Marshall_Placid
Chieftain
- Joined
- Jan 4, 2007
- Messages
- 9
This is not a tech problem, per se.
I am playing on a 40 x 25 (which is 160 x 100 tiles; or 16,000 tiles), with 44 players, in Emperor level.
When I "end turn", the game takes about 60 to 70 seconds to change the turns.
Does anybody know how to speed this up?
I realize that the larger the map size, the slower it is. Also, more player equals longer change of turn speed.
I want to know if there are OTHER things I could change, besides the map size and player count, to speed up the change of turn speed.
I know the CPU speed is a factor. I am going to purchase a faster CPU.
I also turned down my graphics to the lowest possible detail level.
What I am asking is... are there specific coding in the .py files or Python files that causes this slowdown?
Or any other suggestions?
It is much appreciated.
I am playing on a 40 x 25 (which is 160 x 100 tiles; or 16,000 tiles), with 44 players, in Emperor level.
When I "end turn", the game takes about 60 to 70 seconds to change the turns.
Does anybody know how to speed this up?
I realize that the larger the map size, the slower it is. Also, more player equals longer change of turn speed.
I want to know if there are OTHER things I could change, besides the map size and player count, to speed up the change of turn speed.
I know the CPU speed is a factor. I am going to purchase a faster CPU.
I also turned down my graphics to the lowest possible detail level.
What I am asking is... are there specific coding in the .py files or Python files that causes this slowdown?
Or any other suggestions?
It is much appreciated.