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Cities in Development (Obsolete)

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JFD: are your mods intended to be played with the whole Vox Populi pack or just the CBP? I'm getting different bugs with both packs and I am not sure which ones I should report...

Also: is the Enlightenment Era support still in place or not (I'm not even sure if EE is still CBP-compatible)? This question may have already been answered, but looking through 124 pages seems a bit of an overkill. Other mods I'd like to play together with CiD are Sukritact's Suzerainty and E&D.
 
JFD: are your mods intended to be played with the whole Vox Populi pack or just the CBP? I'm getting different bugs with both packs and I am not sure which ones I should report...

Also: is the Enlightenment Era support still in place or not (I'm not even sure if EE is still CBP-compatible)? This question may have already been answered, but looking through 124 pages seems a bit of an overkill. Other mods I'd like to play together with CiD are Sukritact's Suzerainty and E&D.

The VP is the CBP, isn't it?..

Well it should be compatible with both so post logs.

EE is not compatible with the CBP, but is compatible with JFDDLC; same story goes for Suz. and E&D, where the JFDDLC supports them fully while the CBP won't.
 
And optionally EUI, which is not compatible with JFDDLC.
 
Just a two months of a Civ5 break and I lost track of all the compatibility issues... And the fact that CBP = VP on the forum while the Mod Details in Civ5 Mod interface says CBP is just one component of VP doesn't make things any easier, but that's VP's fault.

If I recall correctly JFDDLC is a Civ pack, so the simple answer to EE/Suz./E&D + CiD combo is 'incompatible' (I've just had a CTD with them, so I guess I'm getting it right). AFAIK Suzerainty can be replaced by Unique City States mod and Events Compendium funnels many E&D elements, so all I'd be completely missing would be the EE (not much of a problem though). The mod combo would then be VP (1+2+3+4+5+6b) + CiD + RtP + ExCE + CulDiv + Events Compendium + Unique CSs + Really Advanced Setup and IGE + Ethnic Units + City Limits as a MPMPM DLC asset (may the Ethnic Units mod cause any trouble?).

I'm asking all these questions because if any mods are to be dropped from my repository then JFD's ones are definitely staying and I need to figure out which mods have to go. Thanks for all the answers so far. You guys are really keeping Civ5 alive, most of my friends went on to Civ6 but I think it's completely unbalanced.
 
Just a two months of a Civ5 break and I lost track of all the compatibility issues... And the fact that CBP = VP on the forum while the Mod Details in Civ5 Mod interface says CBP is just one component of VP doesn't make things any easier, but that's VP's fault.

If I recall correctly JFDDLC is a Civ pack, so the simple answer to EE/Suz./E&D + CiD combo is 'incompatible' (I've just had a CTD with them, so I guess I'm getting it right). AFAIK Suzerainty can be replaced by Unique City States mod and Events Compendium funnels many E&D elements, so all I'd be completely missing would be the EE (not much of a problem though). The mod combo would then be VP (1+2+3+4+5+6b) + CiD + RtP + ExCE + CulDiv + Events Compendium + Unique CSs + Really Advanced Setup and IGE + Ethnic Units + City Limits as a MPMPM DLC asset (may the Ethnic Units mod cause any trouble?).

I'm asking all these questions because if any mods are to be dropped from my repository then JFD's ones are definitely staying and I need to figure out which mods have to go. Thanks for all the answers so far. You guys are really keeping Civ5 alive, most of my friends went on to Civ6 but I think it's completely unbalanced.

If anything's going to be causing trouble, it'll be


or

MPMPM DLC

Since ExCE's notorious and MPMPM is a complication.

There is a CBP mod similar to Suz. by Enginseer, which I presume is Uinque City States.

I think there may also be a CBP version of E&D that you can try too...
 
JFDLC is the term use to denote basically all of my mods: my civs, CulDiv, RtP, ExCE, EC, CiD, and (unreleased) SD and PiT. Having yet failed to come up with a name to describe my upcoming merge of RtP, CiD, and (a bit after public release) ExCE, I've termed this JFDLC, which understandably may have caused some confusion - especially as I've lost track of what I've discussed publicly and privately :p

JFDLC - in either sense - is intended to work with vanilla, and considers E&D and Suzerainty apart of its canon if you will, that is, I consider these two third party mods essential to the vision and tone of my mods (and thereby there is a huge interaction between the two, such as Great Magistrates and additional Suzerain bonuses (though the latter is for the future)). Leugi's Panem et Circenses is another that I aim to treat similarly, but to a lesser extent as there are certain thing's I'd rather were different which would require incorporation rather than adaptation; so it'll be supported but not canon per se :p. EE is also in the same boat as Sukritact's mods.

VP and CBP/O are supported, in the sense that I have implemented compatibility code and made balance adjustments specifically for it. VP is less supported than CBP by itself, mainly because of CSD, which has some internal and conceptual conflicts with RtP: Claims. However, I am only able to address interactional issues between VP/CBO and JFDLC as they are raised to me, as I myself prefer vanilla as a base. I cannot account for VP's versions of E&D, Suzerainty, or the worker charges mod, but am happy to offer support for the first two whether possible (for the latter I say use mine :p).

EUI is not supported at all. Although it was once, that support became essentially too cumbersome (x2 as much UI work, sometimes not everything in vanilla was (easily) re-creatable, and too many unaccounted for issues arose), and I dropped it. There is a warning that EUI is not supported on the front page.

