End of Prior Turnset Stats:
Science: Map Making 23 turns
Treasury: 199 gold, +12gpt; 8.1.1
Trade: Iroquois, 5 gpt, 3 turns left
Cities:
- 01 Mild-Mannered-Mecca (5): grows in 3 turns, settler in 3 turns, culture expansion in 436 turns, 1 Horse.
- 02 Mediocre-Medina (4): grows in 5 turns, archer in 3 turns, culture expansion in 5 turns.
- 03 Demaskus (4): grows in 5, settler in 8 turns, culture expansion in 4 turns.
- 04 Ivory City (1): grows in 1, temple in 2, 0 culture.
- 05 Iron City (1): grows in 10, temple in 7, 0 culture.
- 06 Kufah (1): grows in 1, archer in 4, 0 culture.
- 07 FarRiverside (2): grows in 5, worker in 3, 0 culture.
Military:
- 01 Chariots
- 07 Archers, 1 in production
- 05 Warriors
- 03 Scouts
- 03 Workers, 1 in production
- 00 Settlers, 2 in production
- 06 Slaves
[IBT] At 100% science we learn MapMaking in 20 turns. Money is better.
Mild-Mannered-Mecca revolts! Hang the traitors.
Lux to 20%.
078 1050 BC
Archer03, Archer02 and Archer07 protects.
Chariot01 preens.
Worker02, Celt01 and Rome01 irrigate; Warrior05 protects.
Worker01 and Worker03 irrigate.
ScoutC SE and SE again.
ScoutX SE.
ScoutB SE and E, sees Calcutta.
Trading -
079 1025 BC
Ivory City Chariot -> Warrior, due in 4 turns.
Carthage01 and Babylon01 irrigate.
ScoutC S.
ScoutX S.
ScoutB S and SE.
Warrior05, Archer03 and Archer07 protect workers in the field.
MM Mild-Mannered-Mecca from Settler in 1, grow in 2 to Settler in 2, grow in 1.
Trading
Rome, Greece and Iroquois have learned HBR.
Buy HBR from Greece for 135 gold.
Sell to Egypt for 52 (all) gold.
Sell to Celts for 22 (all) gold. 52 + 22 = 74
Sell to Korea for 36 (all) gold. 74 + 36 = 110
Sell to Babs for 13 (all) gold. 110 + 13 = 123
[IBT] Mediocre-Medina Archer -> Settler, due in 5.
FarRiverside Worker -> Worker, due in 10.
080 1000 BC
Worker01 and Worker 03 make road.
Worker04 (from FarRiverside) S to make road.
Iroquois01 and Spain01 NE to irrigate the road.
Archer08 (from Mediocre-Medina) to M-M-M to escort new settler.
Worker02, Celt01 and Rome01 make road.
ScoutB SE S.
ScoutC S.
ScoutX see iron near Elephantine, moves S.
Archer03, Archer07 and Warrior05 protect workers.
Trading -
[IBT] M-M-M riots again. Buy a clown.
Kufah Archer -> Archer, due in 10.
081 975 BC
Archer09 (from Kufah) to Mediocre-Medina for escort duty.
Archer08 arrives in M-M-M in time to put out the fires.
Worker04 makes road.
Guard units guard. Scouts scout.
Trading -
[IBT] M-M-M Settler -> Settler
082 950 BC
Worker02, Celt01, Rome01 and Warrior05 NE.
Worker01 and Worker03 SE to Worker04.
Archer09 arrives in Mediocre-Medina for escort duty.
Archer08 and NewSettler SE.
Trading
[IBT] Ivory City Warrior -> Worker, due in 5. Next chop wood, build granary.
083 925 BC
Worker02, Celt01 and Rome01 make road W of Mediocre-Medina; Warrior05 guards.
Carthage01 and Babylon01 SE, then S to irrigate; Archer03 follows.
Archer08 and NewSettler arrive in FarRiverside.
Blue and Orange Dots to the SE are invalid. Rome has a city next to Orange Dot and Allegheny has expanded to include Blue Dot.
Worker01 completes road, Woker03 begins to irrigate, along with Worker04.
Trading
Egypt and Iroquois have learned MapMaking.
Buy MapMaking from Egypt for 107 gold and World Map.
Sell MM to Korea for 8 (all) gold and Territory Map.
Trade MM to Russia for World Map. 8 + 0 = 8
Sell MM to Carthage for 5 (all) gold and WM. 8 + 5 = 13
Trade MM to India for WM. 13 + 0 = 13
Sell MM to Babylon for 31 (all) gold and WM. 13 + 31 = 44
Sell MM to Ottomans for 1 (all) gold and WM. 44 + 1 = 45
Trade MM to Spain for WM. 45 + 0 = 45
Sell MM to Celts for 60 (all) gold and WM. 45 + 60 = 105
Sell MM to Rome for 39 (all) gold and WM. 105 + 39 = 144
Sell MM to Greece for 51 (all) gold and WM. 144 + 51 = 195
Sell MM to Celts for 9 (all) gold and WM. 195 + 9 = 204
Begin learning Literature, to build some libraries.
Science at 90%, -4gpt, 16 turns.
[IBT] Mediocre-Medina Settler -> Horseman, due in 6.
Demaskus Settler -> Warrior, due in 4.
Iron City Temple -> Worker, due in 5.
