Changes to Appeal?

Outside of territory seems to work like normal.

I think this is just a bug to be honest.

This is a serious issue for me. I space my cities quite often. Wth.

I guess I'll just have to put neighborhoods closer in.

Btw, is that an Aztec neighborhood just west of that national park? Have they always looked like that (if it is)?
 
What about east of Yakutsk? From the 1st screenie? Looks like high appeal with no city nearby.

Nope it had that same problem.

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This is a serious issue for me. I space my cities quite often. Wth.

I guess I'll just have to put neighborhoods closer in.

Btw, is that an Aztec neighborhood just west of that national park? Have they always looked like that (if it is)?

I'm not sure which National Park you're referring to there's 5 in that City but you might have mistaken the Hermitage Museum for one. Aztec neighborhoods are the default model and can be seen next to Mount Kilimanjaro.
 
Nope it had that same problem.

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I'm not sure which National Park you're referring to there's 5 in that City but you might have mistaken the Hermitage Museum for one. Aztec neighborhoods are the default model and can be seen next to Mount Kilimanjaro.

Well, that's disappointing. I've never been fond of the neighborhood design. Be cool if each civ had its own.
 
On another note, this proven limitation of game elements being inert beyond the 3rd Ring...does that extend to District Adjacency Bonuses as well?
 
On another note, this proven limitation of game elements being inert beyond the 3rd Ring...does that extend to District Adjacency Bonuses as well?

Nope, I've built plenty of districts in the third ring to get adjacency bonuses.
 
Also, I managed to pull up an old save file and unfortunately it's not a bug it's a stupid nerf to something that is already underwhelming. Notice the National park in the Desert to the Southeast with 0 Appeal and all the others completely ruined:

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Is this save pre-RF? National parks should require minimum Charming Appeal for all four tiles, so building such parks shouldnt even be possible.

It seems that the tiles near the City State in the West are Breathtaking Appeal, even though the tiles are more than 3 tiles from an Aztec city. So it would seem that enemy cities affect the Appeal within ones borders. There is no way such a weird behaviour is intended, some bug must be involved.
 
Is this save pre-RF? National parks should require minimum Charming Appeal for all four tiles, so building such parks shouldnt even be possible.

It seems that the tiles near the City State in the West are Breathtaking Appeal, even though the tiles are more than 3 tiles from an Aztec city. So it would seem that enemy cities affect the Appeal within ones borders. There is no way such a weird behaviour is intended, some bug must be involved.

Yes it's an old save file from Vanilla, funny I didn't mention that. I'm pretty sure its appeal was at least 8 in each tile and not 0 if not the National park won't have been possible like you said.

As for whether it's a bug I doubt so it seems very intentional so as to prevent players from spamming national parks without "paying the price" for it by sacrificing productivity from workable city yields. I'll have to say it seems totally in line with the game design approach they are taking so I'm not really surprised. A lot of Civ 6's design is about removing power from working cities and I really don't like that.
 
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I think they probably just screwed up calculating tile appeal in some patch. I'm sure it's a bug
 
It's something that came with RnF I believe.
Used to be that you can form national parks using tiles outside the 3rd ring as long as the city owns it...
Which itself used to be buggy in my experience; if you formed a park where all 4 tiles are outside the 3rd ring, the park is formed and amenities are awarded, but tourism and # of tourists, at least according to the lens, is zero. If at least one tile of the park is within the 3rd ring, you get the full tourism. (same function with resorts outside 3rd ring... they will generate no tourism)

Now, tiles which are not workable (outside 3 rings of owning city) have a fixed appeal of zero regardless of any factors influencing appeal. And hence, you cannot form parks containing them. I do believe there is a bug when you switch the ownership to another city... the appeal sometimes remain zero even when the new owner city has it within 3rd ring.
 
It's something that came with RnF I believe.
Used to be that you can form national parks using tiles outside the 3rd ring as long as the city owns it...
Which itself used to be buggy in my experience; if you formed a park where all 4 tiles are outside the 3rd ring, the park is formed and amenities are awarded, but tourism and # of tourists, at least according to the lens, is zero. If at least one tile of the park is within the 3rd ring, you get the full tourism. (same function with resorts outside 3rd ring... they will generate no tourism)

Now, tiles which are not workable (outside 3 rings of owning city) have a fixed appeal of zero regardless of any factors influencing appeal. And hence, you cannot form parks containing them. I do believe there is a bug when you switch the ownership to another city... the appeal sometimes remain zero even when the new owner city has it within 3rd ring.

Revelation. I never bothered to check if it works in Vanilla and just assumed they did. Now that you mention this I think they should really rephrase any descriptors related to it to include "limited to the 3rd ring" so as to make them clear and properly subject to criticism.

That would mean all descriptors concerning Seaside Resorts, National Parks, the Eiffel Tower and the Great Zimbabwe (Only counts resources within 3rd Ring as well.) will need more precise phrasing. Not doing so would be quite deceitful.
 
Old save sounds suspicious.

Maybe all that wilderness is not so appealing, wolves and bears and rabbits.

Get a modern game, bang the lens on and validate.

Uh, the old save was only to confirm that in the past, appeal did work like normal outside the third ring, while now it's fixed at 0 if there is no city that could possibly work it. (and it confirmed by showing a national park at four 0 appeal tiles)
 
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