This only works because you fudge East Asia and Souteast Asia together. Which is bonkers and two can play that game.
Mesopotamia is only touched in World [European] History because European civilisation derives from it. So is Egypt.
Antiquity:
4 European History Civs
2 "Greater East Asian" Civs
1 South Asian Civ
1 African Civ
2 Indigenous American Civs
We can also refine it further to how much of the era we're exploring by removing non-belonging civs.
4 European History Civs
1 "Greater East Asian" Civ (- Khmer who have no business being here)
1 South Asian Civ
1 African Civ
1 Indigenous American Civ (- Mississipians, who are also out of time and place)
Same sleight of hand in Modern and separating Mexico out of European civs. Giving us 5 civs pulled from the European History curriculum, 3 civs in this imaginary "Greater East Asian [Co-Prosperity Sphere?
]" and 1 civ each for South Asia and Africa.
And voilà, we're back home in the center of Europe. Of course the game is made by an American studio for an overwhelmingly European audience so I perfectly understand why it's the case and am more than satisfied with the amount of restraint the devs put on the "explicitly European" civs on launch. But at the same time you really need to lie to oneself to say it's not obviously deeply rooted in the familiar ""World"" history class. That most of the customers, European or otherwise, and in one form or another, have gone through.
Modern could have easily stomached at least one of: Persians, late Ottoman state, an Afghan state instead of America, France, Russia, Germany, Mexico.
Though of course these were selected to fit the Napoleonic [F,R,G]-WW1[F,R,G,A]-WW2[A,R,G,J?] wars theme of Modern era nicely.
Besides, we'll only see the "real" 1.0 civ list in March once they add the 4 civs with the first month DLC.