Something I realized recently was just how much a Citizen/Specialist actually "costs" in terms of resources, and once you actually look at the numbers, its pretty high. Now the population costs go up as culture goes up.
Lets look at Strong culture, aka one of your solid big cities, but not like a capital.
The cost is: -4 Money, 3 Food, 1 iron, 1 stone
For those curious, here are the lists of all costs across culture levels:
All Levels: 4 money
Weak: 1 Food
Developing: 2 Food, 1 Iron
Strong: 3 Food, 1 Iron, 1 Stone
Legendary: 4 Food, 1 Iron, 1 Stone, 1 Wood
So lets convert that into money. On a typical map a bit later in the game, these are some rough trade numbers I see. Food = 1 money (we sell it at 1, and we will assume a surplus) Iron = 1 money (we sell it at 1, and we will assume a surplus) Stone = 12 money (we buy it at 12, and we generally always want more). Now these various slightly per game, sometimes its iron that's the needed resource, and sometimes its food (god help you then), but these are good values I see vary commonly over many games played.
This means 1 citizen in a Strong culture city cost ~= 18 gold.
You could argue the price is even higher earlier in the game when the sell prices of Food and Iron are 3-4ish, but again it gives us a ballpark. Now specialists come with much better yields and of course the +1 science, so you get a lot more bang for your buck. I think they are more than worth the big of money. But in terms of just raw citizens, I used to think that growing fast to get a bunch of them was worth it for the .1 orders. But now that .1 order has an 18 gold cost price tag....so is it worth it? I don't actually know myself, orders are quite valuable, is 1 order worth 180 gold most of the time? Is a raw citizen strat (with some specialists of course) a good idea, or should you not focus on growth past your capacity to turn them into citizens?
Lets look at Strong culture, aka one of your solid big cities, but not like a capital.
The cost is: -4 Money, 3 Food, 1 iron, 1 stone
For those curious, here are the lists of all costs across culture levels:
Spoiler :
All Levels: 4 money
Weak: 1 Food
Developing: 2 Food, 1 Iron
Strong: 3 Food, 1 Iron, 1 Stone
Legendary: 4 Food, 1 Iron, 1 Stone, 1 Wood
So lets convert that into money. On a typical map a bit later in the game, these are some rough trade numbers I see. Food = 1 money (we sell it at 1, and we will assume a surplus) Iron = 1 money (we sell it at 1, and we will assume a surplus) Stone = 12 money (we buy it at 12, and we generally always want more). Now these various slightly per game, sometimes its iron that's the needed resource, and sometimes its food (god help you then), but these are good values I see vary commonly over many games played.
This means 1 citizen in a Strong culture city cost ~= 18 gold.
You could argue the price is even higher earlier in the game when the sell prices of Food and Iron are 3-4ish, but again it gives us a ballpark. Now specialists come with much better yields and of course the +1 science, so you get a lot more bang for your buck. I think they are more than worth the big of money. But in terms of just raw citizens, I used to think that growing fast to get a bunch of them was worth it for the .1 orders. But now that .1 order has an 18 gold cost price tag....so is it worth it? I don't actually know myself, orders are quite valuable, is 1 order worth 180 gold most of the time? Is a raw citizen strat (with some specialists of course) a good idea, or should you not focus on growth past your capacity to turn them into citizens?