We've been over that your argument that X Building doesn't make sense as producing Crime doesn't hold water. A Hotel, for instance, could encourage the theft of equipment, the corruption of building codes, etc. An Amphitheater, on the other hand, could recite something with heretical or vandalising undertones. AHS clearly show that Circuses can incite Violence and Fraud, and Zoos can be a place for Treasonous officials to conspicuously meet. And yes, these buildings require constant maintenance, but not always at the state-level or city-level - and we can reason the profit made from them, privately or otherwise, is used to net zero maintenance. And beyond that, having dual maintenance-crime Buildings would simply be too much, gameplay-wise, even if it might benefit conceptually. I'm sorry, Natan, but your issues with Crime seems to be endemic, and frankly isolated, to the system, to which I'm sure you know what I have to say - disable it. The Floating Gardens issue, as I explained back when it first cropped up, is the symptom of a non-specific cause. You'll need to relay the specific circumstances under which you first noticed it. That's a part of Provinces, however, it can be disabled separately from the Provinces system as a whole. I don't see how you got 2 PW per city, however, unless all your cities are Duchies.