Changes to unique things

To me, the real question is how Piety will work along with Culture.
If Temple is now a religion building, what does it mean for Culture ? Is the progression Obelisk=>Opera House ? Or is Temple a mixed building, giving Culture as well as Piety, meaning you'll need Obelisks in your cities if you want to play religious ? Are Piety points recycled as Culture at the industrial era ?

I'm concerned for the culture victory. If some of the efficient culture boosters (Temple, Stonehenge, and maybe others?) lose their culture bonusses, how are you supposed to build up Social Policies, and finish 5 of them? Maybe the final buildings (Broadcasting Tower and such) will be boosted back to +100%?

Are Culture-focused civilizations such as Polynesia (if they are in a spot where they build a lot of Moais) going to end up stronger, or is Culture as a whole tweaked in a way that their vanilla strategy will be made useless?

Questions, questions. As I'm not that big of a warmonger, that's the topic that worried me the most.
Amphiteatres replace Temples as classical culture buildings.
 
To me, the real question is how Piety will work along with Culture.
If Temple is now a religion building, what does it mean for Culture ? Is the progression Obelisk=>Opera House ? Or is Temple a mixed building, giving Culture as well as Piety, meaning you'll need Obelisks in your cities if you want to play religious ? Are Piety points recycled as Culture at the industrial era ?

I'm concerned for the culture victory. If some of the efficient culture boosters (Temple, Stonehenge, and maybe others?) lose their culture bonusses, how are you supposed to build up Social Policies, and finish 5 of them? Maybe the final buildings (Broadcasting Tower and such) will be boosted back to +100%?

Are Culture-focused civilizations such as Polynesia (if they are in a spot where they build a lot of Moais) going to end up stronger, or is Culture as a whole tweaked in a way that their vanilla strategy will be made useless?

Questions, questions. As I'm not that big of a warmonger, that's the topic that worried me the most.

They announced new wonders and buildings. Probably some of them are replacing the culture lost from Stonehenge and/or temples.
 
Thus, both the Mud Pyramid Mosque and the Egyptian Burial Tomb are likely to now produce faith.

We know that Mosques are a new building available (and you can potentially purchase it with faith). Wouldn't it make sense that Mud Pyramid Mosques be a unique Mosque?

Here's the Religious Belief that allows purchasing of Mosques:
Mosques: Use Faith to purchase Mosques (+3 Faith, +2 Culture, +1 Happiness)

Mud-Pyramid Mosques could grant an extra culture boost on top of what's already there.
 
I'm not sure if the Babylonian Bowman will change.QUOTE]
They would not do it. it's a paid DLC.

Why do people automatically assume that? Do you realize that means that ALL unique units for DLCs will stay EXACTLY the same? meaning if a unit has 1 strength, it will remain 1 strength in G&K.

It's a stupid assumption, The Sims 3's downloadable Content has been "patched" several times.

Scenarios will become pretty much broken.

There's NOTHING that says they cannot be updated for the expansion.
 
We know that Mosques are a new building available (and you can potentially purchase it with faith). Wouldn't it make sense that Mud Pyramid Mosques be a unique Mosque?

Here's the Religious Belief that allows purchasing of Mosques:


Mud-Pyramid Mosques could grant an extra culture boost on top of what's already there.

Wouldn't you need that specific follower trait in order to get mosques? It wouldn't make sense to only let you use your unique building in the rare circumstances that you get the right religion and would also limit your options when you do found a religion.
 
Well, it could be that you can still build and buy Mosques with gold and the Belief just allows you to buy them with Faith. We don't know for sure, so we can't eliminate the possibility.
 
I don't see why not. It's possible to change the XML files for DLC but only have it take effect when the civ appears in game. They're changing unit stats, which means every DLC UU is going to have different numbers compared to before.

Perhaps Bowmen will represent how Babylon was more advanced and thus used composite bows before anyone else (did they?)?
 
Not really. However, Babylon does seem to represent Mesopotamia generically at times and Mesopotamia did seem to pioneer the Composite Bow.
 
