Charlemagne Huge, Marathon

King Younk

Warlord
Joined
Jan 30, 2020
Messages
276
Location
Chicago
Hello,

How many cities should I build as Charlemagne on this map? It looks like continents, with 6 or 7 civs already discovered in the early game.

upload_2020-6-15_17-28-42.png


I'm going for GW since I'm Charliehorse and I have stone. Also, what should my research order be? I am focusing on food, then Masonry/BW, oh, and I already have Archery.

Any ideas?
 

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Huge marathon you should be aiming for at least fourty cities, most of them captured from AI.

Not sure why you posted a 680ad save, maybe an error (given the 2800bc screenshot?

Do you have the starting save? 2800bc save?
 
New game with Charliehorse.

upload_2020-6-16_5-45-8.png


Wondering what you would criticize? I was able to build mids since I settled on Stone on turn 2. Now I'm to spam some Longbows and get ready to take down Zulu/Mongol alliance.
 

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Your cities look awfully small for 450 AD as well. One easy way to make your cities pay back their cost is to grow them so they work more tiles and thus produce more commerce.

Also diplomatically speaking, switching to Hinduism was a big mistake here. All the warmongers are Buddhist so now they are Annoyed with you and you might get dogpiled. Often times in the early game, it's better not to switch at all until you see how the diplomacy of the world is shaping up.
 
Diplomacy is super important on any map but especially on a Huge Pangaea where you have 10+ AI's to deal with. If you piss off a few of them, you're going down no matter how well you built your empire. You can't make friends with everyone but you can at the very least not be their worst enemy and hopefully get them to Pleased where many warmongers can still declare but you probably won't take the brunt of their aggression as there will be others they hate a lot more (like a Saladin or Isabella who adopted a different religion! :lol:) . Make it a habit to gift culturally pressured cities or even found one for that purpose. Give in to demands. I've realized that giving any AI any tech very rarely helps them much but it can make a difference diplomatically. Trade resources for a long time to get bonuses. Help them out in phony wars. And of course whenever possible convert to their religion. On higher levels, you can't build peacefully and maintain a big enough military to deal with all threats. You have to manage diplomacy. And apart from keeping you safe, trying to be in a better position diplomatically can open up more beneficial trades for you and even the possibility of getting a Diplomatic win.
 
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