int CvLuaCity::lSetBuildingGreatWork(lua_State* L)
{
CvCity* pkCity = GetInstance(L);
const BuildingClassTypes iIndex = toValue<BuildingClassTypes>(L, 2);
const int iSlot = lua_tointeger(L, 3);
const int iGreatWorkIndex = lua_tointeger(L, 4);
if(iIndex != NO_BUILDING)
{
pkCity->GetCityBuildings()->SetBuildingGreatWork(iIndex, iSlot, iGreatWorkIndex);
}
return 1;
}