbabwe builds the Great Wall. Ulundi builds the Great Lighthouse. The AI cascades to the Great Library.

900 BC (5): The AI except Zululand is refusing to pay even 1 gold for our map anymore each turn- could the Russian galley in the south have something to do with this?

875 BC (6): Beijing temple->market. Beijing is currently MMed to stop growing until the market is mostly built and we can pop-rush the last few shields- it will be unhappy at size 7.

850 BC (7): The AI suddenly allows us to sell maps again.

825 BC (8): I think Russia selling its map stops ours from being worth anything; the galley movement corresponds with the turns of no map income.

800 BC (9): We can finally afford Construction! Wang Kon takes 83 gold + 12 gpt + WM from us for the tech, which is best bought now while he's Polite. We should be able to get Map Making as soon as our payments to Hammurabi run out. And yes, we can afford waiting to go to war until this payment runs out, as even if I'd focused solely on war production we still might not have enough horses to attack with at the end of the next two leader's turns.

775 BC (10): Map selling.

Babylon has Republic, and the other AI should follow suit soon- keep an eye out to see if any of them lack it to grab tech/cash, but we won't be able to pull the Republic-for-Monotheism trade in this one. I focused on infrastructure rather than military in this turn, with an eye on increasing our gpt. Nanking and Macao should be allowed to build temples, and Beijing should build its market as it is our money-making city. Beijing will riot at size 7, but will stop growing if the cattle tile is swapped to the irrigated river plains. No Middle Ages wonders have been started yet, but a cascade from the Great Library should give us indications of how much catching up we have to do.

The Chinese Despotism in 775 BC:

CG7_775bc.JPG
 
Inherited turn: Looking over our empire, I notice that we do not have enough workers. Sure, we're industrious,but I'd rather everything was improved faster. Our income is a pathetic 3 gpt and it won't improve much until we have republic. Someone irrigated the plains wine tiles - that's completely pointless until we're a republic ! Plains wines should be mined as the bonus food is lost to the despotic penalty. I don't think I'll mine them over now that we're 12 turns away from republic though.

I change Tientsin and Canton to horses - the temples can wait. Macao is switched to a worker. Nanking is MM'd to grow 8 turns faster.

IT The Zulu (of all people) start Sun Tzu's.

750 BC (1) Macao worker - temple. Canton horse - warrior (for later upgrade and to fill in time until we build another worker)

IT The Babs join the race for Sun Tzu's.

710 BC (3) Tientsin horse - temple. Canton warrior - worker.

690 BC (4) Xinjian horse - worker. Slow down growth in Shanghai, we don't want it to get to size 7 just yet. This also pulls in an extra shield.
Scratch that, I swap Shanghai to a settler as Vladivostok to the north has been razed. I whip the settler at the cost of 1 citizen. Shanghai won't contribute much just yet and we can use the extra city.

670 BC (5) Beijing and Shanghai riot :wallbash: I had vowed to not let that happen to me :smoke: :blush: A settler and a spear set out from Shanghai to steal the spot of Vladivostok. Luxes are set to 20 %; unfortunately, we are now running a 1 gpt deficit.

IT Babylon finishes the Great Library and others cascade to Sun Tzu.

650 BC (6) Beijing completes market, starts barracks. Canton completes worker, starts temple. Xinjian completes worker, starts horse. I hire a scientis in Beijing instead of letting it grow further (it's now size 7). This allows us to turn luxes down to 10% again and saves us 12 gpt.

IT Korea and the Zulu sign an MA against the Celts. If the Celts stay behind, we may be able to get literature and mapmaking from them for republic.

630 BC (7) :sleep:

IT Babs get Monarchy, start the Hanging Gardens

610 BC (8) Shanghai riots :aargh: I overlooked the whip effect for happiness. Beijing builds barracks, starts horse.

590 BC (9) Nanking builds temple, starts barracks. Hangchow builds worker, starts worker.

570 BC (10) The town of Jack's Gambit is founded in the former location of Vladivostok; we beat a Korean settler pair there by two turns. Either this city or Shanghai should build our FP. There is a horse near Jack's G that can help later to lessen flip chances. The Russians have lost another city that had dyes and iron but we're not going to get there before the Korean settler pair.
A deal ends to give us 27 gpt.

With some luck, we should be able to get the remaining ancient age techs with the republic as the Russians still lack it. I've sold our map every turn, too, but may have forgotten about it once or twice. It's that tedious.
I recommend building some more horses and capture the Korean towns of Pusan and Hyangsan to extort a tech and gain two instances of silks for trade. These towns aren't connected to the other Korean cities so they shouldn't have pikes yet. Next player should also start laying the groundwork for our FP.

the save

Not my best turns ever, I'm afraid. I originally intended to hold a lecture here about the evils of laziness and letting cities riot, but that would make me a pot calling a kettle black now :wallbash: Normally I am much more of a perfectionist in this, but with little or nothing to do, attention slipped :blush:
 
Good job getting all those workers. We now have 13 native workers and 11 cities, which is more than enough for an industrious civ. I would stop worker production now and let our cities grow out.

I'm not sure I like that we're building all those temples. Filling in the gaps is nice, but it's still a lot of production to devote. Most of those cities do not need the extra tiles for a while yet. I think we should switch them to markets to boost our economy instead. We can build temples after. The only cities that need temples are Jack's Gambit and Macao. After we get Republic and trade for Map Making we need to get a harbor built ASAP as well so we can trade resources. We'll want to build a colony on the horses in the SE so we can trade them.

I don't think we'll be able to get a tech from taking Pusan and Hyangsan. But it is worth it to get the silks and for the cities themselves. I'm not sure we should stop at those 2 cities anyway. Korea is already weakened from the war with Russia and I think we wouldn't have too much trouble taking them out completely.

That city location by the dyes is enticing to say the least. I also don't think we'd get there in time, and we really need to let our cities grow. I guess we can take the dyes when we have our war later on. Although if Russia settles it we won't be able to.

I would build the FP in Jack's Gambit after it has a temple and courthouse. We can probably pass on a granary and merge a few workers instead.
 
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