LastSword
Prince
- Joined
- Feb 24, 2013
- Messages
- 1,128
In opening post you can find current development status and if I have already started working on the next version there will be a changelog-in-progress with every change already implemented.
In second post there is a list of changelogs for previous versions.
In second post there is a list of changelogs for previous versions.
Status said:...implementing queued changes.
...running AI games.
...playtesting.
Changelog v34
Fixed bugs- Game option (Diversified Starting Army) was crashing the scenario generation (on start of modern era). Manual fix: either play with this option unchecked or:
Code:Go to ...Sid Meier's Civilization 5\MODS\Scenario Generator (v 33)\GameInit\ITGSG_Ideologies.lua Go to line 494 Change: if PreGame.GetGameOption("GAMEOPTION_ITG_DIVERSIFIED_STARTING_ARMY") == 1 then to: if false then
- Game option (Human - Ideological leader) was not working.
- Plausible crash on scenario generation caused by map scripts. Manual fix:
Code:Go to ...Sid Meier's Civilization 5\MODS\Scenario Generator (v 33)\GameInit\ITGSG_MapExtraScripts.lua Go to line 130 Change: if jPlot:GetTerrainType() == tOcean then to: if jPlot and (jPlot:GetTerrainType() == tOcean) then
- Fixed some images being in incorrect format (darker than original file).
- Effects that grant mininum yield from city plots (like Shwedagon Pagoda) should now properly update city yield's values instantly.
- City-States' mission could ask for the same luxury resource twice (instead 2 different ones as it supposed to be).
- Human - Ideological leader was replaced with new option: Random Ideological Leaders.
- New game option (Merged Ideologies): Members will no longer share all ideologies of the leader in modern scenario. They will keep part of their ideologies from industrial scenario.
- Anti-tank gun buffed.
- Aircraft damage against cities and damaged units buffed (by reducing penalty values).
- -2 votes for 16 turns if an agent is caught targeting other member (only non-scripted leagues).
- Total war resolutions in modern scenario will now appear in queued random sequences.
- Relic exchange can now be enforced by leagues' votes (rules similar to current league actions).
- Governors may now choose their favourite city-state (hidden personality trait affecting their diplomatic actions).
- New diplomatic action: Corruption.
- Added several sources of meritocracy when small civilization is fighting against bigger civilization (per x unit killed, on spy caught, on notable conquest, on league action taken, during art period if generated more great works). Values are dependent on scenarios.
- Negative meritocracy from reign duration is now capped at -3.
- Minimum price for automatic auction house offer can be now set.
- An option to block turns if there is an idle agent.
- In modern era player can nickname ideological leagues (replaces an acronym) in domination/league/social policies panels.
- Various interface improvements.
- Added font icons for units, class and combined XP.
- Added 64 new icons for innovations.
- Winner of wonder race will now choose a wonder from 3 options.
- Minor overhaul of wonders.
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