duke o' york
It don't mean a thing....
Not only will they not have Gunpowder and therefore musketeers to defend your onslaught - they won't have coastal fortresses either. Sounds a lot like total decimation to me! 

Quote by SlowThinker:Good point. However, what I was referring to was that this long "beta" thread is soon done, and his 1.00 version is posted in a brand new thread, which can recieve any future input, corrections, critiques, etc. from people in the future. I've PM'd a few people to help get more folks to take a look at it & make input before he makes it 1.00 .I disagree. Conversely be prepared to read this thread periodically and adjust the main text
Then this beta thread will fade off into the sunset
I watched your thread at Apolyton, but I didn't understand you expanded the work. Maybe you should announce it at Apolyton too, people could help.
Originally posted by starlifter
But a 7 move Vet Ironclad when the AI does not have GP sounds killer to me!!![]()
I would like to move this to the Sodak's original thread: Info: CombatOriginally posted by la fayette
Pikemen: defence against horse = +1 (not x2; this has been demonstrated by DaveV, the master of ICS , IIRC, ask Sodak if in doubt)
I would be interested in adding some numerical information regarding the relative difference the type of government makes on corruption and waste for Despotism, Monarchy and Republic (and Fundamentalism?).
when a Fighter is attacked by a cruise missile in a city WITHOUT SAM or SDI, then the fighter does NOT scramble and their is NO combat modifier - correct?
Originally posted by starlifter:
"A city in celebration will enjoy the Corruption and Waste of the next higher form of Government."
so that people will know which is the next highest form of government in each case
FYI: (Wonders like JSBach also produce tithes).
Fanatics may require support past 8
Actual Science rate is 50% max (Slider will still go to 80% though!) FYI: (this is DIFFERENT than the "halved" statement. they are totally different, and you need both statements. the 50% max was added in rev 1.07)
Note for all except Democracy:
"A city in celebration will enjoy the Corruption and Waste of the next higher form of Government." (FYI: You can make a separate note, or paste a variation 6 times.
That is, fighter does not scramble, but its defense is multiplied by SAM and/or SDI.
Just keep it in relative terms, is my advice.... see my prior comments by Gov't type, which cover this.
Originally posted by Nethog
I spent a lot of time examining the excellent chart SlowThinker has created regarding combat modifiers, and have tried to update my section on combat modifiers to be in-line with SlowThinker's table. BTW SlowThinker (or anyone else), when a Fighter is attacked by a cruise missile in a city WITHOUT SAM or SDI, then the fighter does NOT scramble and their is NO combat modifier - correct?
Follow the link in my post Post #68 here (note about Palace). Warning:Originally posted by Nethog
I would be interested in adding some numerical information regarding the relative difference the type of government makes on corruption and waste for Despotism, Monarchy and Republic (and Fundamentalism?).
Hm, you are right, there is some corruption. I will test the constant and add it to my thread (Corruption and waste).Originally posted by starlifter
COMMIE
delete:"NO corruption and waste"
add:"Extremely low corruption and no waste rates."
FYI: (note: without courthouse, the 64th trade arrow is corrupt (for distant cities), and the 94th is too, totalling 2 our of 94, or about 2% at worst case).
But I see the waste also with Communism.Originally posted by starlifter
ALL gov'ts produce Waste, except Demo & Commie.
Originally posted by starlifter
FUNDY:
add, under C&W:
"Low corruption and waste rates."
Corruption, waste (Corruption and waste), bribing cities and units (Info: diplomats and spies), trade bonus, trade route (Carvan Delivery Payoff formula ).Originally posted by Nethog
Final question: I am thinking about creating a summary sheet containing all of the important formulas used in Civ2. What would be the recommendation on the formulas to include, and where do I find an accurate statement of these formulas?
This is not correct.Originally posted by starlifter
COMMUNISM:
add:
"Price of enemy bribing your cities and units is greatly increased."
(FYI, no sense in printing the foumula, so I won't list it)
How is determined the tithe for wonders? Is there any logic?Originally posted by starlifter
change:
"Improvements ..." to "Improvements and Wonders ..."
FYI: (Wonders like JSBach also produce tithes).
Does the following list accurately reflect all of the improvements/wonders producing tithes under Fundy?
You say "may", but exactly under what conditions causes support to be paid?
But I see the waste also with Communism
So if you have your slider set to 80% science under fundy, then only 50% go to science, and the remaining 50% goes to tax (can the luxury slider be set under fundy, and if so what is the effect? - tithes?). Then only half of the # of beakers generated from this 50% goes to research?
Note for all except Democracy:
"A city in celebration will enjoy the Corruption and Waste of the next higher form of Government." (FYI: You can make a separate note, or paste a variation 6 times.
Does this apply to Anarchy? Also, the manual does not seem to have the info you provide regarding the impact of WLT_ days and government type on C&W, however, the manual lists the effects of WLT_ days and improved resource collection for Despotism, Monarchy, Fundamentalism, and Communism - i.e. WLT_ day under Despotism collects resources like a Monarchy, WLT_ day under Monarchy/Fundy/Communism collects resources like a Republic. Did you miss this or is the manual wrong (again!)? If the manual is correct about resource collection, and you are correct about C&W, then the notes column on my chart looks a little weird.
So, again if there is NO SAM/SDI in the city then the fighter does not scramble when attacked by a missile, and hence there is no combat modifier applied to the fighter?
Do you know where I can find an accurate formula for corruption and waste? I believe it may be possible to list provide a numerical example for the amount of corruption and waste holding all variables constant except the government type. For example, the revolt cost of a city with a courthouse is 50% higher then a city without a courthouse when the city is 6 sqs from its capital (I added this to the improvements page).
I am thinking about creating a summary sheet containing all of the important formulas used in Civ2. What would be the recommendation on the formulas to include, and where do I find an accurate statement of these formulas?
Hm, you are right, there is some corruption. I will test the constant and add it to my thread (Corruption and waste)
But I see the waste also with Communism.
I dont see any corruption nor waste..
I think links to the sources of these formulas would be sufficient. Formulas aren't simple, there is always many complications, many bonuses and adjustments.
by SL: "Price of enemy bribing your cities and units is greatly increased."(FYI, no sense in printing the foumula, so I won't list it)
by ST:This is not correct.
by STrice of enemy bribing some of your cities is increased.
I agree....The price you pay for some enemy units is increased
How is determined the tithe for wonders? Is there any logic?