dc82
Prince
after reading some articles on civ4 today, the impression that i'm gathering is that civ4 is becoming more and more of a blend of an rts, or at least will contain elements of it. for example, the combat system sounds very rts, where units will gain bonuses depending on the situation - so infantry will have bonuses over a certain terrain, mounted units will have an advantage over archers, etc.
the map from what i've gathered sounds also somewhat rts familiar - supposedly the buildings themselves will show on the map (that's what they meant by getting all info on one screen) - even in one of the screenshots i remember seeing a mesoamerican buildings, a temple perhaps.
the tech is much more open ended and fluid, compared to the era-specific tech tree in past civ games.
i guess it makes sense, that since civ inspired all these historical rts games, civ's taking some pointers.
oh yeah, there's supposedly one type of multiplayer mode in which everyone takes command on different aspects of the civ, such as military, city mgmt, etc.
the map from what i've gathered sounds also somewhat rts familiar - supposedly the buildings themselves will show on the map (that's what they meant by getting all info on one screen) - even in one of the screenshots i remember seeing a mesoamerican buildings, a temple perhaps.
the tech is much more open ended and fluid, compared to the era-specific tech tree in past civ games.
i guess it makes sense, that since civ inspired all these historical rts games, civ's taking some pointers.
oh yeah, there's supposedly one type of multiplayer mode in which everyone takes command on different aspects of the civ, such as military, city mgmt, etc.