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- Jan 4, 2018
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It's already in the samples txt file.If I’m trying to turn off these events, which files do I need to edit? I’m doing all of my changes manually so far.
EDIT: I may have found it under core defines
It's already in the samples txt file.If I’m trying to turn off these events, which files do I need to edit? I’m doing all of my changes manually so far.
EDIT: I may have found it under core defines
-- cap for archaeologists
UPDATE UnitClasses SET MaxPlayerInstances = '4' WHERE Type = 'UNITCLASS_ARCHAEOLOGIST';
UPDATE Language_en_US SET Text = 'Maximum [COLOR_POSITIVE_TEXT]four[ENDCOLOR] active Archaeologists per player at any one time. Archaeologists are a special subtype of Worker that are used to excavate Antiquity Sites to either create Landmark improvements or to extract Artifacts to fill in Great Work of Art slots in Museums, Palaces, Hermitages, and selected Wonders. Archaeologists may work in territory owned by any player. They are consumed once they complete an Archaeological Dig at an Antiquity Site. Archaeologists may not be purchased with [ICON_GOLD] Gold and may only be built in a city with a Public School.' WHERE Tag = 'TXT_KEY_UNIT_HELP_ARCHAEOLOGIST' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_UNITS' AND Value= 1 );
It's already in the samples txt file.
Inside the folder as soon as you extract the file. These are the new settings for events.What is the file location for samples.txt?
-- uncheck "Enable Events System" by default
UPDATE GameOptions SET "Default" = 0 WHERE Type = 'GAMEOPTION_EVENTS';
-- check "No Good Events" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_GOOD_EVENTS_OFF';
-- check "No Neutral Events" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_NEUTRAL_EVENTS_OFF';
-- check "No Bad Events" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_BAD_EVENTS_OFF';
-- check "No Trade Events" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_TRADE_EVENTS_OFF';
-- check "No Civ-Specific Events" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_CIV_SPECIFIC_EVENTS_OFF';
Inside the folder as soon as you extract the file. These are the new settings for events.
Good reference material to read, check the modiki site:@ryanmusante
What file location within VP files is that samples.txt targeting to make changes in? I could just trace that to find where to make changes manually
-- Update GameOptions for Default--
UPDATE GameOptions SET "Default" = 1
WHERE Type = 'GAMEOPTION_BARB_GG_GA_POINTS';
<CustomModOptions>
<Update>
<Where Name="DIPLOMACY_AUTO_DENOUNCE"/>
<Set Value="1"/>
</Update>
</CustomModOptions>
What file location within VP files is that samples.txt targeting to make changes in? I could just trace that to find where to make changes manually
Ambience sound?Does someone have an idea on how to have automatically the sound down when the city screen open ?
Or, how to have the city screen sound replaced with something else.
We use a semicolon to indicate the end of each statement.Quick question why at the end some settings have a ; and some not?
UNION ALL
his code turns the volume down by 50% (Default Volume is 60, 60).
That is strange. I will test on mine and see if it does the same. Have you tried with only VP and 0 mods?It works exactly as I expected. 30, 30 is the perfect balance with other sources of sound.
But...
After few cities opened, the sound from the city is cut and I get CTD. Systematically. Many tests and always the same result. (\cache\*.* deleted) I ever tried 31, 30.
Really weird. Maybe not savegame compatible?
It should be compatible.It works exactly as I expected. 30, 30 is the perfect balance with other sources of sound.
But...
After few cities opened, the sound from the city is cut and I get CTD. Systematically. Many tests and always the same result. (\cache\*.* deleted) I ever tried 31, 30.
Really weird. Maybe not savegame compatible?
-- Distance minimum between Cities
-- Duel
UPDATE Worlds
SET MinDistanceCities = '3'
WHERE Type = 'WORLDSIZE_DUEL';
-- Tiny
UPDATE Worlds
SET MinDistanceCities = '3'
WHERE Type = 'WORLDSIZE_TINY';
-- Small
UPDATE Worlds
SET MinDistanceCities = '3'
WHERE Type = 'WORLDSIZE_SMALL';
-- Standard
UPDATE Worlds
SET MinDistanceCities = '3'
WHERE Type = 'WORLDSIZE_STANDARD';
-- Large
UPDATE Worlds
SET MinDistanceCities = '3'
WHERE Type = 'WORLDSIZE_LARGE';
-- Huge
UPDATE Worlds
SET MinDistanceCities = '3'
WHERE Type = 'WORLDSIZE_HUGE';
I guess the YnAEMP giant map is also defined as 'huge' then?Minimum distance between Cities :
Code:-- Distance minimum between Cities -- Duel UPDATE Worlds SET MinDistanceCities = '3' WHERE Type = 'WORLDSIZE_DUEL'; -- Tiny UPDATE Worlds SET MinDistanceCities = '3' WHERE Type = 'WORLDSIZE_TINY'; -- Small UPDATE Worlds SET MinDistanceCities = '3' WHERE Type = 'WORLDSIZE_SMALL'; -- Standard UPDATE Worlds SET MinDistanceCities = '3' WHERE Type = 'WORLDSIZE_STANDARD'; -- Large UPDATE Worlds SET MinDistanceCities = '3' WHERE Type = 'WORLDSIZE_LARGE'; -- Huge UPDATE Worlds SET MinDistanceCities = '3' WHERE Type = 'WORLDSIZE_HUGE';
MinDistanceCities = '3' is the default value whatever the world size
I guess the YnAEMP giant map is also defined as 'huge' then?