beorn
Prince
I am quite new to Fall Further and enjoying it greatly. For me, the most dramatic change is the vastly increased intelligence of the barbarians. It is not at all uncommon for bands of, say, orcs and frostlings to pursue a wounded explorer across the map, plus make pretty good tactical moves to cooperate with other available barbs to corner the explorer. In FFH2, you could pretty much get a hunter and take off across the map with impunity. Not here! Although this change is probably documented somewhere, i would think this should be right at the top of the description that greets the newcomer. In my view, this rivals the importance of the new civs.
I also had a question about a setting. I have not played enough games yet to be sure, but it seems to me that, at least at emperor, there is an increased chance that when a stack defends, it will not shift to its best remaining defender after the best defender takes damage. I have had cases where I lost the best unit in a stack, who apparently defended against 2-3 attackers and then lost to another one after suffering damage. Based on the lack of XP for other units in the stack, It appears that other units did not get called on to defend, and my #1 unit defended until killed. Is there a design decision involved here?
I also had a question about a setting. I have not played enough games yet to be sure, but it seems to me that, at least at emperor, there is an increased chance that when a stack defends, it will not shift to its best remaining defender after the best defender takes damage. I have had cases where I lost the best unit in a stack, who apparently defended against 2-3 attackers and then lost to another one after suffering damage. Based on the lack of XP for other units in the stack, It appears that other units did not get called on to defend, and my #1 unit defended until killed. Is there a design decision involved here?