Changing Current Civ's Attributes

cgannon64

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With the addition of Agriculture and Seafaring, some current Civ's (vanilla and PTW) attributes definetely need to change.

IMO, England needs seafaring as well as the Vikings. Agriculture is a little harder to put my finger on though. What Civs deserve the Agriculture trait?

What Civ's traits do you think must change?
 
Egypt defenatly for agriculural. Maybe China?

For Seafaring I see, England, Carthage, Scandanavia, possably Japan and Greece.
 
China shld definitely be agricultural - seeing as thru out most of history, China carried something like 1/3 of humanity due to her incredibly productive agricultural sector.
 
When I was thinking about this more later in the day yesterday, an interesting idea came to me:

What if the bonus traits were sort of weighted (industrial is very powerful for example) so that for some combinations you could have civs with 3 instead of just two?

The 3rd starting tech might be too be an advantage, so possibly 3 traits, and only 2 starting techs?

But comparing something like industrious and commercial or industrious and miltaristic with seafaring, expansionist and religious, do they sound that unbalanced? I just like the idea of having many different combinations...

As for the announced improvements, how do you guys think they'll be implemented?

If Seafaring is just 1 extra square of motion, it's not very good. If it gives an extra range of safe travel (coast + sea in the beginning, and when you normally gain the tach to safely travel in sea, you can travel in ocean), that could be very significant. And maybe decreased ship building costs or no cost for upkeep on naval units? Half priced harbor?

Agricultural - Hmmm. + 1 food at city center, + 2 for 6+ sized cities, + 3 for 13+ sized cities ? And then maybe some additional bonuses - decreased granary size, because it's something that would affect you so early in the game, would be very significant. Decreased time to build irrigation would make sense.
 
i hope its no upkeep for navel units, that would be helpful i also hope they have +1 food for acricultural.
 
This may be weird but America need Ag .. if you look at the real world they are feeding more people world wide than any civ.
 
Agricultural will probbobly be somewhere along the lines of +1 food in city center and a cost reduction on graneries and aqueducts. But waht I'd really like to see is the ability to trade food and production from one city to another.

Seafaring civs: England, Carthage, Vikings, Portugul, Neatherlands
Agricultural:Egypt, China, America, Aztecs, Inca
 
Here's my totally revamped, far superior list! :D

Americans - Commercial, Industrious
English - Expansionist, Seafaring
Germans - Industrious, Scientific
French - Commercial, Scientific
Celts - Commercial, Militaristic
Scandinavians - Militaristic, Seafaring
Spanish - Agricultural, Seafaring
Russians - Expansionist, Scientific
Romans - Commercial, Expansionist
Greeks - Militaristic, Scientific
Turks - Commercial, Scientific
Babylonians - Commercial, Religious
Arabs - Expansionist, Religious
Egyptians - Agricultural, Religious
Carthaginians - Commercial, Seafaring
Persians - Expansionist, Industrious
Indians - Agricultural, Scientific
Mongols - Expansionist, Militaristic
Chinese - Agricultural, Expansionist
Koreans - Agricultural, Industrious
Japanese - Industrious, Militaristic
Zulus - Expansionist, Militaristic
Aztecs - Militaristic, Religious
Iroquois - Agricultural, Religious
Incas - Industrious, Religious
Mayans - Agricultural, Commercial
Hittites - Agricultural, Militaristic
Sumerians - Religious, Scientific
Portuguese - Religious, Seafaring
Dutch - Industrious, Seafaring
??
 
It's tough enough to think of two for some civs. Come on, like the Celts were really anything but militaristic? The Zulus?
 
I agree with stonesfan, if we can't agree on the two that they currently should have, imagine the debate for three traits?!?!
 
I'd say there are far fewer civs that warrant three traits than there are that warrant two. Some of the European civs have had histories that could make three reasonable, but most of the others have not.
 
From what I was able to extrapulate from what has been released is that the new Civ traits would only apply to the new Civs and only in the Civ 3 Conquests addon. Nowhwere did i see that there was to ba revamping of any vanilla or PTW Civ. If someone has seen otherwise I'd be interested in where it is published.
 
From the Gamespot preview
There are seven new playable civilizations, and with the addition of two new civilization types, agricultural and seafaring, all of them have been rebalanced to have two types that affect their abilities.

;)
 
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