KrumStrashni
Warlord
- Joined
- Jan 27, 2011
- Messages
- 193
Is anyone experiencing a dependency error for Exp2?
Yes I just noticed this as well. Seems to take a good 10 - 15 secs to recover.Doesn't look like there are any new assets released from what I could see. The Asset Editor itself seems to have some small changes to layout, but also seems less stable - had it hang (not crash) a couple of times when playing ATTACK animations. Not seen that happen before.![]()
Is anyone experiencing a dependency error for Exp2?
<requiredGameArtIDs>
<Element>
<name text="Expansion2"/>
<id text="b1b63999-6b16-4dd2-a5b6-eb19794aa8ca"/>
</Element>
</requiredGameArtIDs>
I am pretty certain they said "good bye" to the Exp 1 and Exp 2 dependency options. Anyone else sees it the same way?
View attachment 535071
It does seem like adding a dependency on Expansion2 no longer works. @dshirk @Brian Whitman
"Error: Failed to load dependency information from "I:\SteamLibrary4\steamapps\common\Sid Meier's Civilization VI SDK Assets\Expansion2-asset-deps.json" Error: Failed to load dependency information"
Code:<requiredGameArtIDs> <Element> <name text="Expansion2"/> <id text="b1b63999-6b16-4dd2-a5b6-eb19794aa8ca"/> </Element> </requiredGameArtIDs>
I've learned the existence of FireTuner thing that comes with SDK. What does it do? Is it how units are tested?It looks like the following FireTuner panels have been updated:
Player.ltp
Unit.ltp
UI Units.ltp
Rivers.ltp
Now that we can edit the Steam Workshop tags using the uploader. How to tag correctly?
If a mod is a civilization that requires Rise & Fall, I tag "Rise and Fall" but not "Base game"?
if a mod requires "Rise and fall" and is compatible with "Gathering Storm", I tag R & F and GS or users will think that GS is also necessary?
Are alternative leaders being tagged just as "leaders" (that's what I did) or as "Civilizations" and "leaders"?
In your opinion, in which category are the city-states classified?
Another thing I don't like about new SDK is that when importing new DDS files for UITexture. you have to specify what will your new DDS texture files be first. You don't need to do that in previous versions, the program will do it for you.
I tested the Asset Editor with the original .jsons for Exp 1 and Exp 2 and still none of the attachments show in the Asset Previewer.
And I am not thew only one experiencing this.
Does everyone have such issues?
@dshirk @Brian Whitman
No, this isn't the issue this time. Maybe i did not make it clear enough.It worked for me after renaming the .json files as described at this post. It won't work without that renaming of the files.
No, this isn't the issue this time. Maybe i did not make it clear enough.
Look at the image. Assets are ok, separately they show. But they won't appear when attached in the previewer to an armor. And this is no matter what the name of the .json is.
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