EscapedGoat
Warlord
- Joined
- Dec 4, 2005
- Messages
- 204
I'm having the most fun with CIV VI now trying odd things that are not necessarily most efficient, like Brazil + sacred paths + work ethic (20+ production from a holy site is fun!) Pingala/Oracle GP super city, etc etc - so strategies that are strong, but not necessarily "optimal" play, but that should work reasonably well at least at immortal.
I thought about China which I have not played much. Building the pyramids with 6 charges from 2 workers will net you the pyramids (hard-build the rest in 6 turns it takes to expend the charges), give +1 charge to each remaining worker upon completion (use only 3 charges from each worker) and give you a new worker with 5 charges also upon completion. So it's use 6 charges to gain 7 charges, which is basically an even trade and a "free" wonder. The culture from the pyramids also equates to a monument in terms of yield (and hammers saved).
So once this "gambit" is done, you are either free to start improving tiles, or to use the charges on a new wonder. However, what I think is a good perspective on this is that every third worker you now build, you can essentially get a wonder for free: +2 builder charges vs other civs due to china ability + pyramids and you only need 6 charges to complete a wonder + a little hard-build (or wonder policy card). A lot of the ancient and classical age wonders are pretty good!
Isn't getting a free wonder every 3 builders a pretty darn good civ ability? The main problem with building wonders is the opportunity cost of building them. Doesn't this in a way mostly negate the opportunity cost of building wonders, seeing as you will be building workers anyway (or getting them for free with the ancestral hall upon expansion)?
I thought about China which I have not played much. Building the pyramids with 6 charges from 2 workers will net you the pyramids (hard-build the rest in 6 turns it takes to expend the charges), give +1 charge to each remaining worker upon completion (use only 3 charges from each worker) and give you a new worker with 5 charges also upon completion. So it's use 6 charges to gain 7 charges, which is basically an even trade and a "free" wonder. The culture from the pyramids also equates to a monument in terms of yield (and hammers saved).
So once this "gambit" is done, you are either free to start improving tiles, or to use the charges on a new wonder. However, what I think is a good perspective on this is that every third worker you now build, you can essentially get a wonder for free: +2 builder charges vs other civs due to china ability + pyramids and you only need 6 charges to complete a wonder + a little hard-build (or wonder policy card). A lot of the ancient and classical age wonders are pretty good!
Isn't getting a free wonder every 3 builders a pretty darn good civ ability? The main problem with building wonders is the opportunity cost of building them. Doesn't this in a way mostly negate the opportunity cost of building wonders, seeing as you will be building workers anyway (or getting them for free with the ancestral hall upon expansion)?