Chieftain to Monarch: Game Two

The Arabs will make peace with Rome and plan for war with Babylon. If Rome will not give Feudalism as part of the peace deal, the war with Babylon will be very tricky. Babylon has Feudalism and has pikes defending some cities.

As I recall, both pikes and swords defend with 3, so having pikes is not absolutely required. So this war may not be as tricky as I thought.

I am not sure how soon to make peace/declare war. I would like to get a Military Alliance with Rome against Babylon, but that may not be possible.

The Celtic Army will attack from the west and will liberate Silk City and A-jar. Due to the cultural mis-match, any other cities it captures (Ashur and maybe Uruk) will most likely be razed to prevent flipping back.

The units in Roman territory will head near Fujah. Fujah will be bait for the AI. As Arab units move towards Fujah, it will be left undefended. As Babylonian units move towards it and after they enter Arab land, Fujah will be reinforced and Mediocre-Medina will be undefended. As Babylonian units move towards the second "bait" city, they will attacked by Arab units along the route. I hope this will destroy a large part of the Babylonian forces.

It will take the Celtic Army four turns to be in position to assault Silk City AND to prevent Babylon from capturing Muskrat Love, currently undefended. One turn of moving in neutral territory, one turn to enter Babylon and one turn to leave Babylon, and attacking the next turn.

Which means that the Arabs MIGHT be able to assault and capture Pisae before making peace with Rome in order to make war with Babylon. Gotta think about that.

Anyway, four more turns of peace with Babylon; four more turns of war with Rome. Then peace with Rome and shortly thereafter, once the north is reinforced, war with Babylon. More likely, really examine an assault on Pisae and if it not feasible, make peace and move units north while the Celtic Army heads south.
 
There was something I didn't quite understand here about culture per turn. I'm probably missing something very obvious, but it doesn't seem like the amount of culture per turn should ever go down, unless the civ lost a city with cultural improvements or sold them off for gold. Otherwise, even if they stop building cultural improvements, the ones already built (even if they are obsolete wonders) should continue to generate culture at the same rate (or at double the rate, if they become more than 1000 years old). Golden age shouldn't have anything to do with this.

And total cultural value of a civ shouldn't go down either, unless one of their cities gets destroyed (all culture from that city is lost), or if they lose a city with a small wonder or palace built in it (since those improvements automatically get destroyed when the city is captured).

I only play Civ III Vanilla though, so please correct me if I'm wrong about this.
 
Ansar_the_King said:
Is it me, or does Carthage have the smallest empire?
From the screen shots Carthage may look the smallest, but it is not.

450 AD MapStat


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Sima Qian said:
There was something I didn't quite understand here about culture per turn. I'm probably missing something very obvious, but it doesn't seem like the amount of culture per turn should ever go down, unless the civ lost a city with cultural improvements or sold them off for gold. Otherwise, even if they stop building cultural improvements, the ones already built (even if they are obsolete wonders) should continue to generate culture at the same rate (or at double the rate, if they become more than 1000 years old). Golden age shouldn't have anything to do with this.

And total cultural value of a civ shouldn't go down either, unless one of their cities gets destroyed (all culture from that city is lost), or if they lose a city with a small wonder or palace built in it (since those improvements automatically get destroyed when the city is captured).

I only play Civ III Vanilla though, so please correct me if I'm wrong about this.
Have you considered cities that shut down due to rioting and civil disorder?

The following MapStats are from the SG Nero04, still in session, and we are Spain:
1150 AD MapStat (Nero04)


1160 AD MapStat (Nero04)


1170 AD MapStat (Nero04)


1180 AD MapStat (Nero04)


1190 AD MapStat (Nero04)


1200 AD MapStat (Nero04)


Notice how England's culture moves up and down. England begins with 6598 culture in 1150AD and ends with 6554 in 1200 AD.

In fact, in the spreadsheet below, compare Spains cpt to the others. Spain's growth is constant; the others have peaks and valleys, especially the Ottomans. If I remember correctly, everyone else is a democracy and Spain is a republic. Cities are harder to keep happy in a democracy.

1200 AD Culture Per Turn (Nero04)


So I think it is fair to say that having culture producing improvments does not automatically mean that they will produce culture.

I hope I did not overwhelm you with the MapStats. As you can see, it is something I have been paying close attention to in Nero04, since we want a Space Victory and we are behind in science.

(And I just noticed: 5 turns in just over 2 hours! Not bad for an SG!)
 
450 AD Babylon, Rome and Arabia


Babylon Overview

Babylon has two great wonders, the Pyramids in Babylon and the Great Wall, also in Babylon. They are building Sun Tzu’s Art of War in Uruk (10).
This wonder is a popular build. Four other civs are building it also: The Vikings in Birka (2), Romans in Rome (8), Ottomans in Istanbul (8) and Egypt in Byblos (5).

Babylon has ten cities, but only built eight of them. Two, 15 Silk City and 09 A-jar are former Arab cities that changed colors. Of her eight cities, two are size 12; Babylon the capital and Nineveh. Uruk is third largest at 10, of the remaining seven cities, one is size 7, four are size 6, and two are size 2.

Babylon has strategic resources of iron and horse; both are connected. The iron is near Akkad and the horses are just outside Ashur. The iron is three turns away from the border and is in the mountains. Iron allows maces and pikes. It would be good to disconnect this iron, even if it costs three units to do so. The horse next to Ashur could be disconnected on the first turn of the war.

Babylon’s UU is the Bowman, a 2/2/1 unit that is long past its prime. The Great Wall doubles the effects of any city walls. However, cannot tell if any cities have city walls.