Link
Sargon of Akkad is believed to have created the first standing army. Such feats required food and weapons to be supplied to the army at all times. He is also credited for introducing the composite bow to Mesopotamia as he defeated his Sumerian adversaries.

While I don't want to have to get into dates and distinguish between the Amorite Babylonian Empire and the Chaldean Neo-Babylonian Empire, let's just point out that Sargon pre-dates both by a considerable period of time.
 
Link


While I don't want to have to get into dates and distinguish between the Amorite Babylonian Empire and the Chaldean Neo-Babylonian Empire, let's just point out that Sargon pre-dates both by a considerable period of time.

oh, sure, but I was looking at something like:

Composite bows were soon adopted and adapted by civilizations who came into contact with nomads, such as the Chinese, Assyrian, and Egyptian.

Basically, a Eurasian design that nomads used eventually got copied by others.
 
Yeah, but you mentioned the Assyrians. Nebuchadnezzar came after the Assyrians.
 
There's a thread on page four devoted to changes to Unique Abilities, but I felt that wasn't quite on point considering the post I wanted to make (certainly not close enough to be worth bumping it).

This is about all unique things (abilities, units, and buildings) that are likely to change because of changed gameplay mechanics.

The inspiration for the thread is Songhai. Not because of the aforementioned unique ability change (which probably has to happen), but because of the change to Temples. With the addition of Amphitheaters and Religion, it seems very likely that temples now produce faith. Thus, both the Mud Pyramid Mosque and the Egyptian Burial Tomb are likely to now produce faith. How do people think this will impact the value of these civs to play with?

In addition, what other changes do you think follow from what we know is going to change? I've suggested that the Bowman is more likely to replace the Composite Bow than an Archer now. This might mean they arrive at a later tech. Would this effect Babylon much?

All the Songhai uniques need some kind of modification. With Spain added to the main game, either the Conquistador needs to be modified to remove its city attack bonus, or something needs to be done to improve the Mandelaku so that it's not just a conquistador missing half that unit's abilities.
 
But the mud pyramid mosque gives culture as part of its "uniqueness."

It gives extra culture compared with the culture building it replaces - maybe it will just give extra faith compared with the faith building it replaces? But the major unique element is the lack of a maintenance cost, and there's no reason for that to change.

Still, I think it should keep a culture bonus since this alludes to the fact that the "Mud Pyramid Mosque" (Tomb of Askia, a name they couldn't use for obvious reasons) is the best-known remaining artefact of Songhai culture.

I hope that Spain gets something a little faith-based beyond 'oh, just go find faith-based NWs'. They might do an inquisitor bonus

A comfy chair, perhaps?
 
I didn't like to open a new thread,but I wonder if Egypt's UA would change as well,since there is this pantheon,whose name is too similar to Egypt's Monument Builders UA:

Monument to the Gods: +15% Production bonus towards Ancient & Classical Wonders

Any thoughts on another UA for Egypt?
 
I don't think Egypt's UA will change except to be made stronger. There's already a social policy with a similar benefit in the Tradition tree, so what if there is a religious Belief with it too? Maybe the Egyptians will pick up both and be a real Wonder Boss.
 
Egypt's ability lasts all game. An ability that only affects one civ for part of a game doesn't change them much.
 
I don't think Egypt's UA will change except to be made stronger. There's already a social policy with a similar benefit in the Tradition tree, so what if there is a religious Belief with it too? Maybe the Egyptians will pick up both and be a real Wonder Boss.

That's my concern . Maybe they might change one thing on this pantheon to avoid stacking this ability with Egypt's UA .

I hope that to simulate the fact that a good number of the religions were found in India, India will always be able to found a religion.

Considering that the India's UA is the only one who have a direct negative effect(double :c5unhappy: per city),it's quite possible that India's UA will change as well . This kind of bonus(100% chance of founding a religion) might turn out to be very overpowered,so I suggest that instead,they might some bonus to help them to found a religion .
 
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