Any religion or just one?
the religion who i had before.
Unfortunately Atheist civic doesn't work as realistic as it should
the best would be separate chance for every religion in town (its easier to remove one religion from town then destroy temples of 5-6 religions)
like, you have 5 religions, you have 20% on removing any of them from town, if you have 2 religions you have 50% chance on remove for both of them
raw chance 30% on any sounds good too.
its quite easy learn about new religions where they is none in area, harder is when people are spiritual and you try remove their beliefs using a force or alien ideology on them
State atheism inherently stifles any religious movement and forces people to believe in the party/state. There are no major positives except that people believe more then others in their country/leader and are more resistant to foreign cultural influences.
- raw small bonus to ( like +1% or +3%)
- no state religion
- impossibility to spread any religion in country
- +2 to every religion in city, maybe even +3 (these buildings may have been important to our ancestors, but for us they only occupy space)
- +2 to local stability
- +4 to national stability
- full resistance to cultural takeover of the city (or longer duration to converse, i dont know do it is possible on civ4 engine)
- -10% to war weariness
- +1 to doctor, scientist, philosopher
- +1 to celebrity
- -1 -1 -3 +1 to priest
- -3 -1 -2 +2 to great prophet
- +1 +2 +2 to great scientist
special building: Atheist Temple (+1
per 25%
) (usually give comfy +3 in town, a bit better then standard temple)
https://www.theweek.co.uk/93733/what-are-atheist-churches
Atheist churches aim to provide some features of a religious congregation - fellowship and collective enjoyment - while forgoing any belief in a deity or the supernatural.
special unit: Atheism Activist (remove religions from towns, cost 3x bigger then inquisitor, due bonus to hammers in modern and transhuman era)
These are individuals who visibly advocate atheism and fight religion, by word or deed.
I would also change the culture bonuses from liberalism and secularism - separately they would give a smaller bonus but usually they occur together (+15%
liberalism +15%
secularism)
add pacifism +20%
to culture and you have a very big +50%
bonus for civilization who adapt these civic. add +25%
bonus to culture for creative leaders and you target in cultural victory with +75%
additional culture points in your towns.