LastSword
Prince
- Joined
- Feb 24, 2013
- Messages
- 1,129
In opening post you can find current development status and if I have already started working on the next version there will be a changelog-in-progress with every change already implemented.
In second post there is a list of changelogs for previous versions.
In second post there is a list of changelogs for previous versions.
Status said:...implementing queued changes.
Changelog v35
Fixed bugs
- Human player should no longer be able to obtain mutually exclusive innovations through some rare interactions.
- Demographics could display Legal Power per turn value not scalled properly.
- Commission Chateau now requires Acoustics.
- Festival halves chances to start Riots.
- Attacking an allied city-state of another member will create -2 votes modifier for 20 turns in non-scripted leagues.
- Prestige from Archaelogical Dig nerfed (value is split in minor reward affecting all active academies and greater reward for one random active academy).
- An additional check for heavily starving initial cities that will redistribute some population to more thriving places.
- Script creating starting units now consider an amount of cities on continent (plausible shift from land to naval units).
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