1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Changing Techs.

Discussion in 'Civ4 - General Discussions' started by Koszmar, Apr 30, 2012.

  1. Koszmar

    Koszmar Chieftain

    Joined:
    Apr 30, 2012
    Messages:
    66
    I remember changing a couple of techs when I played civII so we couldn't advance into the modern era, is it possible to do this with civIVbts or does it require a lot of computer knowledge as in civII it was just wordpad?

    Thanks.
     
  2. lymond

    lymond Rise Up! Hall of Fame Staff

    Joined:
    Mar 11, 2008
    Messages:
    18,968
    Not with the vanilla version of BTS. However, there are unlimited possibilities with modding. You should check out the Creation and Customization forum (Mod forum). Many modpacks have been created that change the game significantly. Some mods do focus on specific eras like ancient, classical or medieval.

    You might check out Rhye's mod and modmods. It's actually delivered with BTS, but has been updated. You can get the patch here. Although you can attempt to play any civ in Rhye's through modern times, each civ comes with Unique Historical Victory conditions that can be finished much earlier.

    Another thing to consider though with the base game is that, as you get better, you can win the game much earlier than modern era, especially with certain victories like Domination, Conquest or AP.
     
  3. Ghpstage

    Ghpstage Chieftain

    Joined:
    Jan 15, 2009
    Messages:
    2,940
    Location:
    Bristol, England
    I don't think this will be all that difficult, changing the cost of any building to -1 makes it unobtainable so I think changing techs cost to -1 would do the same, so modding to prevent going past a certain point would just require changing selected tech costs.
    Alternatively you could alter tech prerequisites of any tech you want unavailable to future tech or another impossible tech, doing either of these from top to bottom of the tech tree would be all it needs to block further progress (4-5 techs).

    You should copy the XML folders and create a mod folder before trying this as you don't want to change core files. Like Lymond, I also advise going to the creation and customisation forum first, if only to find the tutorial on modding XMLs.
     

Share This Page