change to modding from the September 2019 patch

No, this isn't the issue this time. Maybe i did not make it clear enough.
Look at the image. Assets are ok, separately they show. But they won't appear when attached in the previewer to an armor. And this is no matter what the name of the .json is.
unknown.png

@dshirk @Brian Whitman
Same. Asset Previewer doesn't show attachments, and viewing tinted samples are now done in different tab (base, instead of transforms)

upload_2019-9-26_1-0-11.png
 
Last edited:
Bump for some Firaxian attention. This is a big deal. Can't preview full units (nor, say, make custom unit portraits) due to this attachment bug. :undecide:
@dshirk @Brian Whitman
 
Just found another change from that patch for modders making total conversions (ok, maybe I could have just send a PM to @Rob (R8XFT) ) : you don't need to override MainMenu.lua anymore and you can add your own Logo and custom background movie in a <FrontEndActions> <UpdateDatabase> file, using a higher Priority than the game's Expansion logos:

Code:
    <Logos>
        <Row LogoTexture="StalingradLogo.dds" LogoMovie="Stalingrad.bik" Priority="100" />
    </Logos>

Spoiler :
upload_2020-4-11_12-30-26.png


The game's movies are in .bk2 format, but it can read .bik too.
 
Back
Top Bottom