Challenge #7: Wonder Woman

Congratulations uberfish for the uber-early date! :goodjob:

Just one thing for the new challenge. It would be great to remove the huts altogether from the map. Whatever the challenge, it seems pretty obvious that there are ways in which it can be influenced by them. And I'd rather spend my time on trying different strategies than at trying to maximize hut output. Too bad there's no options to turn them off in vanilla like in Warlords.
 
I still like the sound of the "Taoist in Tokyo" idea that was proposed (by mice I think) back at the beginning of the challenge series:

Earliest date for the player to have a Taoist missionary stood in a Tokugawa-owned Tokyo.

It's a bit more eclectic than some of the other suggestions, but would be fun to play out.
 
thanks guys!

I was thinking of doing one where you had to abolish slavery by making everyone switch out of it, but I think that might be too straightforward. So I'll probably go with one of the population related ideas if people think that's fun. I will try and get rid of huts too.
 
:bowdown: :bowdown: :bowdown: Congrats Uberfish!

If your going population somebody back in the 'Let's get Cultural' suggested using the 4th city as the target to make things more interesting. Seems like it could be used here.
i.e. Fatties: First person to hit 18 population in their fourth largest city.

That type of challenge could incorporate growth, happiness and an avoidance of whipping.



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Congratulations Uberfish. :goodjob:

Have you guys ever thought about making a summary thread to keep track of the winners and the challenges? that could be stickied somewhere. Maybe that would be too formal. Looking forward to the new challenge.
 
Whatever challenge we decide to run this was waaay to builderish for my taste. Seemed kinda like sim city where you were racing to build everything finished and get lucky and not hit by natrual catastropes(wars) I didnt even manage to finish 1 run:(. That said i like the population idea. How about highest total pop at 1800 ad on a huge terramap or something?
 
I think the biggest consideration for the date on a population game should be biology. Do we want biology to be reachable? And if so, at what point in the game? The biggest "new world" city could be interesting, as other techs besides biology would be needed for a good finish (astronomy comes to mind). If we do do a pop. challange, that would get my vote. Another consideration is banning heridtary rule, as I think that may become an easy way to get over the happiness barrier.

I also wouldn't mind a diplomacy challenge. We just had a builder/tech challenge, and a pop. challenge will probably be just like that. Something to do with Tokugawa would be interesting.
 
taoist missionary in kyoto is interesting, that's true
short challenge probably, but interesting

my idea with biggest city in 1000 AD was not to focus on biology, but to manage health and happiness + food in the early/mid game. Everyone can farm every tile using biology. No skill involved.
But can you overcome all the caps?

Although, the idea about size of 4th city may even be better (no "dirty" globe theater trick ;) ), I don't understand why 4 and not 2 or 3.

After some more thoughts, maybe size of the 3 biggest cities would be best (valuing a good use of globe and such tricks)?
 
I would prefer biggest 3... or maybe biggest population count? that could probably mean that also the warmongers have something to do besides building.

1000 AD also looks like a good date. I wouldn't take away any options like Here. Rule. Especially if we would go for pop. count.
 
Serdoa said:
I would prefer biggest 3... or maybe biggest population count? that could probably mean that also the warmongers have something to do besides building.

1000 AD also looks like a good date. I wouldn't take away any options like Here. Rule. Especially if we would go for pop. count.

Even for biggest 3, capturing a size 18 city is easier than growing it AFAIK.
Especially if we play on a level higher than noble.
I'd go for monarch or emperor level (for a change ;) ), enjoy the lower health and happiness :rolleyes:
 
We saw with Uberfish's game that city placement was key, and this would certainly apply with a population game

It would really benefit from repeated attempts, so I like the earlier date too.

Maybe not the three biggest, but highest population with only three cities allowed.
 
I think 1000 ad was the best idea, I would rather the game not be a race to biology or astronomy as it dictates strategy too much. I think the best measure to use is probably population as shown on the demographics screen, so that the best strategy isn't obvious.
 
uberfish said:
I think 1000 ad was the best idea, I would rather the game not be a race to biology or astronomy as it dictates strategy too much. I think the best measure to use is probably population as shown on the demographics screen, so that the best strategy isn't obvious.

:worship: our first citizen
 
uberfish said:
I think 1000 ad was the best idea, I would rather the game not be a race to biology or astronomy as it dictates strategy too much. I think the best measure to use is probably population as shown on the demographics screen, so that the best strategy isn't obvious.

Cept, of course, for those who played Epic REDACTED
 
scherbchen the thing is, goody huts never give the same thing, so for you it might be AH but for someone else, it might be a map, you never know. that is why most of the games like this disable goody huts, because they are to random
 
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