With the introduction of the new dynamic city names system I want to start this thread as a way to collect feedback.
This thread can be used both to report issues and inaccuracies and to make suggestions for changes. For example:
- error messages related to city renaming
- city names being missing for a tile
- the name for a city being unexpected / incorrect
- an expected name not appearing in the game
- a city name being located on the wrong tile
Unless it's a genuine suggestion, if you report something wrong please let me know what you expected to see instead so I can better understand your feedback and if possible, include it right away. Screenshots can also help to make clear which city you are talking about.
Note that I sometimes deviated from perfect geographical accuracy to allow certain cities to appear in the game when it would be too crowded in their most accurate location. But it doesn't hurt to comment on it regardless. Likewise, it's still okay to report errors in the normal bug report thread, so don't worry about figuring out the context of an error message if you are not sure.
Like I mentioned before, the new city names logic is more procedural and dynamic than the previous one (especially when it comes to independent and barbarian cities), and while I believe that this overall results in a higher quality of names, it can also get things wrong sometimes, so any feedback on this is very useful and welcome. Thanks!
This thread can be used both to report issues and inaccuracies and to make suggestions for changes. For example:
- error messages related to city renaming
- city names being missing for a tile
- the name for a city being unexpected / incorrect
- an expected name not appearing in the game
- a city name being located on the wrong tile
Unless it's a genuine suggestion, if you report something wrong please let me know what you expected to see instead so I can better understand your feedback and if possible, include it right away. Screenshots can also help to make clear which city you are talking about.
Note that I sometimes deviated from perfect geographical accuracy to allow certain cities to appear in the game when it would be too crowded in their most accurate location. But it doesn't hurt to comment on it regardless. Likewise, it's still okay to report errors in the normal bug report thread, so don't worry about figuring out the context of an error message if you are not sure.
Like I mentioned before, the new city names logic is more procedural and dynamic than the previous one (especially when it comes to independent and barbarian cities), and while I believe that this overall results in a higher quality of names, it can also get things wrong sometimes, so any feedback on this is very useful and welcome. Thanks!