arthas125
Chieftain
- Joined
- Nov 4, 2011
- Messages
- 41
as the title says, in my most recent game i came across an issue in wich cities with defensive buildings wich damage adjacent units such as the fortified outpost/bombard tower etc, are doing absurd damage to all my units, and by absurd i mean it, my units go from 100% to 10% HP as soon as i end my turn close to the city, they can also be killed by these defenses if they are too low on HP, my units are unable to heal properly and as a result are always at 40-50% HP and unable to properly set up an attack, and i have every heal promotion that's avaiable in my stack in one way or another, hell my units are so strongh that they all have march and it barely seems to make a difference at all if any, if it wasn't for the fact, as you'll see in my savegame, that my units are so high level that it doesn't matter if they are at half HP or not, they can still kill the units defending the city without any issue, but this is only due to the fact that i used the debug menu to give myself like 20 cities at the start of the game so it basically snowballed from there
so if i was playing without the aid of the debug menu my units would be way too weakened by the absurd damage the cities are inflicting upon them that i wouldn't be able to do anything and the AI would take advantage and swarm my weakened units and since they are not high level enough to be properly promoted so they can at least stand a chance at defending themselves, i would be unable to attack cities and defend my stack at the same time
if i renember correctly the absurd damage spikes started appearing when the AI got watch towers or whatever the upgrade to the fortified outpost is, because at the early game damage from these defenses was negligible at best, but now they absolutely destroy every unit i have, and the AI doesn't even have to do anything as im forced to get close to cities in order to capture them but can't because my units will be at ridiculous low HP and unable to do anything
i don't know if there's something im missing on my end but this seems wayyyy to overtuned if it is supposed to work like this
i'll attach both my save and my user settings, i leaved 3 stacks of units adjacent to 3 separated cities in different parts of the map, and on each the damage dealt by these defenses is the same, if i stop healing for whatever reason for a single turn, my units just die to the defenses, the damage being dealt by them is that high
im playing on the SVN version 11176
so if i was playing without the aid of the debug menu my units would be way too weakened by the absurd damage the cities are inflicting upon them that i wouldn't be able to do anything and the AI would take advantage and swarm my weakened units and since they are not high level enough to be properly promoted so they can at least stand a chance at defending themselves, i would be unable to attack cities and defend my stack at the same time
if i renember correctly the absurd damage spikes started appearing when the AI got watch towers or whatever the upgrade to the fortified outpost is, because at the early game damage from these defenses was negligible at best, but now they absolutely destroy every unit i have, and the AI doesn't even have to do anything as im forced to get close to cities in order to capture them but can't because my units will be at ridiculous low HP and unable to do anything
i don't know if there's something im missing on my end but this seems wayyyy to overtuned if it is supposed to work like this
i'll attach both my save and my user settings, i leaved 3 stacks of units adjacent to 3 separated cities in different parts of the map, and on each the damage dealt by these defenses is the same, if i stop healing for whatever reason for a single turn, my units just die to the defenses, the damage being dealt by them is that high
im playing on the SVN version 11176
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