Babylon’s road network is not very developed. Most cities are connected to at most two cities by roads. Babylon connects to only Nineveh and Ur and not to the rest of the empire.

War Plans

It will take the Celtic Army four turns to be able to attack Silk City, which should be liberated on the first turn of the war. It would be nice to attack Ashur and A-jar, but I do not think the Arab army will be strong enough for that. I do plan to send the horseman to disconnect the iron and a vSword to disconnect the horses. In four turns the Pisae assault group could be in position pillage the road between A-jar and Ur, from which it could help in the assaults of Ashur and A-jar as the Celtic Army moves east.

Haven’t seen any Babylonian boats, so may combine the Celtic Garrisons into the Second Celtic Army.

The Celtic Army consists of 7 catapults, 1 vArcher, 1 rSword, 1 vSword and 3 eSwords.

Four cities are building vSwords. This will not be enough. Will need to switch some Ring1 cities to Barracks and then swords.

Feudalism

The Arabs learn Feudalism in 25 turns. If we increase our research over 20% we have a negative gold per turn. And at 20% we learn Feudalism in 20 turns instead of 25.

Feudalism asking price is 830 to 850 gold and World Map.
Rome (121 gold) will trade Peace and Feudalism and 2 gpt for 592 gold.
Ottomans (14 gold) will trade Feudalism for 758 gold.
Egypt (77 gold) will trade Feudalism for 758 gold.
Scandinavia (0 gold) will trade Feudalism for 780 gold.
Babylon (41 gold) will trade Feudalism for 780 gold.
Iroquois (6 gold) will trade Feudalism for 737 gold.
Carthage (19 gold) will trade Feudalism for 737 gold.
 
End of Turnset Sixteen Stats:

Science: Feudalism, 25 turns
Treasury: 1301 gold, +50gpt; 7.0.3

Cities:
  • 01 Mild-Mannered-Mecca (9): zero growth, barracks in 5 turns, 1 Horse, 1 Iron.
  • x04 Alesia (1): grows in 4, library in 64.
  • 02 Medicore-Medina (7): grows in 6, vSword in 3.
  • x03 Lugdunum (3): grows in 5, library in 12.
  • x06 Camulodunum (2): grows in 2, library in 71.
  • x07 Richborough (2): grows in 3, library in 36.
  • 03 Demaskus (11): grows in 22, vSword in 3.
  • x02 Verulamium (3): grows in 13, library in 18.
  • 04 Ivory City (7): grows in 25, marketplace in 6.
  • x05 Gergovia (2): grows in 4, library in 80.
  • 05 Iron City (6): zero growth, aqueduct in 5.
  • 06 Kufah (6): grows in 9999, aqueduct in 1.
  • 07 FarRiverside (11): grows in 8, vSword in 2.
  • 08 East Mecca (3): grows in 1, worker in 1.
  • 10 FussAat (7): grows in 7, vSword in 2.
  • 11 Aden (6): grows in 10, marketplace in 10.
  • 12 Yoyo Ma (4): grows in 2, library in 6.
  • 13 MuskRat Love (5): grows in 4, aqueduct in 5.
  • 14 BackHoe (2): grows in 1, library in 27.
  • x01 Entremont (3): grows in 4, library in 7.
  • 20 cities
Military:
  • 02 Settlers
  • 28 Workers, 1 in production
  • 02 Scouts
  • 09 Archers
  • 33 Swordsman, 4 in production
  • 01 Horseman
  • 08 Catapults
  • 30 Slaves
Total units: 89
Building List:
  • barracks [1] (Mild-Mannered-Mecca
  • market [2] (Ivory City, Aden )
  • library [9] (Alesia, Lugdunum, Camulodunum, Richborough, Verulamium, Gergovia, Yoyo Ma, BackHoe and Entremont)
  • aqueduct [3] (Iron City, Kufah, and MuskRat Love)
  • vSword [4] (Mediocre-Medina, Demaskus, FarRiverside and FussAat)
  • worker [1] (East Mecca)
Worked Tiles 113
Fully Improved worked tiles: 108
unroaded worked tile: 3

Arab workers 28
Arab slaves 30
Arab Swordsman 33


[IBT Pre-flight 160 0450 AD]
Peace options with Rome:
  1. PT and 16 gold and 8gpt (176 gold total)
  2. PT and 121 gold (all) and 2gpt (141 gold total)
  3. PT and Feudalism for 556 Arab gold
Feudalism from
  • Ottomans: 758 gold.
  • Egypt: 758 gold.
  • Babylon: 780 gold.
  • Iroquois: 738 gold.
  • Vikings: 780 gold
  • Carthage: 737 gold
737 (gold to Carthage) - 176 (Peace option 1) = 561 (Net Arab cost)
Best deal for Feudalism is to extort it from Rome.

Make peace with Rome and get Feudalism for 556 gold.
We learn Invention in 40 turns.
Four vSword builds become 4 vMace builds.
Sign an ROP with Rome.
Roman units move eastward out of Arab sight.
Iroquois want to swap TMs. No.
06 Kufah aqueduct -> marketplace 12 turns.
08 East Mecca worker -> worker (?)


161 0460 AD

Worker Moves
Nothing special.
Unit Moves
Left one unit to eyeball Pisae, sent other units from there towards Babylon.
Moved other units northward.
Celtic Army moved south, will cross the Babylonian borders next turn.
Trading
Ottomans have Theology, which is not too important just now.
[IBT]
Bab Pike crosses the border near Iron City.

162 0470 AD

Worker Moves
Unit Moves
The Celtic Army crosses into Babylonian territory near Silk City.
Move a sword next to the "invading" Pike, just to keep an eye on him.
Trading
[IBT]
Finally rename Richborough to x07 Richborough.
Hammurabi is squawky about our troops. For some reason, they will move automatically, which may be OK, if they move south.
Of course, Hammurabi's Pike just waltzes through our land.

