First of all, I enjoy combination of all your mods very much, so thanks for all the work on it. Provides so much more depth to the game!
Have a few (bug) reports on CiD following a game with the Moors (using all up-to-date JFD gameplay mods, EE, HR, E&D and CP 14-dec version):
Development:
- On the map it shows 10 development for a village and 20 development for a town. In city screen it shows just 1 development for a village, so correct there.
Slavery:
- Able to spend shackles on units when you don't have resources for it (horses, tin (with Cornwall)). Feels like this should be turned off - in line with not being able to build or purchase units with faith when not having resources for it.
- Feels like a slave worker is too expensive with cost 25 (or military units too cheap since it's quite easy to build army or large number of scouts to explore with just shackles earned from encampments)
- There was an AI with 94 Shackles (Rome). Why were they not spending?
Colonies:
- When founding a colony, you don't get 3 population, extra tiles and buildings. There is an assembly and governor's mansion.
- When founding a colony, you first get a line on a regular city name being found. In a second line you then get the colony city name (e.g. "new london")
- When founding a second colony, I got a production-button to choose production like it would show for a regular city. However, the button did nothing and just stayed there. Upon saving & loading the button was gone. Upon founding a third colony there was no such production-button.
- Scrolling through cities (left/right arrows next to city name in city screen) did not bring up any colonies.
- Colonies don't get +1 culture from liberty opener. In fact, for all colonies I had 0 culture despite for instance a colony having culture yield from feathers.
- A (damaged) Great Magistrate was not able to assimilate colony when in the city (gave red comment: unit must be stationed in a city). After few turns when fully healed it was possible to push button "assimilate colony". However, that (small) city immediately became a county, whereas I was expectating it to become a default municipality - should it work like this since seems like a bit much (an immediate upgrade following assimilation)?
Other:
- There's no bombard range underneath your own cities (it does show for AI/CS)
- When a city is bombarding a (barbarian) boat in combat screen it reads: "txt_key_eupanel_naval_defense_city -25%" (not sure if due to CiD)
- There were a lot of big AI cities with no or just very little cultural expansion (e.g. cities of 8 with just the starting 1 ring - no expansion whatsoever). Many AI civs had this (also here not sure if due to CiD)