Inherited turn:
I spend a few minutes scanning the map. Geeze, how many civs are at war with us? I take a quick look. Rome, Babylon, America, Japan, Russia, England and India.
Entertainment tax at 30%. I have a feeling there's some war weariness going on, particularly with being at wr with 7 civs.
Babylon and Russia form a military alliance against the Aztecs. Babylon declares war. Stupid Babylonians.
Rome declares war on Germany.
Zululand and Japan sign a trade embargo against us. This game is NUTS!
Our fragile democracy holds. The only cities that go into disorder are former Babylonain and Japanese cities.
(1) 1774AD
I play a game of "Find the Forbidden Palace". It's in Kras. I need to know this so I know where to concentrate my micromanagement efforts.
Use some artillery for target practise against Indian infantry.
There are two armies outside Beijing waiting to be loaded. I load one elite and two veteran tanks into one.
We have a lot of tanks in the yellow and red. These are relocated to cities for repairs.
The Babylonian capital of Ninevah falls to our one tank. There was only one spearman defending it

One slave joins our railroading crew.
A Babylonian spearman and settler are defeated and two more slaves join us.
Drop science to 30%. 6 turns to computers, and we'll want cash to upgrade to mech infantry.
We seem awfully thin on troops. I have trouble scraping enough undamaged tanks to load the second empty army.
Half an hour of moving workers around, and trying to remember who we're at war with so I don't move workers too close to enemy troops.
I miss a couple of workers and they get captured by India.
(2) 1776AD
OK. India pissed me off, so I bombard Chittagong before sending in two tank armies to take care of the infantry there. An assortment of other troops die there, including a rifleman and a longbowman. We take the city with no losses. A settler there becomes two more slaves for us. Two more tanks go in and capture four more Indian workers that were lying around. I have more than made up for the workers lost on the last counter attack.
Tanks arrive adjacent to the next batch of Babylonian and Indian cities.
Killing off a Russian infantry stack near Sverdlovsk produces the first Great Leader of my turn - Jin Qiu. I immediately form another army as there's no wonder to be rushed.
The very next attack on the SAME infantry stack and I get - General Tso! Two Great Leaders, one straight after the other. I immediately form another army. Both armies are moved outside Kras to be filled with tanks.
The russian stack of about ten infantry is whittled down to two, both in the yellow. They retreat, and replacement infantry are brought in to replace them.
Some of our workers are recaptured by sneaky Indian infantry, but they leave themselves exposed.
(3) 1778AD
Those Ruskis never learn. A dozen artillery in Sverdlovsk pound the latest infantry stack into the yellow and red. More leader fodder for the elite tanks there.
Eridu is captured from the Babylonians by our first tank army.
Uruk is captured from the Babylonians by our second tank army. One more slave for us. Babylon has two cities left.
Recapture our four Indian slaves.
Pune is captured from India. We capture 9 (yep nine) artillery! Yay!
Very little in the way of counter attacks. The Russians get wise to the pummeling and go off in search of railroads to pillage.
(4) 1780AD
An ATTACKING battleship is sunk by an ironclad. This seems to happen with alarming frequency.
Send a cavalry to kill of a conscript infantry and we get - Kublai Khan! And another immediate army.
Another Indian mini Stack-o-doom eliminated. Lots of promotions to elite.
I love this. Russian infantry are dropping like flies. The flood of troops should abate soon.
The former Indian city of Indus is now Chinese and India is cut in half. I LOVE the blitz ability of armies.
Tanks and artillery move outside Dehli.
I am amazed that no more war weariness has cropped up.
(5) 1782AD
Would I like to hold elections for UN secretary general? Seeing as we're at war with half the world I decide against it.
Delhi is razed as there is probably too much culture there to allow me to keep it. In the midst of the fighting, Sun Tzu makes his appearance. We get a nice bounty from the razing, seven Indian slaves and four artillery.
Kish is captured from Babylon. They didn't even bother defending it.
Rome has sent ONE veteran knight into our territory.
A nasty Indian infantry stack is whittled down to two units in the yellow, at the cost of one tank and several retreats.
Greece and Russia sign a trade embargo against us.
Russia requests a mutual protection pact. Instead I offer him an alliance against Russia and he accepts without any gold changing hands.
We learn the secrets of computers. I queue up Ecology and Synthetic fibers.
(6) 1784AD
Just one more turn as they say.
Lagash is taken from the Babylonians.
There is one more city. I use our ROP with Egypt to get to Sippar and kill the lone rifleman there with a tank. I raze it to avoid a culture flip.
Babylon is STILL not dead. I find two more cities at the North West of Egypt. The single spearman in Izibia is defeated and the city is razed. Zarquim and Thessalonica are more difficult to get at, but I believe those are the last two.
Sverdlovsk gets renamed to Leader City as I get my THIRD Great Leader - Qianlong from the pack of elite tanks and the SAME Russian stack that continually receives reinforcements. Kras has no shields towards it's tank, so it's switched to the SETI project and rushed with the leader.
Notes:
Babylon has been reduced to two population 1 cities.
India should in my opinion be the next to go.
Russia should also be high on the list (probably after India has been kicked back to the Stone age). We have a Military Alliance with Germany against Russia, with about 18 turns left to run. Keep those elite tanks and artillery in Leader City. There has been a steady diarrhea of infantry coming there from Russia and that thing has been churning out leaders like nothing I've ever seen before.
FIVE leaders on my turn, including two on consecutive attacks.
Use excess cash to upgrade infantry to mech infantry in strategic places
Here's the save:
File: CSG - 1784AD