For clarity's sake, there are some known crashes caused by Loyalty and Sovereignty which have been fixed for JFDLC, and ExCE is indeed notorious for untraceable CTDs. These are internal problems, and not caused by incompatibilities with other mods.
 
So I did a couple of compatibility tests and here are the results:
As of now JFDLC is not compatible with CBO, encountered a lot of bugs with CiD, RtP and ExCE alone and in various combinations, also the combo is completely unbalanced (AIs go super-wide without penalties on any difficulty, some UAs e.g. Spanish and Incan are clearly OP).

CiD+RtP+ExCE+CulDiv+EC+E&D+Suz.+EE with just the CP component of the VP enabled works well until hitting early Industrial, when Next-Turn-Freezes and CTDs when loading saved games become often.

Noticed bugs, at least one of them seems to be Sukritact's one though:
a) CiD Workers cannot upgrade ExCE resources, manually upgrading them via IGE with improvements listed on Civilopedia as connecting doesn't connect them to player's network (also greyed out in IGE) unless Great Person improvement is used
b) Slave workers cannot be purchased by human players
c) Piety branch description provides false information:
- says it unlocks the Dome of Rock but the World Wonder unlocked is the Great Mosque of Djenne, the Dome of Rock doesn't require any policies
- doesn't mention +3 Culture from Holy Sites bonus which it provides
d) there are two versions of the Versailles available to be built:
- the wrong one: unlocked at Sovereignty, costs 625 Production (clearly a World Wonder leftover), functions as a regular building and can be built multiple times, provides +5 Culture, +1 Great Merchant Points and +50% WLTKD length empire-wide
- the correct RtD one: unlocked at Printing Press, requires Monarchy
f) enacting 'Invite Civil Servant' decision doesn't spawn the Great Person
g) ExCE tribes are buggy, sometimes cease working in the middle of a game
h) sometimes the Wisdom reform doesn't detect an active Specialist slot as being worked what lowers the score and makes it harder to pass a reform, it usually fixes itself the next turn
i) minor typo: Tradition branch description doesn't display Faith icon correctly (the word 'peace' is displayed instead of it)

Also, who is the author of the new Exploration finisher? That additional ring of tiles is so lovely that together with revealing Hidden Antiquity Sites it seems way OP (I just couldn't help over-exploiting it in an Egypt game with tons of spare Culture).
 
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So I did a couple of compatibility tests and here are the results:
d) there are two versions of the Versailles available to be built:
- the wrong one: unlocked at Sovereignty, costs 625 Production (clearly a World Wonder leftover), functions as a regular building and can be built multiple times, provides +5 Culture, +1 Great Merchant Points and +50% WLTKD length empire-wide
- the correct RtD one: unlocked at Printing Press, requires Monarchy
Yeah, I had the bug, I just went into the code for EE and deleted some of it, and I ended up managing to remove the EE Versailles wonder (potentially could've caused bugs but I'm not sure). However, for full compatibility, the mod should automatically disable or delete the EE Versailles.
 
It normally does, but I think I made an error in the modsupport file in the last update. If you post your database log, I may be able to tell you the best way to fix it - so many internal changes for the JFDLC update, it's hard to keep track of the public release :p
 
I removed MPMPM DLC and play with the latest CivFanatics versions of:
Really Advanced Setup
InGame Editor
City Limits
Community Patch
EE
CiD
RtP
CulDiv
E&D + EC
Suzerainty
JFD's Djoser's Egypt

I keep getting CTD when the AIs are in mid-Renaissance, playing Djoser's Egypt and AIs are Mayans, Zulus and Mongols. The log is full of the notes on the same RtP error.
 

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Hey JFD - Will this new big update combining RtP and CiD be compatible with most mods that add new civs? Because when I have some new civilizations activated right now, the CID stuff like crime, disease, loyalty and such dont work, but yet the UI is fine.
 
Hey JFD - Will this new big update combining RtP and CiD be compatible with most mods that add new civs? Because when I have some new civilizations activated right now, the CID stuff like crime, disease, loyalty and such dont work, but yet the UI is fine.

Civilisations shouldn't break anything in CID; if you've got issues then post your Database, Lua, and Stopwatch logs. The only thing that might be an issue is outdated CulDiv support breaking mod support files.
 
So, even on settler I am being declared war on by someone in the classical era. And the AI seems to stay ahead of me in score. How do I avoid these early wars/get ahead in this mod? I am having near constant plague and not really sure how to change my early game actions to fit. And this is with no barbarians enabled! :) Usually, (since I dont ever fight offensive wars) I play on warlord and let the AI be slowly behind me, but yet no one would attack till late (or at all).

Some advice is much needed :)
 
So, even on settler I am being declared war on by someone in the classical era. And the AI seems to stay ahead of me in score. How do I avoid these early wars/get ahead in this mod? I am having near constant plague and not really sure how to change my early game actions to fit. And this is with no barbarians enabled! :) Usually, (since I dont ever fight offensive wars) I play on warlord and let the AI be slowly behind me, but yet no one would attack till late (or at all).

Some advice is much needed :)

Blame G for your AI complaints; , normally the Settler AI should never be able to DoW you.

As for the plagues, you want to maximise your health; focus on settling fresh water, build Herbalists ASAP, don't allow your Development to go too far negative. When you do inevitably have a Plague, try and have as much food stockpiled as possible; don't let the city grow until the plague has passed to endure the starvation.
 
Blame G? :) Yeah getting attacked 80-90% of every game so far isn't too fun.

And thx for the advice.
 
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