changes in the latest patches

ilteroi edited it for next version so that embarked units do 0 damage to naval melee units.

Speaking of next version, we're working on merging everything at the moment - so a new release is forthcoming, probably as soon as we can get the CTD issues fixed (although it's proving hard to diagnose).
If it's too hard to fix CTD, then you could just release a new beta version and make a Hotfix later :)
 
Double embarked defense is a Boolean code. I think the easiest, most immediate fix is to give naval melee/ranged/sub units a +100% bonus vs embarked units. I also agree that giving subs additional bonuses vs embarked units in their promotion tree is a great idea.

As proposed here, if there is no hard bonus for naval units vs embarked units, I simply won’t build naval units. Naval won’t be able to lay enough damage on embarked units; I will simply create larger land armies, absorb whatever damage an opposing navy tries to deal as I invade their continent, and Carry out a land war. Unless sea domain units can make utter mincemeat off land domain units, I see no reason to dilute my war production with them.
I see a <EmbarkDefenseModifier>100</EmbarkDefenseModifier> for PROMOTION_DEFENSIVE_EMBARKATION, PROMOTION_HOVER_UNIT and PROMOTION_WAR_CANOES, so it's probably not boolean.
 
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I see a <EmbarkDefenseModifier>100</EmbarkDefenseModifier> for PROMOTION_DEFENSIVE_EMBARKATION, PROMOTION_HOVER_UNIT and PROMOTION_WAR_CANOES, so it's probably not boolean.

pretty sure this works as you've suggested... almost certain i've tested this recently (ie past 6 months, assuming no underlying dll changes affecting it)

it also works as PD suggested though, as I suspect he was referring directly to PROMOTION_DEFENSIVE_EMBARKATION as the boolean

Is there some discussion re: changing forts/citadels? I've lost the thread of this angle, where others are discussing it
 
One of the reasons I dislike embarked units being auto-killed: it makes exploring very risky. I lost a high level scout to a trireme that came out of nowhere earlier.

Spoiler :
20200801181115_1.jpg
 
If it's too hard to fix CTD, then you could just release a new beta version and make a Hotfix later :)

You'd have to take that up with @Gazebo :)

But yeah, it's been a while since the last release - maybe debugging information could be included in a new beta to help with the CTD, I'm not sure. I've done my work as far as the merge goes - so I expect after he runs some test games we'll be closer to a new release.
 
i think it was only true for this one version, and was unintended... patched version is the proposed embarkation model moving forward, ie that issue with your scouts should not re-occur

I think it was intended but was changed after feedback. Unfortunately the patch causes crashed for me. It's being worked on though, so I'm just gonna be patient. Thanks for your response.
 
Disappearing Air Force issue not resolved. Now this does not happen every time you stack two, but it often happens.
Some screens with comments. What should I do to help fix it? I have save file, where this bug is reproducible.
upload_2020-8-3_17-23-9.png upload_2020-8-3_17-26-28.png
 
Isn't it okay for exploring to be risky?

Of course - and I'm fine with that to a degree. I'm not OK with instant death though. The point of explorers is that they are the first recon unit that can cross ocean tiles. If the game punishes me for sending explorers into unknown territory, what are they supposed to be for?

I don't even mind it when it's a low-level unit, but high-level recon units are treated no differently when embarked. I don't really like the idea that ideal exploration strategy is sending suicide squads of low-level units.
 
Were there any AI improvements in this patch. I've had a number of starts where I'm just getting my butt kicked compared to the last patch!
 
Were there any AI improvements in this patch. I've had a number of starts where I'm just getting my butt kicked compared to the last patch!

Yes.
 
Now playing with an hovercraft. The unit is losing all its movement points when moving from sea to land, which makes no sense.

Github. :)
 
Highlighting the new meta.

One the one hand, AI without simple escorts is not getting creamed. On the other, my melee units will actually find these units serious roadblocks. Is this good or bad?

Spoiler :


upload_2020-8-5_2-21-42.png

 
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