What would you define as an obtainable, and typical good spot to place your cities? Is the AI recommendations always correct? I haven't quite gotten the hang of it, but I do understand that being next to flood plains/rivers helps a city grow fast, and that being next to hills/forests will make a good production city, but for some reason I can never make consistent decisions and some cities end up not only growing slow, but producing slow as well much to my suprise. One of my problems is, I don't understand how cities are supposed to grow. All I know is that more food = city grows faster, thats it. But im also confused why some cities won't grow even with an overabundance of food, and will just stay at its current population.
Also, what kind of area of terrain should I make cities that bring in lots of commerce, and can afford for most of the tiles it works to be towns? Every time I try to make anything other than farms, such as cottages, it never wants to work on them, because it grows way faster. But if I spam farms near a city during its development, then change them all to cottages after it grows, won't the city starve? How is it possible to make a city with lots of towns if the town will starve without farms? Sorry for the nub questions, but I've read the booklet and I still haven't fully grasped the game yet and haven't even beat the computer on the default difficulty.
Also, what kind of area of terrain should I make cities that bring in lots of commerce, and can afford for most of the tiles it works to be towns? Every time I try to make anything other than farms, such as cottages, it never wants to work on them, because it grows way faster. But if I spam farms near a city during its development, then change them all to cottages after it grows, won't the city starve? How is it possible to make a city with lots of towns if the town will starve without farms? Sorry for the nub questions, but I've read the booklet and I still haven't fully grasped the game yet and haven't even beat the computer on the default difficulty.