Whoa just spent 20 min reading all this!!
Well both sides (Ironikit and OneInTen v IronicWarrior and Ed) and many others all have valid points.
MP will probably be used by as little as 1% of the total Civ3 sales and therefore should never be a basis for the stature of a game. SP is what Civ games are all about, with MP being a welcome extra for those who are particularly interested in it and dedicated enough to play overly extended games.. Personally i wouldn't have enough time in my life to play a MP game of Civ2 or 3 and am amazed at the fact that some of you do!?
Well, i am a fan of both games but would lean towards Civ3 overall. I feel Ironikit's points to be more valid and relevant to the typical Civ gamer as opposed to the egotistical viewpoints of the so called Civ veterans. I have heard the MP veteran chat many times before with games like Half-Life, but at least they had more of an issue as MP Half-Life or Quake are far bigger than MP Civ will ever be.
For Civ3
1. Game has been steamlined, less pointless units like knights in Civ2 because of crusaders, dragoons and cavalry all being very close in the tech tree. By the time you built an army of knights they were out of date and replaced by the next installment. Leonardo's Workshop was very handy for this reason in Civ2. The uniqueness of the civs and UU along with the standardised basic units (no more phalanxes and alpine troops) is a welcome change.
2. Culture and borders are a welcome addition.
3. Lots of unnecessary advances and additions in Civ2 that just overcomplicated the game. Superhighways, etc just server to lengthen the game.
4. Corruption serves to limit empires a little and tries to encourage smaller empires. Look at the Romans, Mongols or Greeks for examples of how too large empires always implode. If players have cites spanning different continents use the Forbidden Palace and Communism to minimise corruption levels.
5. Bombardment is a welcome implementation giving the impression of a ranged attack. Although would be nice to see the AI use artillery in an attacking manner.
6. No more exploting the AI with caravan stockpilling, and yes, it was an exploit as the AI couldn't do this. Against humans this is not an exploit. Use investigate city option if you are worried about losing out on the wonders race.
AGainst Civ3
1. Caravans were a nice alternative to military units with a great satisfaction gained when a trade route was set up.
2. Espionage has really suffered... too expensive and not worth the hassle. Bring back spy and diplomat units. Make espionage more of a feature in Civ3. Why anyone would want to waste cash trying to expose a mole that may or may not be there with the immediate risk of war upon failure is beyond me?! We should get an indication of civs spying and the AI should partake more in espionage.
This is my major gripe with Civ3. Such a shame as espionage was really fun in Civ2, especially when trying to get spies across hostile waters in a transport.
3. Naval warfare isn't too bad, although the ability to affect trade should be enhanced somehow. Naval blockade doesn't work, and even if it did, would be almost impossible to implement given that civs' can use other civs' harbors for their trade networks. Naval ships also move far too slowly and have no defence against planes. The coastal fortress is also garbage.
4. Bombers should have a chance to sink naval ships and Cruise missiles are just awful as they stand.
5. Some unit imbalances, like musketeers being so poor, cavalry too fast and the uselessness of ancient bombardment weapons, but these can implemented by oneself in the editor... Speaking of which, the editor could be further enhanced to add a greater flexibility to the game.
6. Slight end game tedium resulting from a lack of important or useful structures to build in the late game period other than military units.
7. Random invalid page faults ruining games in the late industrial/modern era is a major fault as one sees 10 hours of game playing wasted
In summary, without the ability to edit the units and game features this game would be somewhat poorer than Civ2, but the ability to modify things as you see fit allows the game to run very satisfactorily.