CornPlanter
Emperor
Funny thread... they are not even in the same league.
Edit: I see, voting results reflect that
Edit: I see, voting results reflect that

I will concede the point with a caveat: at higher levels this is all very true. At levels where a long-term monopoly on Chem can be achieved (prince and below) Cha Privateers can flat-ass win the game by isolating your enemies (use them to ambush more than blockade). This both disallows intercontinental tech trading (except with the human player), and allows for major intercontinental wars to be fought (with massive tech disparities no less) with no diplomatic repercussions. I've found with non-cha leaders, developing privateers that can take frigates is simply too many promotions to achieve by the time people start getting chem. Of course, I probably played Prince level far longer than I should have, and if you can pull this off, you should probably go to a new level. Not to mention, maintaining that many naval patrols on a map large enough to make this tactic pay makes turns take an insufferably long time. I think the first and last time I used this approach I ended up taking something like 60 hours to complete a marathon/huge conquest.
Privateers can rule frigates on Emperor if you're attentive. I've done it several times with exchange rates of less than 1 privateer for each frigate killed. The key is to outnumber them and have the movement advantage from the circumnavigation bonus. The privateers don't need any special promotions as long as they're produced in a drydock. I use a new privateer to attack and if the first doesn't win the next will kill the damaged frigate. This is a great way to keep the economic pressure on a nation you're blockading and pick up GG points at the same time while trading resources to them (I love selling them fish and clams after pillaging theirs). I like to have enough EPs invested against them that I can see where they are building the frigates and I try to base airships in their cities to scout for my privateers
Only when destroyers turn up do your privateers have to be retired.
Oh, privateers v frigates is an easy win for the privateers on afor
basis, especially if you mix some fl2 promos in there. But you can't control the entirety of the sea that way and do anything else...and that's the strategy I was talking about where CHA makes privateers/naval power into a game winning strategy.
Piracy is a very powerful, and often neglected game element (At least I don't hear it discussed here as often as it is warranted) which can give a major edge.
This works fine when you are matched against just one AI up through Immort; however even trading losses at 1 : 2 is a losing game once multiple AIs get in on the hunt. If you have theto compete with multiple AIs in a privateer war, you should have the
to just invade and be done with it. I mean seriously smacking with cannons around that time often gets me 1 : 5 trades or better.
Interesting. I will have to try that. I generally use my flanking II as the sacrificial privateers, and this too results in not losing two privateers to any one frigate. The ones (among flanking) that survive a couple combats, if CHA, get downright scary as they start up the combat line. But I can certainly see the value of using the combat line exclusively, as I have had it occur that I lost a fair amount of experience on the strong flanking2, Combat2/3 privateers which meant they wouldn't get (at least without significant combat) blitz as destroyers.The way I play these games of naval dominance with privateers CHA wouldn't help at all. It is not the high promoted promoted privateers but the new 6 exp privateers that I use to beat the frigates in a cost effective manner. I used Hatty, who is neither CHA nor AG, to do this and turned around a situation where I was 6 techs behind Mansa and his allies into one where I was ahead by a combination of tech stealing and self research plus ruining his economy with privateers. In fact AG would be better than CHA since it would give half price drydocks, which saves 60 hammers, nearly the cost of the first privateer.
I have never found flanking promotions to be useful for privateers, I always use straight combat promotions and about 1 in 3 gets a medic 1 to act as stack healer. For my 6 exp sacrificial privateers I use combat 2 and win quite often on ocean tiles against frigates and do significant damage if I don't win. I have never lost 2 privateers to the same frigate. I find 20% greater strength is better than a 30% chance to withdraw.