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City Management For a Newbie

Discussion in 'Civ5 - General Discussions' started by rover6695, Sep 7, 2014.

  1. Primacide

    Primacide Settler

    Joined:
    May 2, 2014
    Messages:
    602
    Location:
    California

    I use the same tactic. When I'm building, say, the artists guild, I make a mental note that the next trade route that becomes available needs to go to the capital. This will offset the growth loss. It's a very direct method. For every two specialists, send a food route.
     
  2. Peter Sagan

    Peter Sagan Warlord

    Joined:
    Jun 4, 2013
    Messages:
    108
    Location:
    Belgium
    Except GM's, I don't like 'wasting' a GS or GE for a GM.

    Now, while typing this I realize you can control wheter you actually pop a GM..
     
  3. Question

    Question King

    Joined:
    Mar 12, 2008
    Messages:
    945
    But that also means you are losing a lot of GPT from trade.
     
  4. Browd

    Browd Dilettante Administrator

    Joined:
    Aug 5, 2012
    Messages:
    11,797
    Gender:
    Male
    Location:
    Rural Vermont
    Yeah, but that's why you make choices in the game. If a certain decision has no trade-offs, where's the choice?
     
  5. rover6695

    rover6695 Prince

    Joined:
    Aug 5, 2014
    Messages:
    437
    So basically, all cities should have a granary, aqueduct, and library. Later, University, and public school.
    After that build as needed (broke-markets/bank, unhappy-zoo) and choose at least military specialized city.
    Skim and build the best wonders only.

    Good ROT?
     

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