02 Mediocre Medina, vMace -> vMace, 4 turns.
07 FarRiverside vMace -> vMace, 6 turns.
10 FussAat vMace -> vMace, 4 turns.
Carthaginians are building Sun Tzu's Art of War.
Ottomans are building the Sistine Chapel.
163 0480 AD

Worker Moves
Unit Moves
Army moved automatically to Arab lands near of Silk City.
Moved swords and maces northward. Plan to attack next turn.
Trading
[IBT]
Another Bab Pike trespasses on our land.

01 Mild Mannered Mecca barracks -> catapult, 2 turns.
03 Demaskus vMace -> vMace, 4 turns.
08 East Mecca worker -> worker, 3 turns.

Babylon is building Leonardo's Workshop.
Rome, Babylon and the Ottomans have Invention.

164 0490 AD

Talk to Hammurabi and the pike leaves.
Talk again to declare war.
Worker Moves
Move some stacks northward to fill in behind the victorious troops.
Unit Moves
Move swords to cut roads that lead to Ashur and A-jar.

Battle of Silk City
Catapult hits rPike, city defended by rPike.
Catapult misses.
Catapult hits rPike, city defended by rPike 2/3.
Catapult misses.
Catapult misses.
Catapult misses.
Catapult misses.
vSword vs. rPike 2/3, vSword wins, takes 2HPs (1 of 1).
eSword vs. rPike 2/3, vSword wins and Silk City is again Arab (2 of 2).
Silk City (4) grows in 10, market in 34.
Move several units into Silk City to quell resistance.

Capture a worker near A-jar.
Trading
[IBT]
Lose one swordsman to a mace near Ur. (2 of 3).

05 Iron City aqueduct -> market, 17 turns.
Resistance in 15 Silk City ends.
12 Yoyo Ma library -> catapult, 4 turns.
13 MuskRat Love aqueduct -> market, 15 turns.

Greeks are building Sun Tzu's Art of War.

165 0500 AD

Worker Moves


Unit Moves
Battle of Ur
Catapult hits an rSpear, Ur defended by rSpear.
vSword vs. rSpear, vSword wins, Ur defended by rSpear (3 of 4).
vSword vs. rSpear, rSpear is redlined by wins, Ur defended by rMace 2/3 (3 of 5).
vSword pillages road, Ashur and A-jar now cut off from iron.

vSword pillages road near A-jar, all of Babylon denied horses.

Battle of A-jar
vMace vs. vPike, vPike wins with 1HP, A-jar defended by rPike (3 of 6).
vSword vs, rPike, rPike is redlined but wins, A-jar defened by vPike 3/4 (3 of 7).
Trading
[IBT]
vSword near Iron City defeats two bowman but is redlined (now 5 of 9).
eSword in the Celtic Army defeats a vMace (6 of 10).
Wounded vSword done in by a vPike on Arab soil (6 of 11).

x01 Entremont library -> courthouse, 16 turns.
01 Mild Mannered Mecca catapult -> catapult, 2 turns.
04 Ivory City market -> catapult, 3 turns.

Romans are building Sistine Chapel.
Romans are building Leonardo's Workshop.
Egyptians are building Leonardo's Workshop.

166 0510 AD

Worker Moves
Unit Moves
Celtic Army moves toward Uruk.
Send Swordsman19 to certain death in an attempt to pillage Babylon's iron.
Send catapults north, rotate wounded units back home to heal.
Trading
[IBT]
vMace defeats wounded vSword near Iron City (6 of 12).
Swordsman19 defeats vMace in the north mountains of Babylon (7 of 13).
vMace defeats a scout (7 of 14).
Looks like Pike and Settlers leave Ashur, heading north.

02 Mediocre Medina vMace -> vMace, 4 turns.
15 Silk City flips again.
08 East Mecca worker -> worker, 3 turns.
10 FussAat vMace -> vMace, 4 turns.

Iroquois are building the Sistine Chapel.
Egyptians are building the Sistine Chapel.

167 0520 AD

Worker Moves
Unit Moves
2nd Battle of Silk City
vSword vs rSpear, vSword wins and Silk City is again Arab (8 of 15).

vMace (new in FussAat) vs. rBowman, vMace wins and promotes, now at 2/5 (9 of 16).

Bab Mace heading towards Kufah, currently undefended. Two vSwords will meet him.
Trading
[IBT]
Bab Mace attacks Iron City, defeats vSword (9 of 17).
Bowman takes down vArcher (9 of 18).
05 Iron City falls to Babylon.
Swordsman19 dies to a vMace in the north Babylonian mountains (9 of 19).
Roman units (ROP in place) move in along the west border.
Carthage wants to talk; wants to extort 890 gold for Theology. No.

01 Mild Mannered Mecca catapult -> catapult, 2 turns.
03 Demaskus vMace -> vMace, 4 turns.
168 0530 AD

Worker Moves
Unit Moves
vSword vs. vPike heading to Fujah, vPike wins (9 of 20).
Move vSword in Fujah.
FussAat vMace -> vPike and rush, 76 gold.

vSword vs. vMace 1/4, vSword wins (10 of 21).
Trading
[IBT]
Lose a wounded sword in FussAat to a bowman(10 of 22).
Archer in FussAat kills a bowman (11 of 23).
vSword near Iron City kills a bowman (12 of 24).
Same vSword kills a mace (13 of 25).
Rome declares war on Babylon.

02 Mediocre Median vMace -> vPike, 3 turns.
x03 Lugdunum library -> aqueduct, 25 turns.
04 Ivory City catapult -> catapult, 2 turns.
07 FarRiverside vMace -> vMace, 5 turns.
10 FussAat vPike -> vMace, 4 turns.
12 Yoyo Ma catapult -> catapult, 4 turns.

Iroquois are building Sun Tzu's Art of War.
Indians are bulding the Sistine Chapel.

169 0540 AD

Worker Moves
Unit Moves
Bab Mace tries to exploit weak Celtic cities. Move an Archer into Backhoe and send a sword in behind the mace.

2nd Battle of A-jar
vMace vs. vPike, vPike is wouned but wins, A-jar defended by rPike (13 of 26).
vSword vs. rPike, vSword wins with 2HP, A-jar defended with vPike 2/4 (14 of 27).
vMace 2/4 vs. vPike 2/4, vPike wins and promotes, A-jar defended with ePike 3/5 (14 of 28).
vMace vs. ePike 3/5, ePike wins but is redlined, A-jar defended by ePike 1/5 (14 of 29).
vSword vs. ePike 1/5, vSword wins flawlessly and A-jar is again Arab (heard that before!) (15 of 30).

rSword vs. vLongbowman 3/4, vLB wins and promotes (16 of 31).
vMace 3/4 vs. rSpear in Ur, rSpear wins (16 of 32).
Move Swordsman26 onto Babylon's iron supply.
Trading
[IBT]
Wounded LB takes out good order Archer on the horse near Ashur (16 of 33).
Think an amry is in Ashur.
Wounded vMace and 2 LB heading towards Uruk.

01 Mild Mannered Mecca catapult -> catapult, 2 turns.
08 East Mecca worker -> worker, 3 turns.
11 Aden market -> rax, 4 turns.

Rome build Sun Tzu's Art of War in Rome.
Babylon is building Leonardo's Workshop.
Ottomans are building Sistine Chapel.
Ottomans are building Leonardo's Workshop.
Egyptians are building Sistine Chapel.

170 0550 AD

Worker Moves
Unit Moves
Catapults drop Uruk to size 10.
vMace vs. eLB 2/5, vMace takes 2HP and wins (17 of 34).
Babylon is disconnected from iron.
Trading
[IBT]

And the >>SAVE<< is here.
 
Well, I should have read my notes more carefully. And I should have waited before I declared war. Mostly, I should not have let two months elapse between playing the turns! I was able to do the Pre-Flight of 450 AD, got interrupted and was gone from this game for two months.

But after being gone for so long, did I do anything smart? Nooooo!

I just loaded the game and started playing.

And it shows in how these turns turned out.

My kill ratio is about 50%, which will not make me look strong to Babylon. I have taken two cities, and one of them has flipped back to Babylon and been recaptured by the Arabs. One city was outright lost to Babylon, aided by my misreading of their intentions.

So what’s an Angry Arab to do?

First, admit that I attacked too soon. I needed better defensive units in my attacking stacks. Swords can attack Maces OK, but cannot defend against them very well. Need Pikes to defend.
Which means that the Celtic Army, parked next to Uruk, is is big danger. It needs to be pulled back towards the Arab border so I can get some Pikes into it.

Second, the attacks were not concentrated enough. Sure, Silk City fell, and so did A-jar, but Ashur and Ur are still going strong. Ashur is cut off from Iron, but is still too tough a nut to crack in the next turnset. Same for Ur.

My economy is not quite geared right for war. I started building up for this after I declared war, not before. In the core, need to build barracks and then units until the war with Babylon is over.

Rome has declared war on Babylon and looks like Rome will attack Iron City.

Enough looking back, time to look ahead.

I think it is time to consider peace with Babylon. And then to prepare for war the right way. In twenty turns. With overwhelming local force. Which will allow time for Rome and Babylon to weaken each other.
And to rush some libraries, to get reduce the risk of Arab cities flipping to Babylon.
 
End of Turnset Seventeen Stats:

Science: Invention, 30 turns
Treasury: 1106 gold, +73gpt; 7.0.3


Military:
  • 02 Settlers
  • 31 Workers, 1 in production
  • 01 Scouts
  • 07 Archers
  • 24 Swordsman
  • 01 Horseman
  • 01 Pike, 1 in production
  • 13 Catapults, 3 in production
  • 03 Mace, 3 in production
  • 30 Slaves
Total units: 83


[IBT Pre-flight 170 0550 AD]
Make peace with Babylon; they part with 30 gold (all), 18 gpt and WM.
Which leaves Babylon and Rome to fight over Iron City.

Hit Enter.

Hammurabi is upset about Arab troops in his land. We agree to leave immediately.
Ellipi is now Roman.

04 Ivory City catapult -> catapult, 2 turns.
15 Silk City worker -> library, 27 turns.
06 Kufah market -> barracks, 4 turns.

Carthaginians are building the Sistine Chapel.

We lost our supply of wines.


171 0560 AD

Worker Moves
Send some workers to Celt land.
Unit Moves
Move two units into Silk City to stop the resistance.
A lone Bab Pike is near A-jar. Move units to block it moving to any Arab land.
[IBT]
01 Mild Mannered Mecca catapult -> pike, 3 turns.
02 Mediocre Medina vPike -> market, 8 turns.
03 Demaskus vMace -> vPike, 3 turns.
Resistance in 15 Silk City ends.

172 0570 AD

Unit Moves
New pikeman heads to Celtic Army.
Trading
Rush library in Richborough, will give culture boost to city.
[IBT]
05 Iron City falls to Rome.
x07 Richborough library -> courthouse, 27 turns.
08 East Mecca worker -> library, 20 turns.
10 FussAat vMace -> market, 10 turns.
12 Yoyo Ma catapult -> catapult, 3 turns.

173 0580 AD
zzz
[IBT]
04 Ivory City catapult -> catapult, 3 turns.
07 FarRiverside vMace -> pike, 4 turns.
09 A-jar temple -> pike, 5 turns.
11 Aden barracks -> pike, 3 turns.

174 0590 AD

Worker Moves
Put a colony on the iron near Iron City (now in no mans land)
Send a slave to build an iron colony in north Celt land.
Rush library in Verulamium for 84 gold.
[IBT]
01 Mild Mannered Mecca vPike -> vPike, 3 turns
03 Demaskus vPike -> market, 10 turns.
x02 Verulamium library -> courthouse, 27 turns.
06 Kufah barracks -> vPike, 3 turns.
14 Backhoe library -> courthouse, 20 turns.

Iroquois are building Leonardo's Workshop.
Koreans are building Sistine Chapel.


175 0600 AD

Rush production of market in Mediocre Medina to train more units.
Worker Moves
Found the city of 16 ArabCeltConnector on a hill south of BackHoe. Now all the path from Mild Mannered Mecca to Entremont is in Arab land.
ArabCeltConnector grows in 20, library in 80.
Build iron colony in north Celt land.
[IBT]
02 Mediocre Medina market -> mace, 4 turns.
12 Yoyo Ma catapult -> catapult, 3 turns.

Babylon builds Leonardo’s Workshop in Uruk.

176 0610 AD

Trading
Sell Feudalism to Spain for WM and 30 of 33 gold.
Sell Feudalism to Celts for WM and 38 gold (all).
[IBT]
Greece has moved units into Arab lands, not removed them. Appear to be heading to East Mecca.
04 Ivory City catapult -> catapult, 3 turns.
11 Aden vPike -> vPike, 3 turns.

177 0620 AD

Trading
Sell Silks to Iroquois for +11 gpt.
[IBT]
Greeks declare war. In the initial fighting, a vPike gets promoted to Elite in East Mecca (3 of 3) but we lose a sword to a Greek Mace (3 of 4).
The Greeks ignore a stack of five Arab workers.

Iron City becomes Babylonian again.

x01 Entremont courthouse -> Forbidden Palace, 29 turns.
01 Mild Mannered Mecca vPike -> vPike, 3 turns.
06 Kufah vPike -> vPike, 3 turns.
07 FarRiverside vPike -> vPike, 4 turns.

178 0630 AD

Unit Moves
Move some pike eastward, now two in East Mecca and one with the worker stack.
[IBT]
Wounded Greek units retreat, healthy mace appears near worker stack.
Spain wants to talk and swap WMs. No.
Rome and Babylon each kill one unit.

04 Ivory City catapult -> catapult, 2 turns.
09 A-jar vPike -> vPike, 5 turns.
12 Yoyo Ma catapult -> catapult, 3 turns.
13 MuskRat Love market -> courthouse, 10 turns.


179 0640 AD

Rush the library in x04 Alesia for 96 gold.
[IBT]
Rome wants to talk, WM for WM. No.

Rome and Babylon kill one unit each.

x04 Alesia library -> aqueduct, 50 turns.
02 Mediocre Medina vMace -> vMace, 3 turns.
11 Aden vPike -> vMace, 4 turns.

180 0650 AD

Trading
Buy Invention from Carthage for 853 gold.
Begin learning about Gunpowder (40 turns)
[IBT]


End of Turnset Eighteen Stats:

Science: Gunpowder, 40 turns
Treasury: 806 gold, +113gpt; 7.0.3


Military:
  • 01 Settlers
  • 32 Workers
  • 01 Scouts
  • 07 Archers
  • 23 Swordsman
  • 01 Horseman
  • 10 Pike, 4 in production
  • 21 Catapults, 2 in production
  • 07 Mace, 2 in production
  • 30 Slaves
Total units: 103

Compared to Babylon, we have a strong military.
Compared to Rome, we have an average military.

And the save is >>HERE<<.
 
Made peace with Babylon. They paid gold for peace, even gpt, which surprised me. Focused more on military growth in these turns. Cranked out some veteran Pikes and in the later turns began some veteran Maces. We have over twenty catapults; these need to be concentrated. Rushed some libraries to ease the cultural pressure of Babylon, who is still the culture giant.

Babylon and Rome are slugging it out. Rome captured Iron City, but lost it back to Babylon. Since then they have been even, both losing a unit each IBT. Babylon is on the march and is taking the fight to Rome.

Greece attacked us for no good reason, unless maybe we were considered too weak. Their attack went nowhere. Four attacks for one kill and a stack of five workers was ignored.

So these turns were rather quick and quiet.

On the next set of turns I need to focus even more on the Celtic Army and build it up. Its goal will be Uruk, which now has Leonardo’s Workshop. Before then I will need to garrison the frontier cities with Pikes to keep Babylon away. But with Babylon and Rome at war, and Babylonian units heading eastwards towards Rome, I expect that Arab unit production will be enough to handle the Dark Blue people.

The Celtic Army will need more catapults, 3 or 4 pike and some maces. May upgrade some swords to maces.

Unlike last time, there will be no sideshows on this war. Raids, yes, but not raids in force. Need to find the Babylonian iron and make sure it stays disconnected. Other than that, the big push will be to Uruk. First, to get Leonardo’s Workshop and less expensive upgrades. Second, to prevent Celt land from being cutoff from the main Arab holdings. This is why ArabCeltConnector was built, to provide an Arab corridor of territory on the western fringe of Babylon.

The Arab iron holdings are vulnerable to being cutoff. One source of iron is near Entremont and another is further north. Our first iron deposits are near Iron City. Since we lost the city, we now have a colony on the iron. It will need to be beefed up, since I would expect Babylon to attack it.

The Arabs lack Chivalry and thus we have no knights. We are researching gunpowder to have a good defensive unit to kill knights.

Entremont is building the Forbidden Palace.
 
Turn Set Nineteen 650 AD


End of Turnset Eighteen Stats:

Science: Gunpowder, 40 turns
Treasury: 806 gold, +113gpt; 7.0.3


Military:
  • 01 Settlers
  • 32 Workers
  • 01 Scouts
  • 07 Archers
  • 23 Swordsman
  • 01 Horseman
  • 10 Pike, 4 in production
  • 21 Catapults, 2 in production
  • 07 Mace, 2 in production
  • 30 Slaves
Total units: 103

Compared to Babylon, we have a strong military.
Compared to Rome, we have an average military.

[IBT 650 AD]
Greek Maces edge next to East Mecca.
Rome and Babylon exchange units.
Russia wants to talk.
Catherine offers Chivalry for Invention.
Lots of people have Chivalry, so we say No.

01 Mild Mannered Mecca vPike -> vPike, 3 turns.
04 Ivory City catapult -> catapult, 2 turns.
06 Kufah vPike -> vPike, 3 turns.

181 0660 AD

Pikeman11, new in Mild Mannered Mecca, head to East Mecca.
Units in East Mecca fortify.
Pikeman12, new in Kufah, heads to the Iron Colony.
Workers done near East Mecca, move them and their bodyguard 2N to begin to road another mountain tile.
[IBT]
Greek mace heads towards Mild Mannered Mecca, currently undefended.
15 Silk City flips to Babylon again. Lose vHorse.
07 FarRiverside vPike -> vPike, 4 turns.
09 A-jar flips to Babylon, again. Lose catapult.
10 FussAat market -> vMace, 4 turns.
12 Yoyo Ma catapult -> catapult, 3 turns.
Borders expand and the iron near Iron City is now fully Arab.

182 0670 AD

Archer06 defeats leading Greek mace and promotes to veteran. (1 of 1)
Move units in Babylon out, if possible.
[IBT]
Greek mace kills vPike (1 of 2).
Babylon wants our units out. We agree (but we will be back)
Rome and Babylon make peace.

02 Mediocre Medina vMace -> library, 6 turns.
Babylon builds Sistine Chapel in Babylon.

183 0680 AD

vArcher 3/4 vs. rHorse, Archer06 dies after redlining rHorse (1 of 3).
vArcher vs. rHorse 1/3, Archer08 wins flawlessly (2 of 4).
Rush library in Camulodunum for 96 gold.
[IBT]
America wants to talk. Wants to trade World Maps. No.
Egypt wants to talk. Wants to sell us Chivalry for 630 gold. No.

01 Mild Mannered Mecca vPike -> vPike, 3 turns.
x06 Camulodunum library -> courthouse 27 turns.
03 Demaskus market -> library, 8 turns.
04 Ivory City catapult -> catapult, 3 turns.
06 Kufah vPike -> vPike, 3 turns.
11 Aden vMace -> vMace, 4 turns.

184 0690 AD

Units shuffling, no combat.
Greeks refuse envoy.
Trade Invention to Russia for Chivalry, WM and 6 gold (all).
We can build Knights.

Military is strong compared to Babylon and Greece, average when compared to Rome.
Hmm.
Keep building more fighters.
[IBT]
12 Yoyo Ma catapult -> catapult, 3 turns.
Babylon and Iroquois learn Gunpowder

185 0700 AD

Rush courthouse in MuskRat Love, will follow with library.
[IBT]
Two Greek maces attack 08 East Mecca and lose (4 of 6).
x03 Lugdunum aqueduct -> harbor, 14 turns.
04 Ivory City catapult -> courthouse, 8 turns.
07 FarRiverside vPike -> vPike, 4 turns.
08 East Mecca library -> market, 15 turns.
10 FussAat vMace -> vMace, 4 turns.
13 MuskRat Love courthouse -> library, 8 turns.

186 0710 AD

Make peace with Greece for WM, 60 gold (all) and 2 gpt.
[IBT]
01 Mild Mannered Mecca vPike -> vPike, 3 turns.
06 Kufah vPike -> temple, 3 turns.

187 0720 AD

Move vPikes to cities for defense. Reflex, just feel safer in case some AI wants to attack.
[IBT]
11 Aden vMace -> vMace, 4 turns.
12 Yoyo Ma catapult -> catapult, 3 turns.
Palace expands.
Lost the iron supply near Iron City to Babylon.
188 0730 AD

[IBT]
Babylon wants troop to move from that iron ore. We agree.
Vikings want to talk. No.
02 Mediocre Medina library -> vMace, 3 turns.
Palace expansion.

189 0740 AD

Trade furs to the Iroquois for 11 gpt.
Rush the library in MuskRat Love for 200 gold.
[IBT]
Greeks want to talk. We swap territory maps.

01 Mild Mannered Mecca vPike -> vMace, 4 turns.
06 Kufah temple -> vMace, 4 turns.
07 FarRiverside vPike -> library, 9 turns.
10 FussAat vMace -> vMace, 4 turns.
13 MuskRat Love library -> rax, 4 turns.

190 0750 AD

Getting units into position near Silk City. City to be taken and razed.
[IBT]

And the save is >>HERE<<.
 
Built more military. Need to upgrade some older units before trying to retake Silk City. Built some culture buildings to prevent any more culture flips, but that may have been too late.

Silk City Area 750 AD


Celtic Army I, north of Silk City, is not quite strong enough to attack on its own. Plenty of catapults, but not enough pikes to defend and very few other attacking units. Celtic Army I has 16 units, 10 of them catapults, with an archer and three swords to attack. The archer and one sword can be upgraded (the other two swords are elite and could promote a leader)

Celtic Army II, outside of Silk City, is a far better attacking force. Two pikes to defend, just like Celtic Army I, but 8 maces to attack and 11 catapults to bombard. It also has seven units (5 sword and 2 archers) that need to be upgrade before we attack. Celtic Army II has 29 units: 2 pikes, 11 catapults, 8 mace, 6 sword (1 elite) and 2 archers.

And coming late to the scene are four straggler units, 1 catapult and 3 swords.

Would feel better with more than two pikes to defend.

The Plan (for now)
On the IBT, buy a barracks in MuskRat Love.
In 760 AD, upgrade as many units as possible in MuskRat Love, from both Celtic Army II and the stragglers. This puts them back into the front line in 770 AD.
Celtic Army I stays in place and waits for Silk City to fall, when it can merge its catapults with CA II’s catapults and begin to move to Uruk. CA II’s weaker units will be upgraded in MuskRat Love.

In 770 AD, the catapults begin to pound Silk City. It should be captured that turn. It will be razed since it cannot be allowed it to flip again.

With 20+ catapults, 10 to 15 maces and around 4 pikes, the combined Celtic Army should be able to stand alone for a while and move to Uruk. Interior Arab cities will make pikes for border city defense and then maces to add to the attacking punch.

Will reexamine this before I play. It may be wiser to have 2 pikes in all cities along the Babylonian border instead of just one pike (current situation). If so, will need to rush to get that done quickly, so that we could attack by 800 AD.
 
I just found this thread, and I'm hanging on every word. :goodjob:
 
I'm here, too Bob. I'm going to spend some time reading this over and I'll let you know if I see anything. But I don't think I would be able to point out something that you didn't already see, everything indicates your better at civ than I am.
 
End of Turnset Nineteen Stats:

Science: Gunpowder, 30 turns
Treasury: 1574 gold, +130gpt; 7.0.3


Military:
  • 01 Settlers
  • 32 Workers
  • 01 Scouts
  • 06 Archers
  • 22 Swordsman
  • 19 Pike
  • 26 Catapults, 2 in production (Yoyo Ma)
  • 12 Mace, 5 in production (Mild Mannered Mecca, Mediocre Medina, Kufah, FussAat, Aden)
  • 30 Slaves
Total units: 119

Compared to Babylon, we have an average military.
Compared to Rome, we have an average military.

[IBT 750 AD]

Change all current mace builds to pikes to protect our armies.
Hit Enter.

Babylon wants to extend our peace treaty. To refuse means we declare war. So we accept.

11 Aden vPike -> vMace, 4 turns.
12 Yoyo Ma catapult -> catapult, 3 turns.

191 0760 AD

FussAat is left undefended, in case Babylon wants to attack.
[IBT]
India wants to talk. We foolishly sign an ROP with India, (miskey). India is not close to us.
02 Mediocre Medina vPike -> vMace, 3 turns.
03 Demaskus library -> vMace, 4 turns.

192 0770 AD

Pike23 arrives in FussAat for a defensive unit.
Pike24 fortifies in his home city of Mediocre Medina.
[IBT]
Iroquois want to talk, wants to trade TM. No.
01 Mild Mannered Mecca vPike (25) -> vAnsar Warrior, 5 turns.
06 Kufah vPike (26) -> vAnsar Warrior, 5 turns.
10 FussAat vPike (27) -> vAnsar Warrior, 6 turns.

193 0780 AD

zzz
[IBT]
Disease hits 03 Demaskus
04 Ivory City courthouse -> rax, 4 turns.
12 Yoyo Ma catapult (29) -> catapult, 3 turns.
13 MuskRat Love rax -> vAnsar Warrior, 6 turns.


194 0790 AD

Trade Chivalry to Spain for WM, 9 gold (all) and one worker.
Buy Lincoln's WM for 1 gold.
Sell Chivalry to Lincoln for 16 gold (all) and 9 gpt.

Army has 4 pikes, and 25 other units. We are ready to rumble.
Will try to bully Gunpowder from Babylon before declaring war.
If we declare war we take a big rep hit, since we agreed to peace a few turns back.
[IBT]
02 Mediocre Medina vMace (14) -> vAnwar Warrior, 4 turns.
Disease hits 03 Demaskus again.
11 Aden vMace (15) -> vAnsar Warrior, 6 turns.

195 0800 AD

Demanded Gunpowder from Hammurabi. He didn't flinch. Or declare war.
Upgrade 10 swords to Maces, 200 gold.
Upgrade 2 archers to longbow men, 80 gold.
Celt Land has only one barracks, in Entermont, so no upgrades up north.
Entremont grows and is MM to get Forbidden Palace in 5 turns.
[IBT]
Babylon wants to talk. Wants to sell Theology for 830 gold. No.
Try to provoke a war by demanding Gunpowder. Doesn't work.

03 Demaskus vMace (16) -> vAnsar Warrior, 6 turns.

196 0810 AD

Try to bully Babylon again. Same results, nothing.
Upgraded units renamed to Macexxy, xx their number, y their unit of origin (sword or warrior)
Up to Mace26, Longbow02.
[IBT]
x07 Richborough courthouse -> marketplace, 15 turns.
x02 Verulamium courthouse -> rax, 5 turns.
12 Yoyo Ma catapult (30) -> catapult, 3 turns.
14 BackHoe courthouse -> rax, 7 turns.

197 0820 AD

Bully Babylon again, to no avail.
[IBT]
01 Mild Mannered Mecca vAnsar (01) -> vAnsar, 5 turns.
x03 Lugdunum harbor -> granary, 9 turns.
04 Ivory City rax -> vAnsar, 6 turns.
06 Kufah vAnsar (02) -> vAnsar, 5 turns.
08 East Mecca marketplace -> rax, 4 turns.


198 0830 AD

Babylon stays calm.
[IBT]
02 Mediocre Medina vAnsar (03) -> vAnsar, 4 turns.
07 FarRiverside library -> marketplace, 12 turns.
10 FussAat vAnsar (04) -> vAnsar, 6 turns.
Palace Expansion.

199 0840 AD

Blow smoke at Babylon.
[IBT]
Carthage wants to talk. WM 4 WM. No.

Something Good Happens 840 AD


We build the Forbidden Palace in x01 Entremont.
x01 Entremont FP -> vAnsar Warrior, 4 turns.
12 Yoyo Ma catapult (31) -> catapult, 3 turns.
13 MuskRat Love vAnsar (05) -> vAnsar, 6 turns.


200 0850 AD

"I'll huff and I'll puff and I'll blow your house down!" we said to Babylon. Yeah, right.
[IBT]
Found a vSword that I missed earlier; will upgrade later.


And the save is >>HERE<<.
 
Well, not a lot to say. I made peace in 750 AD because I was not ready to go to war then. Now that I am, I cannot because I will break a peace treaty that will last until 950 AD.

Since I cannot declare war for another 10 turns or so, I have tried to provoke Hammurabi into declaring war on the peace loving Arabs. That has not worked. He just ignores us.

And for all the frustration, this may be for the best. Maybe.

The Arab military is quite strong. While the North Army is still the weak sister, the South Army (referred to earlier as Celtic Army II) now has 45 units: one elite sword, 2 Ansar Warriors, 2 longbows, 7 pikes, 15 catapults and 18 maces.

The current Arab fighting forces consist of 4 archers, 12 swords, 24 pike, 30 catapults, 25 mace and 5 Ansar Warriors. The last are the Arab UU, a modified Knight. Instead of 4-3-2, the Ansar is 4-2-3, the fastest unit around until Calvary.

And Ansars are the fighting unit we are producing the most of, nine in production right now. The only other attacking unit being built is the catapult.

In Celt Land we are building several barracks, which are much easier to build now that the Forbidden Palace is in Entremont. Those barracks will soon begin to produce pikes for front line defense and Ansars for front line offense. By 950 AD I expect to have from 2 to 4 Ansars in Celt Land.

As of 850 AD, we were strong when compared to both Babylon and Rome. In 750 AD we were only average.

So what I hope to have happen is that the Celtic Army South will be big enough to march through most of Babylon’s territory largely unassisted and wear down the cities it attacks. Even if Babylon has muskets, which I have not seen, they could be worn down rather quickly.

And the first time an Ansar wins a battle, we enter our Golden Age and can produce units faster. The goal would be to knock out Babylon before the Arab Golden Age is over.

Science
The down side to all this is not having Gunpowder. I have been able to buy it, but have not wanted to part with that much cash. So we truck along at 1 beaker per turn and stockpile our military.

Both Theology and Gunpowder are well known, but the price seems a bit high. And I cannot bluff anyone into giving me those techs.
 
Celt Land Plans
With the Forbidden Palace now built in Entremont, I need to take advantage of it. The Army of the North is weak and is low on pikes. I need to rush the various barracks being built in the north and have them start on pikes. Maybe rush the pikes after a turn or so. Get these pikes to the Babylonian border to provide better defense than the swords, even though the terrain favors the defenders. Maybe even two waves of pikes, but no more. After the pikes, bein and rush some Ansars. Their main job would be resource denial and cripple killing.

The Dangers of Low Science
Currently, the Arabs are behind Gunpowder and Theology. That we know of. It is very possible that we are behind as many as four to six techs, which is scary. One or two techs is not too bad, many more than that and I may have put the Arabs in a big hole. Won't know until we know.

Opening price on Gunpowder was around 1000 gold; Theology was about 800. I am thinking that with a few more military units the threat of military action may force someone to cough up Gunpowder. I think I am dreaming on this though. Most likely, the Arabs will either buy Gunpowder or plunder it from Babylon in exchange for peace.

Babylon Fixation
In all of this I don't want to seem focused on Babylon to the exclusion of all else, but that is the truth of the matter. Too many cities have flipped to the Babs too many times. If the Arabs expand south, we have the very real danger of losing cities in the north. Not by conquest, but by culture. Plus, destroying Babylon now removes a backyard threat that could cause problems later. The goal is conquest, not domination. At some point Babylon has to go. Doing it now or ten turns from now removes this northern threat and allows the Arab forces to look southwards.

After Babylon? Not sure. Leaning right now towards Rome. They are close and they tend to look for fights. Take care of them next and get them out of the way.

As far as I know, the world is at peace. Not sure if that helps the Arabs or not. Would like to have others dog pile on Babylon, but Rome was not willing to do so earlier. Need to reread the game log and see when they made peace. Caesar may be wanting a rematch, which works for the good of the Arabs.

EDIT:
Babylon and Rome signed peace on the IBT of Turn 182, back in 670 AD. Babylon and Arabia extended peace on the IBT of Turn 190 in 750 AD. So even Rome and Babylon do not reextend their peace, we could not take advantage of that until 950 AD.

So why not go ahead and attack Babylon? Well, if I ruin the Arab reputation, we cannot make gpt deals where we pay out. I'm not sure if anyone would still offer a gpt, but from what I know they would not accept a gpt from the Arabs. Too early in this game for that. We many want to trade for luxuries later.
 
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