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Cities in Development (Obsolete)

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Hi, I'm having some issues with the mod.
I'm a little bit confused with how the mod should be installed with EUI & the community patch.
Which version of the community patch should I be installing? EUI or No EUI?
Should I have the compatibility file for EUI mod from the community patch enabled?
Is 1_28c still the right version of EUI I should be using?
Is copying the override thing still needed?
Should I be deleting YieldIconManager.xml and YieldIconManager.lua?

At the moment it's just being weird, with half of the UI just not appearing, like some city stuff, unit details and civ interaction.
Sorry about this, and thanks.

Edit: Forget to mention that I tried not using EUI, and that makes me not able to produce anything in cities?
 
[*]Merged City Banner changes to the latest CP. Please make sure you update the CP to the 9th Feb. beta or later

Does this City Banner change effect all components of CiD? I only ask because I am dissatisfied with the latest changes to the City Banner in CP, so I've reverted back to the last official (non-beta) release. I only use Crimes, Colonies, and (now) Loyalty. So if the change doesn't affect any of them, I'd like to use CiD v.25 with the Jan 23 version of CP.
 
Does this City Banner change effect all components of CiD? I only ask because I am dissatisfied with the latest changes to the City Banner in CP, so I've reverted back to the last official (non-beta) release. I only use Crimes, Colonies, and (now) Loyalty. So if the change doesn't affect any of them, I'd like to use CiD v.25 with the Jan 23 version of CP.

Hmmm?

In the latest Beta (or perhaps the one before that) of the CP, the City Banner changes are optional, or at least the user can disable them by removing the CityBanner files from the CP. I tried a game with CP's CityBanner but found that there was too much from CP that I missed, so I can understand the desire to do so.
 
Well, I've just updated RtP to remove the thing that should be there anyway. I can't believe I've just spent the entire day trying to bugfix for CBP and EUI support - I don't even like either! *grumbles*

Anyone's issue look like this:

Spoiler :
fwUobZl.jpg

Yep. That's exactly what it looks like.
 
Hmmm?

In the latest Beta (or perhaps the one before that) of the CP, the City Banner changes are optional, or at least the user can disable them by removing the CityBanner files from the CP. I tried a game with CP's CityBanner but found that there was too much from CP that I missed, so I can understand the desire to do so.

Actually, now that I think about it, I might not have my terminology correct. By "City Banner," I'm referring to the long oval on the main map that shows the city's name, size, majority religion, and what it's currently building. With EUI, you can hover over this and see which tiles belong to the city and which tiles are being worked. Also, you can see greater detail of religious pressure as well as what specific beliefs are affecting the city. The latest CP beta removes this and I miss it. I hope I can play CiD with the older version of CP if the v25 change doesn't prevent me.
 
Actually, now that I think about it, I might not have my terminology correct. By "City Banner," I'm referring to the long oval on the main map that shows the city's name, size, majority religion, and what it's currently building. With EUI, you can hover over this and see which tiles belong to the city and which tiles are being worked. Also, you can see greater detail of religious pressure as well as what specific beliefs are affecting the city. The latest CP beta removes this and I miss it. I hope I can play CiD with the older version of CP if the v25 change doesn't prevent me.

No,it doesn't. You can still hover over religion icon and see in greater detail, benefits of religion and info about pressure, you can also hover over city banner and see which tiles are being worked and what tiles, city is suppose to own (ones, that are not occupied by border). So unless, you disabled it somehow, I would suggest, that you do fresh install again of mod or delete cache and try again.
 
Are CID, ExCE, Enlightenment and RTP all compatible? i've been having issues and i want to make sure i'm not trying to fix the impossible.
 
No,it doesn't. You can still hover over religion icon and see in greater detail, benefits of religion and info about pressure, you can also hover over city banner and see which tiles are being worked and what tiles, city is suppose to own (ones, that are not occupied by border). So unless, you disabled it somehow, I would suggest, that you do fresh install again of mod or delete cache and try again.

Forget about everything I said. Pope Gazebo had changed the City Banner, but I just downloaded his latest CP beta (Feb 13th), and I can disable the changes in the LUA folder :D Now I can have my EUI, CP and CiD all to my liking.
 
Forget about everything I said. Pope Gazebo had changed the City Banner, but I just downloaded his latest CP beta (Feb 13th), and I can disable the changes in the LUA folder :D Now I can have my EUI, CP and CiD all to my liking.

Yeah, that's what I meant originally fam :p

Allow me to join in your rejoicing and praising of the Pope!
 
Ok! I've just noticed the huge, snorlaxian problem here. If you've been getting the latest version of the CP from the link in the OP, then you're getting the wrong version. What you need is the latest beta. I thought they were the same - sorry!!! Please, you cannot use earlier versions of the CP

I'm having the floating gardens issue as well.

Floating Gardens appear in player capitals on rivers a few turns after the start of the game. City States don't seem to receive it.

Edit: The problem seems to happen when a city switches loyalty levels and the city banner shows the city as a colony/puppet although it continues to function like a normal city. Selling the floating gardens (government mansion?) removes the city banner icon.

Have you disabled any settings? IIRC, this was the issue last time. Otherwise, please post your Databse log. See the OP (getting sick of finding the link myself).

Are CID, ExCE, Enlightenment and RTP all compatible? i've been having issues and i want to make sure i'm not trying to fix the impossible.

They are.

