Exactly.... we need them for experienced and standard profession.
I am confident that it is looking great....Graphic for specialist exists (personally I love this one).

Exactly.Because tech tree will significantly change the Cannons/Artillery...


it will be more logical than a cavalryman engaged in farming and at the same time training new cavalrymenBasically a new Building with a Profession "Recruit" creating a Yield "Training"

I had similar idea, just using fort and its upgrades instead of completely new buildingI was once thinking about a "Military Academy" feature.
(Basically a new Building with a Profession "Recruit" creating a Yield "Training".)
If you guys really want to discuss such a feature, please create a new thread.I had similar idea, just using fort and its upgrades instead of completely new building
@raystuttgart
If you want to implement this feature let me know. If it does not need to be finished asap...




... want to have my toy now
... please give me
!







create Python Events that rewards a Colonial Player with e.g. "Royal Helbardiers" or "Royal Light Infantery" or ...
