Does anybody play the game using the option, "City Flipping After Conquest"?
I enjoy random things occurring and disrupting me, forcing me to adapt to the situation... so I'm curious about this option.
I also think Civ 3 used this game option when I used to play it.
I know how it works basically, bu I'm curious to see how it plays out in a game, and would like to hear from somebody who has experience with it.
Do you think it balances things well and makes warfare a little more difficult? How does the AI handle it? Do they garrison troops in new cities to prevent the rebellion as well?
How many troops are needed to quell the rebellion (flipping) after conquest? Does it depend on city population? Does it also depend on culture?
I enjoy random things occurring and disrupting me, forcing me to adapt to the situation... so I'm curious about this option.
I also think Civ 3 used this game option when I used to play it.
I know how it works basically, bu I'm curious to see how it plays out in a game, and would like to hear from somebody who has experience with it.
Do you think it balances things well and makes warfare a little more difficult? How does the AI handle it? Do they garrison troops in new cities to prevent the rebellion as well?
How many troops are needed to quell the rebellion (flipping) after conquest? Does it depend on city population? Does it also depend on culture?