hi,
got a question plz, why when a city increases in level, more development is requiered, like capital 30% and new city 0%, shouldn't it be the other way around, what is the gameplay designed by the mod other for this? starve or not grow (stagnate) my city till i have good infrastructure?
+ a noob problem, in city view when hover over the loyalty bar, i get the text_key_......_shortde......( tried reinstalling many many time, not working )
and the happiness one only shows the req above needed only!, example:
0.12 science above needed .... but when hover over city in map says
city too dangerous(2), when previously it shows me all the reqs, whether I have it or not
++ one last question, does playing in historic mod breaks the flow designed or its just fine, and as time passes does my cities even reach a level of health more than disease cuz i never saw that!! (I only tested till medieval)
tnx