I have newest version of CP (January 23rd) or am I missing something here. Got it from the link at the OP

That is not the newest version. The newest version if February 13th. Good thing you said! You are hereby known as L.Pepperbottom the Cresselia.

So, from my testing, provided you have the Feb. 13th beta, everything UI related - including CBP EUI, with the CBP compatibility files and the EUI from the installer - appears to be working.

So just to absolutely clear:

With Feb. 13th beta of the Community Patch, ALL the following combinations are compatible, provided you follow the correct install instructions:
--CP + CID/RtP
--CP + CID/RtP + EUI
--CP + CID/RtP + CBP
--CP + CID/RtP + CBP + CBP EUI (from Installer)
--CP + CID/RtP + CBP + CBP Compatibility Files (Non-EUI)
--CP + CID/RtP + CBP + CBP EUI (from Installer) + CBP Compatibility Files (EUI)

The EUI/CBP/CP not from the Installer should work, too, but I didn't test.

You'll need v26 to fix some tech tree issues, but otherwise I think we're good to go.

If you get this screen:

Spoiler :
fwUobZl.jpg


Then report your Lua log to me. This is an issue with CBP itself, but I can't recall the conditions under which it arose.

Code:
 
--CP + CID/RtP + CBP + CBP EUI (from Installer) + CBP Compatibility Files (EUI) Plus Exploration Continued Expanded (v 12)
All working sweetly together for me, many thanks.
 
please also note that you still cannot use cbp's eui files.

--cp + cid/rtp + cbp + cbp eui (from installer) + cbp compatibility files (eui) plus exploration continued expanded (v 12)
all working sweetly together for me, many thanks.

which is it?
Aaaaaaaaaaaaaaaaaaaaaaaaaah
 
which is it?
Aaaaaaaaaaaaaaaaaaaaaaaaaah

I'm pretty sure he meant CID's EUI files, not CBP.

Although, I tried using CID's EUI files and the only thing that doesn't work is the meter under loyalty (the one that counts the turns to revolt/celebration).

EDIT: New loyalty is much much improved! First, there appears to be a cap on the population penalty for losing war/occupied, meaning large cities don't auto-flip at -15 warscore, and cities have to actually stay disloyal for a while before they start spawning barbarians or culture loyalty flip. Hail the Emperor!
 
I'm having that floating gardens bug too now, they're everywhere. I've not turned anything off, only increased or decreased some numbers. Could it be the CBP compatibility option? Now that I think about it, you said we don't have to turn that on anymore, right?

Aside from that, the missing text on yield upgrades for specialists (I figured out that those are the problems, yay!) in the tech tree is back now and my Lua.log is full of this error:
Code:
[564976.060] Runtime Error: C:\Users\Mir Teiwaz\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Rise to Power (v 16)\Components/Mercenaries/Lua/JFD_RTP_Mercenaries_Functions.lua:57: attempt to compare boolean with number

It makes me wonder what the hell Civ is smoking after looking at the files, because neither of those should be a boolean at any point in time. :D
Also don't know if it actually breaks anything, don't have Mercenaries yet.

There's a CiD error in there too near the end of the file, just fyi. Doesn't seem to do anything bad though.


Edit: Whoops, wrong thread for half of that post! Hope I won't confuse you too much with that. :)
 

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I'm pretty sure he meant CID's EUI files, not CBP.

Although, I tried using CID's EUI files and the only thing that doesn't work is the meter under loyalty (the one that counts the turns to revolt/celebration).

Will check out the Loyalty issue. What level of Loyalty are you at?

I'm having that floating gardens bug too now, they're everywhere. I've not turned anything off, only increased or decreased some numbers. Could it be the CBP compatibility option? Now that I think about it, you said we don't have to turn that on anymore, right?

Aside from that, the missing text on yield upgrades for specialists (I figured out that those are the problems, yay!) in the tech tree is back now and my Lua.log is full of this error:
Code:
[564976.060] Runtime Error: C:\Users\Mir Teiwaz\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Rise to Power (v 16)\Components/Mercenaries/Lua/JFD_RTP_Mercenaries_Functions.lua:57: attempt to compare boolean with number

It makes me wonder what the hell Civ is smoking after looking at the files, because neither of those should be a boolean at any point in time. :D
Also don't know if it actually breaks anything, don't have Mercenaries yet.

There's a CiD error in there too near the end of the file, just fyi. Doesn't seem to do anything bad though.


Edit: Whoops, wrong thread for half of that post! Hope I won't confuse you too much with that. :)

Hm, might be CBP comp., yeah. I'll pursue this avenue anyway.

The CID error appears to think a certain Crime doesn't exist when calculating how much you're losing in yields. It would help immensely if you could screenshot the Crimes tooltip so that I could see if there's any discrepencies.
 

If you get this screen:

Spoiler :
fwUobZl.jpg


Then report your Lua log to me. This is an issue with CBP itself, but I can't recall the conditions under which it arose.

Code:


I'm still having this problem. Here's my log.
 

Attachments

Ok, this is the callback you need to report to Gazebo:
Runtime Error: MODS\(2) Community Balance Patch\Modular Elements\TechHelpInclude.lua:358: attempt to index global 'tech' (a nil value)

'tech' should be 'thisTech'.
 
I'm also seeing floating gardens pop up out of nowhere. I've changed nothing in the settings files, including the CBP compatibility option as you mentioned that no longer being necessary. I'd provide logs, but I have no idea how to do that.
 
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