City planning and dotmapping

I must disagree on the claiming things city positionning tit: one way or the other, all dyes are claimed.

However, while your method claims 3 in the 9 and 1 in the expanded radius vs 2-2 for mine, mine only needs 2 jungle tiles roaded, thus the way I put it.
 
Tubby Rower said:
The preceding statement has no sexual conotation whatsoever and any seen has been purely placed there by the reader.
I didn't even pick up on it until you wrote that sentence. :lol:

I think I'm the only female here, and please don't feel constrained by my presence. I realize that some restrictions are simply CFC policy, but I was a grown woman before I ever heard of PC, am much too old to feign innocence, and I don't offend easily. :p
 
You sound just like my own grandmother :D
- a compliment of course
 
Beorn-eL-Feared said:
I must disagree on the claiming things city positionning tit: one way or the other, all dyes are claimed.

However, while your method claims 3 in the 9 and 1 in the expanded radius vs 2-2 for mine, mine only needs 2 jungle tiles roaded, thus the way I put it.

Well, you need two jungles roaded to reach the city, but if you actually want to use a dye you have to road a third jungle anyway. So we could just as well get 3 in the 9 so that they're a little more difficult steal with aggressive settling, should it come to that at some point.
 
True, even with considering the fact we'll need to fully work the dyes tiles, we can get a 2-jungles road to the bananas and work 3 dyes and a banana correctly. Good observation :hatsoff:

I'll correct the decisions thread
 
On another note, since we have a signed, rock-hard peace going on in our friendly side of the world, I see no reason not to turn Dunderhead into a 4-turn settler factory (wheat FP for growth, all other tiles worked are BG's) and Ignoramus into a 2-turn worker farm (2 FP 3 BG's). That would mean building granaries in each of them ASAP, and would require us to pull a worker or 2 fast, but it could be hugely rewarding.

Objections ?
 
Very tempting idea B, but it's a gambit. If Nutters and TNT are having a go at eachother and the deal with MIA being what it is, then we may do this. I just don't like to have a weak, regular, military and pbem's (I have been told) usually results in early wars. Then again, I'm a rather (uber) careful player so...
2 4-turners would be the awesomest :D .

Ignoramus is meant to be a worker farm btw.

Side note: The Giant Robots of perfection is hillarious. Even more funny is that someone can takes it seriously. 16 000 posts and still coocking... :crazyeye:
 
I think that we need one military city. I think that the original plain (before disease hit) was to turn Jesterton into a settler factory of some sort. I was still going on this assumption. Since the rax isn't built yet we can swap the original roles of Dunderhead and Jesterton.

So change Dunderhead build from rax to a warrior for protection (8 shields accumulated next turn + growth shields so it might be 10). Then start on a granary. And get Jesterton started on a rax as soon as it's settled.

With Dunderhead working the wheat. we could as Beorn said, work the bgs to get it up to the correct shield count. I like this idea.

Jesterton will need to be worked too. mainly because our defense sucks right now. Jesterton's settler is coming out this next turn. It will be planted at the turn before the next settler comes out.
 
We'll have a LOT of military cities once we manage to pull 2 4-turners ;)
 
Could we knock out another worker instead of a warrior from Dunderhead? We could really use one.
 
not any more. The warrior will finish at the beginning of next turn. The reason I picked warrior instead of worker is due to the barb that was by Wild rower & Igor which has mysteriously disappeared.
 
if you look in CA2 with the sve that we sent to the Nuts. The barbs have already moved. So he didn't follow us. I don't know the barb engine very well. But I expect that either he is going after the Greek warrior or Dunderhead (undefended at the moment)

He only has 1 movement point too so he can't catch us until we plant the city.
 
Tubby Rower said:
not any more. The warrior will finish at the beginning of next turn. The reason I picked warrior instead of worker is due to the barb that was by Wild rower & Igor which has mysteriously disappeared.
Riiight. Bear with me today I'm a little slow (per my post in "musings")
 
Tubby Rower said:
if you look in CA2 with the sve that we sent to the Nuts. The barbs have already moved. So he didn't follow us. I don't know the barb engine very well. But I expect that either he is going after the Greek warrior or Dunderhead (undefended at the moment)

He only has 1 movement point too so he can't catch us until we plant the city.
OK, I don't have the CA2 so I can't see those kind of things post save :( .
 
Ok guys, this convo has been going back and forth, but if we want to do something we better agree to it:

YES or NO (and perhaps a few words)
Should we put up 3 food plants, so that we have a settler and a worker every 2 turns ?
That way we'd seriously overwhelm everyone and, anyways, by the time those workers (focused properly 1 city at a time) are out and have done their job, we'll have 3-4 very able core military cities at 7-8+ spt that can cope with our relative lack of military.

MIA is a passive sheep atm and I don't expect serious naval invasions THIS darn early.

My vote is YES
 
my vote is yes ....

I 've been steering the to-dos that way. Also how many workers do we want before Ignoramus gets a granary? I think that after this one it should start.
 
I vote YES with some trepidation. (Idiot in Chief should use big words every so often)

I don't think, as Ginger Ale told Tubby in his PBEM vs. GRS, that he should discount military. Let's be prepared to transititon one of these settler pumps into military if we see too much strength happening around us.
 
I vote yes, but I think we should take the next two or three plants and dedicate them to gettting the military up to speed.
 
Indeed, spices are even farther up of MIA than are dyes, they can wait. And there's just no way they'll get to the furs.
 
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