JFD
Kathigitarkh
Yeap, working on a very large update that will merge RtP and CiD into one mod, which fixes many issues such as this. I only have Crimes left to integrate, so should be ready soon tm
JFD: are your mods intended to be played with the whole Vox Populi pack or just the CBP? I'm getting different bugs with both packs and I am not sure which ones I should report...
Also: is the Enlightenment Era support still in place or not (I'm not even sure if EE is still CBP-compatible)? This question may have already been answered, but looking through 124 pages seems a bit of an overkill. Other mods I'd like to play together with CiD are Sukritact's Suzerainty and E&D.
Just a two months of a Civ5 break and I lost track of all the compatibility issues... And the fact that CBP = VP on the forum while the Mod Details in Civ5 Mod interface says CBP is just one component of VP doesn't make things any easier, but that's VP's fault.
If I recall correctly JFDDLC is a Civ pack, so the simple answer to EE/Suz./E&D + CiD combo is 'incompatible' (I've just had a CTD with them, so I guess I'm getting it right). AFAIK Suzerainty can be replaced by Unique City States mod and Events Compendium funnels many E&D elements, so all I'd be completely missing would be the EE (not much of a problem though). The mod combo would then be VP (1+2+3+4+5+6b) + CiD + RtP + ExCE + CulDiv + Events Compendium + Unique CSs + Really Advanced Setup and IGE + Ethnic Units + City Limits as a MPMPM DLC asset (may the Ethnic Units mod cause any trouble?).
I'm asking all these questions because if any mods are to be dropped from my repository then JFD's ones are definitely staying and I need to figure out which mods have to go. Thanks for all the answers so far. You guys are really keeping Civ5 alive, most of my friends went on to Civ6 but I think it's completely unbalanced.
ExCE
MPMPM DLC
Yeah, I had the bug, I just went into the code for EE and deleted some of it, and I ended up managing to remove the EE Versailles wonder (potentially could've caused bugs but I'm not sure). However, for full compatibility, the mod should automatically disable or delete the EE Versailles.So I did a couple of compatibility tests and here are the results:
d) there are two versions of the Versailles available to be built:
- the wrong one: unlocked at Sovereignty, costs 625 Production (clearly a World Wonder leftover), functions as a regular building and can be built multiple times, provides +5 Culture, +1 Great Merchant Points and +50% WLTKD length empire-wide
- the correct RtD one: unlocked at Printing Press, requires Monarchy
Hey JFD - Will this new big update combining RtP and CiD be compatible with most mods that add new civs? Because when I have some new civilizations activated right now, the CID stuff like crime, disease, loyalty and such dont work, but yet the UI is fine.
So, even on settler I am being declared war on by someone in the classical era. And the AI seems to stay ahead of me in score. How do I avoid these early wars/get ahead in this mod? I am having near constant plague and not really sure how to change my early game actions to fit. And this is with no barbarians enabled!Usually, (since I dont ever fight offensive wars) I play on warlord and let the AI be slowly behind me, but yet no one would attack till late (or at all).
Some advice is much needed![]()