I don't think there is any serious danger of one person holding things up indefinitely with multiple stays.
I don't think there is any serious danger of one person holding things up indefinitely with multiple stays.
Not indefinitely, but for a long enough time to cause lots of damage
V2
A Demogame session may be stayed
a) by the Judiciary
b) by the DP for the affected Demogame session
c) by one member of the Judiciary or four citizens
Any stay has to be posted in the thread for the Demogame session affected.
If a citizen wants to issue a stay he has to create a thread in the Demogame Citizens Subforum - if at least three other citizens support the stay any of those may post a stay order in the Demogame session thread affected.
This post has to include the reasons for the stay and the time this stay expires.
A stay issued under a) and b) may be extended for unlimited times and is not time limited.
A stay issued under c) may last for no more than 3 days and the same citizens may only issue such a stay once every Demogame session.
By unanimous decision the Judiciary can vote to lift any stay in place at any time.
Unless the Judiciary decides otherwise, the stay is lifted 24 hours after such a vote is made.
Lifting of a stay including the time it takes effect has to be posted in the thread for the Demogame session affected.
Changes in V2:
-"turnchat" rephrased to "Demogame session"
-Options c and d combined
-added rule on how citizens can post a stay
-increased number of citizens needed to post a stay, increased time such a stay can last
-require unanimous decision for lifting a stay
You know, I think I'll go back and see if we got a 24 hour notice of play before the longbow game play session. There may be some judicial action after all.
Yes, the intent is to keep someone from playing before we (citizens, officials, whoever) get a chance to give whatever input we want to give. Giving us more time to do that is not a problem. BTW, you'll never see me complain if a chat is delayed.