084 900 BC
Iroquois01 and Spain01 NE to irrigate.
NewSettler and Archer08 auto move to their new home, the Red Dot.
Worker01 irrigates.
All Scouts on auto move to Mild-Mannered-Mecca to be disbanded.
OtherSetter (from Demaskus) and Archer01 auto move to near Mediocre-Medina.
ThisSettler (from Mediocre-Medina) and Archer09 N to Pink Dot.
Trading
Buy Worker from Vikings for Territory Map and 85 gold.
Viking01 S to irrigate.
[IBT]
085 875 BC
Viking01 irrigates
ThisSettler and Archer09 N.
Warrior05, Worker02, Celt01 and Rome01 N to make road to NW cities.
Worker01, Worker03 and Worker04 SW to mine and road.
MM M-M-M grow in 3, settler in 3.
Trading
[IBT] 07 FarRiverside Worker -> Temple, due in 30
086 850 BC
Worker05 (from FarRiverside) NE to irrigate and road.
Worker01, Worker03 and Worker04 start mining.
ThisSettler and Archer09 NE to Pink Dot.
Worker02, Celt01 and Rome01 road; Warrior05 guards.
OtherSettler and Archer01 W, W and NW to Purple Dot.
NewSettler and Archer08 arrive at Red Dot.
Trading
Celts have new friends, the Americans. We can be friends, too, if the price is right. 9 gold does the trick.
The Americans lack Alphabet, Mysticism and Horseback Riding. We swap our territory map for their world map and 7 gold.
[IBT]
03 Demaskus Warrior -> Archer, due in 5
06 Kufah, Archer -> Horseman, due in 6
087 825 BC
NewSettler becomes 08 East Mecca on the Red Dot, worker in 10, grows in 7.
Worker05 irrigates.
ThisSettler becomes 09 A-jar on the Pink Dot, worker in 10, grows in 10.
OtherSettler and Archer09 NW.
Carthage01, Babylon01 and Archer03 SE across river, to irrigate and road.
Trading
What? All of the sudden, Iroquois, Babylon, Egypt, Vikings, Rome and Celts pick up thee techs: Literature, Code of Law and Mathematics. But from who?
No one will trade CoL. Math is WM and 200+ gold. I can wait.
Buy Korea's World Map for Territory Map and 10 gold. Discover that Korea has huge mountainous area SW of it.
[IBT] 01 Mild-Mannered-Mecca Settler -> Settler, due in 6
04 Ivory City Worker -> Granary, due in 60
05 Iron City culture expansion, iron deposit is in Arab hands
088 800 BC
Warrior05, Worker02, Celt01 and Rome01 N to make road to 09 A-jar.
OtherSettler and Archer01 N to Purple Dot.
Worker05 (from Ivory City) NE to chop wood.
Settler (from M-M-M) auto move to New City 3 (not dotted) on Ring 1, two turns.
Carthage01 and Babylon01 irrigate, Archer03 guards.
Worker01, Worker03 and Worker04 road the mine.
Archer07, Spain01 and Iroquois01 N to irrigate and road.
Trading
India has Math, and so does Spain.
[IBT] 02 Mediocre-Medina Horseman -> Horseman, due in 5.
05 Iron City Worker -> Warrior, due in 10.
089 775 BC
Worker06 (from Iron City) SE to irrigate and road.
Iroquois01 and Carthage01 irrigate.
Worker02, Celt01 and Rome01 make road; Warrior05 guards.
OtherSettler makes 10 FussAat, worker in 10, grows in 7. Archer01 fortifies.
Worker01, Worker03 and Worker04 SW to BG, mine and road.
Settler arrives at New City 3.
Warrior06 auto move to New City 3, two turns.
Trading -
[IBT]
090 750 BC
Settler makes 11 Aden, Warrior in 5, grows in 7.
Worker06 irrigates.
Worker01, Worker03 and Worker04 mine the BG.
Trading -
[IBT]
End of Turnset Stats:
Science: Literature 3 turns
Treasury: 264 gold, -5gpt; 0.9.1
Trade: -
Cities:
- 01 Mild-Mannered-Mecca (4): grows in 2 turns, settler in 4 turns, culture expansion in 423 turns, 1 Horse.
- 02 Mediocre-Medina (4): grows in 4 turns, horseman in 3 turns, culture expansion in 217 turns.
- 03 Demaskus (5): grows in 4, archer in 8 turns, culture expansion in 36 turns.
- 04 Ivory City (1): grows in 1, granary in 58, culture expansion in 38 turns.
- 05 Iron City (1): grows in 7, warrior in 9, culture expansion in 43 turns.
- 06 Kufah (4): grows in 7, horseman in 4, 0 culture.
- 07 FarRiverside (2): grows in 1, temple in 11, 0 culture.
- 08 East Mecca (1): grows in 4, worker in 7, 0 culture.
- 09 A-jar (1): grows in 7, worker in 7, 0 culture.
- 10 FussAat (1): grows in 6, worker in 9, 0 culture.
- 11 Aden (1): grows in 7, warrior in 5, 0 culture.
Military:
- 01 Chariots
- 01 Horseman, 2 in production
- 10 Archers, 1 in production
- 07 Warriors, 2 in production
- 03 Scouts
- 07 Workers, 3 in production
- 00 Settlers, 1 in production
- 06 Slaves
Allowed units: 44 Total units: 29