Chalks
The blue pieces
- Joined
- Feb 21, 2010
- Messages
- 1,097
In what sense?
City of size 15 heals 2 per turn takes 2 per unit.
City of size 25 heals 7 per turn takes 2 per unit
City of size 25 with blahdiblah defenses heals 7 per turn takes 1 per unit, cannot be defeated by these units.
The tipping point being the point at which you heal for more damage than can be dealt per turn by the units. Like 6 warriors being unable to capture a modern era city.
I do not think this will be the case. Developers have already commented that an unsupported city is pretty much doomed. My guess is that 6 offensive units of an era will have no difficulty in taking a standard city of the same era that is unsupported by a defending army.
I find it difficult to believe that you're going to lose a large modern era city to 6 barbarian warriors, even if you are unable to get reinforcements to it.
Such a city will be very defensible, but economically weak.
I don't see why having only two attackable sides makes a city economically weak. What about on a peninsula of a small inland sea? Perfectly possible to have a very large and productive city that cannot be easily attacked on all sides.
Why are extra mechanics needed to deal with this? If you want to starve it, then just pillage the farms.
You don't, I never said you did. They can't farm land that's currently occupied and you can pillage improvements to decrease food production of tiles you are not occupying.
That was the whole point of my post, that we don't need additional mechanics to simulate sieges if city strength is based on population and you can starve them in the same way you currently can.
My only concession is that starvation may take a very long time - so perhaps civil disorder caused by starvation could further reduce a city's defences. A pretty simple mechanic which makes logical sense because it's probably easier to capture a city if the people who live there are rioting because they hate their current leaders (when they're supposed to be the ones defending the place).