540 AD (0): Ahem. I'm assuming that we want to avoid the AIs declaring war on us for

reasons, right? Then why do we have empty cities? Even a warrior in them would help, as empty cities = AI threats/sneak attacks. Beijing might be defended strategically on the logic that we'd see an attack coming, but Tientsin is a coastal city and empty.
Native cities are okay except for the aforementioned lack of defense in some areas, and the newer acquisitions are fine, except Bukhara which needs to have its resistance end- if it doesn't end soon, the units are moving anyway to prevent losing them to a flip. We're currently at peace with the Koreans, who only have three pikes in Seoul (I investigated for 74 gold), and Sun Tzu's. We might want to think about taking that when our peace treaty runs out 18 turns from now, but I can't do it right now.
Looking at Ulsan I notice that someone has named a unit after me

and that an Arabian longbow lurks nearby.
(IT): Wang Kon tells our Rider to get out and I agree as we still have peace with him. We renew our alliance deal against the Arabs with Shaka and get him to throw in a WM. I do this only to draw Zulu attention away from Korea, as we want to take Sun Tzu's ourselves.
550 AD(1): The Zulus send a lot of knights, longbows, and Med Inf through our territory to attack Abu Bakr. Temple rushed in Ulsan to prevent a flip back to Korea.
(IT): Arabia and Zululand sign a peace treaty- I wonder what the Arabs had to give Shaka to get him to agree to break his word?
560 AD (2): The world, except for us and Wang Kon, knows Military Tradition, but the offer of our entire treasury will only make us come almost close to a deal. As I don't think Korea will be able to buy MT, I'm going to buy it in a turn once we can pay cash.
(IT): Cheju flips back to the Arabs.

A horde of knights converge on Seoul- if we want it, we'll probably have to take it back from Shaka, which could be dicey.
570 AD (3): Cheju flipping triggered war weariness, ranging from 18-20%. Canton revolts, but I stop the other cities from revolting using scroll-ahead. Hammurabi starts Shakespeare's Theater.
We retake Cheju, and take Damascus, which is resisting heavily.
580 AD (4): MT's price has dropped, and we buy it for 1224 gold from Brennus.
Also...
We take Najran probably a turn or two before Shaka could take it, getting ourselves Leo's.
(IT):
Getting it back from the Zulus is going to be difficult, as this means automatic vet cavalry/tanks for Shaka.
Our domestic advisor also thinks that we should build the Military Academy.
590 AD (5): Beijing builds the Heroic Epic; starts a Courthouse in preparation for a possible palace rush as our possibility of getting leaders is hopefully high now.
600 AD (6): We take Aden.
610 AD (7): We take Basra, and move into position to move on Mecca. Economics is widespread, but unless we get two leaders very soon, we won't get it with the Theater cascade going on.
(IT): The Arabs want peace for free.
620 AD (8): Cities close to the capital that don't have courthouses are swapped to them in case a leader pops up.
Mecca falls, and Medina loses its pikes. I'm trying to push ahead fast to prevent flips in large cities.
630 AD (9): Beijing starts the Military Academy; this can be vetoed easily if we decide on different priorities.
After taking Medina, an elite Rider defeats a longbow and out pops a leader:
The jack merchant's raiders, having acquired their star, return to Medina, and our new leader heads to Damascus.
640 AD (10): Physics is now known by everyone except Arabia, which only knows Democracy and Monarchy. We buy it from the Celts for 1281 gold, as it's not going to get any cheaper. Economics is also on the table, but should not be bought unless we get another leader to rush Smith's with.
Saltpeter has just hooked up to our network, and all Rider production has been switched to Cavalry. Our riders are healing up in cities at the moment, but should be able to move on Khurasan to eliminate flip risk for Basra and Mecca in the next turn. The leader is at Damascus, and is active in the save. Where are we going to put our new Palace? If we're going to stop with Arabia, Mecca is a good choice, but if we're going to continue on to Zululand, Najran would be preferable. Courthouses will finish down south, so our old core will still be reasonably productive.
I'd put our new Palace in Mecca, as I think we'll need tanks to take Zululand out if we go that route- with Sun Tzu's, the tech lead, and uberknights running around, dealing with Brennus or Hammurabi first is preferable. I'd like to hear votes on this, and Aggie can rush the palace in either city in the same turn with our leader.
Here's our troop evaluation at
the end of this turn: