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One difference that is not mentioned in that link:
When playing Chieftain, you can run a negative gpt budget without sufficient funds and not get penalised. If you do this on Warlord (or above), you'll lose a unit or improvement for each turn that you spend more gold than you have in your treasury.
1) Build lots of workers. You'll never have enough (at least 1 per city, hopefully more).
2) Road every tile your cities are working for the commerce bonus.
3) Use the science/luxury slider (don't use entertainers for happiness) on the F1 Domestic Advisor screen.
4) Keep expanding until there's no room, and don't have big gaps between cities (usually 2-3 tiles between is good).
5) You don't need to build every improvement in every city.
6) Trade with the AI (or at least early in the game when they have stuff to trade) to speed up the tech pace.
Also, check out the War Academy for some good tips. I know this wasn't your question, but everyone can use advice!
Overall, the change from Chieftain to Warlord results in the AI being less severely penalized.
You might lose if you try to build every AA wonder, but it can be done. If you don't try, you'll never know, and if you don't stretch yourself, you won't improve
I strongly advise against that. The Modern Age start isn't realistic. 8 players on a tiny map isn't realistic. Play a normal game (standard map, 8 civs, normal start, etc.) on Warlord - it's the only way you'll get better. "Tailoring" the settings is just a crutch that prevents development.
i find that cramping the map makes it harder, less room to expand into, a lot more likely to get beaten if you start between a couple of aggressive civs
i find that cramping the map makes it harder, less room to expand into, a lot more likely to get beaten if you start between a couple of aggressive civs
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