Thalassicus
Bytes and Nibblers
Buildings like walls that increase maximum city hitpoints appear to have no effect in loaded games.
Here is the output:
I also tested this in combat situations, and it appears this is not simply a visual bug. The walls have no effect.
QA probably missed this because the UI designer did not show city hitpoints as a number in an easily visible location. Good places to show city hitpoints are the tooltips for: city strength, city tile, and/or city banner, especially for damaged cities.
- Start a new game.
- Found the capital.
- Place walls using the tuner.
- Save the game.
- Set the tuner console state to WorldView.
- Enter this command:
print(tostring(Players[Game.GetActivePlayer()]:GetCapitalCity():GetMaxHitPoints())) - Exit to the main menu.
- Load the saved game.
- Re-enter the command from step #6.
Here is the output:
Code:
> print(tostring(Players[Game.GetActivePlayer()]:GetCapitalCity():GetMaxHitPoints()))
WorldView: [B]250[/B]
> print(tostring(Players[Game.GetActivePlayer()]:GetCapitalCity():GetMaxHitPoints()))
WorldView: [B]200[/B]
I also tested this in combat situations, and it appears this is not simply a visual bug. The walls have no effect.
QA probably missed this because the UI designer did not show city hitpoints as a number in an easily visible location. Good places to show city hitpoints are the tooltips for: city strength, city tile, and/or city banner, especially for damaged cities.