"City Flipping After Conquest"

Jaroth

Warlord
Joined
Feb 6, 2009
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Does anybody play the game using the option, "City Flipping After Conquest"?

I enjoy random things occurring and disrupting me, forcing me to adapt to the situation... so I'm curious about this option.

I also think Civ 3 used this game option when I used to play it.

I know how it works basically, bu I'm curious to see how it plays out in a game, and would like to hear from somebody who has experience with it.

Do you think it balances things well and makes warfare a little more difficult? How does the AI handle it? Do they garrison troops in new cities to prevent the rebellion as well?

How many troops are needed to quell the rebellion (flipping) after conquest? Does it depend on city population? Does it also depend on culture?
 
I was always a bit confused by that option. I always thought that a city WOULD flip back if you didn't garrison it after an invasion (for those turns where it is rebelling). Or does this make it so that AFTER the rebellion, it will still flip back randomly?
 
I think by default, if a city was ever captured, it can never revolt and flip due to culture.

With this option enabled though, it makes those cities more difficult to hold on to. Typically, they're surrounded by the previous owner's culture after you capture it, they'll flip if you're not careful. It may force you to conquer further past captured cities and raze additional ones just to give your new cities some "breathing room" with regards to culture.

I also think by default, a city can't flip back to its previous owner during its revolt when you first capture it. But with this option we're discussing enabled, I think it can flip back during that period if you don't garrison enough troops in right away AND keep some there afterwards if it's engulfed in the enemy's culture.
 
Ok, some confusion here.

The default option disallows that a city can flip to the civ that owned it before you. It can ( and will, if you don't take care of that issue ) flip to third parties. If you choose "City Flipping After Conquest" it will also allow flip to the civ that was the previous owner of the city.

Now on supressing revolts... the probability of a revolt is, among other things, a inverse function of the number and quality of the troops in garrison ( high tech units count more than warriors ). Normally 10 units as garrison will reduce revolt odds to a minimum...
 
I've played a few games using this option; I like it!

It makes me think of the current situation in Iran with their people revolting and the military trying to quell them.

After capturing cities I have to be wary of their revolt % and send in enough military to repress them. Makes it seem a little more realistic (not that I'm all about realism within the game).

I have yet to try things out the other way: being a cultural monster and taking back my cities from the AI's who capture them from me.
 
It's possible that I'm too big a fan of razing cities, but doing so greatly simplifies the equation of whether your cities will flip due to culture.

If I am not playing for a domination win, and therefore have no need to garner huge amounts of terrritory, I use the following war strategy, once I have been declared on, since I rarely if ever declare myself unless going for domination/conquest. (Avoids other civs getting their hate on cause I declared on their friend...) I will take the tier of cities adjacent to my own territory, which alleviates the cultural war on my core. Then I will usually take and raze the next tier of cities, which will A) allow the first tier I took to develop their own cultural borders somewhat normally and B) inflict a massive hammer/tech/gold setback on the civ that is now going to be forced to rebuild their ex cities from the ground up. As part and parcel of the process, I pillage that entire area as well, forcing the AIs to spend hundreds of worker turns recreating all their infrastructure, too. Sometimes you even get the added bonus of a completely different civ sending in their own settler and plunking a city or two down.

Obviously this isn't always possible, since a fair amount of time I get declared on by someone who isn't even adjacent to me, which means I pretty much sit back in my little shell and blow away their stacks as they send them in until they get tired of it. Monty is great at that. :) Isabella and Genghis/Kublai do that to me a lot, too, but they are both far more dangerous imo. They send hoards of mounted units to pillage my lands, instead of 1 or 2 decent sized stacks clearly intended for killing my cities.

-Sinc
 
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