Exactly.... we need them for experienced and standard profession.
I am confident that it is looking great....Graphic for specialist exists (personally I love this one).
Exactly.Because tech tree will significantly change the Cannons/Artillery...
it will be more logical than a cavalryman engaged in farming and at the same time training new cavalrymenBasically a new Building with a Profession "Recruit" creating a Yield "Training"
I had similar idea, just using fort and its upgrades instead of completely new buildingI was once thinking about a "Military Academy" feature.
(Basically a new Building with a Profession "Recruit" creating a Yield "Training".)
If you guys really want to discuss such a feature, please create a new thread.I had similar idea, just using fort and its upgrades instead of completely new building
@raystuttgart
If you want to implement this feature let me know. If it does not need to be finished asap...
create Python Events that rewards a Colonial Player with e.g. "Royal Helbardiers" or "Royal Light Infantery" or ...