Chopping forrests

Chopping forests is practically mandatory at higher difficulty levels in the very early stages of the game - to quickly get settlers, workers, defenders and maybe even an early Stonhenge or Oracle. This allows you to catch up the substantial bonuses the AI get.

The only other times I chop after that are when building wonders.
 
To get the head start with workers & settlers to expand my empire, I generally start as soon as I can (to get a settler so I can expand my territory and get the good spots). For later cities, when I'm not in a rush to build something, I'll keep them around until I need to rush a wonder, military or something else.. or let them alone and get the prod & health benefits later on.
 
I usually chop my first settler than put him near trees just to chop rush a second settler. So yes.

IMO chop rushing settlers is extremely helpful and with this strategy you will find yourself with not only more cities earlier, but better placed cities. Regardless of your strategy or how you want to win this can be crucial.

There is also the option of choping barracks which I have to admit I don't usually do but there are obvious benefits to that as well.
 
Chopping is much more effective early in the game when items cost fewer hammers to build. Later in the game I prefer to use them with Lumbermills for production.
 
I only ever chop forests to either rush a wonder, to rush units for an early rush or to defend against an unexpected attack, or if I need to clear a square for a farm or cottage. If at all possible I leave them as they are so useful late in the game when you need bigger production levels, and throughout the game for their health benefits.
 
I chop selectively and rather late, preferring to build some vital tile improvements first. And if I chop, then it's usually outside the fat cross or to uncover a resource.

However, I do clearcut the forests around conquered cities in domination games to get those courthouses quickly.
 
Chop out your second worker and settler from the capital.
Also chop out your early worker/settler pairs unless you can
make a settler factory by having a city with a large food surplus.

I'm also not afraid to chop trees for barracks, granaries, libraries, and wonders.

Chop courthouses in newly conquered cities.

I generally leave trees on plains, and chop trees on grassland.
The exception: I also chop trees on hills and rivers. By the time lumbermills roll around, I can usually employ them around the AI cities I've conquered by using my own forests to fuel the fires of industry...
 
It's all dependent on what you're trying to do. I'm a big fan of chopping those early settlers but other than that it comes down to circumstance. Forests are so useful to have around; if you're not in a rush to produce something, leave them be.

Someone else ran a thread here recently saying they started to overlap cities on single corners where a forest tile exists. That's an awesome idea as both cities gain the health benefit from a single forest. Talk about making maximum use of your surroundings.

As I bump up in difficulty (playing prince these days), I usually find health to be my limiting factor when it comes to city growth. Another reason I try to keep as many forests around as possible.

If you're going for a military victory and you've got instant access to copper, I'd say chop for those axemen, securing an enemy capital early is usually a good thing.
 
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